| 1 | = Sound = |
| 2 | |
| 3 | Sound will use the [http://openal.org OpenAL library].[[BR]] |
| 4 | Development happens in the sound branch ;-) |
| 5 | |
| 6 | == ''First Step'' (current) == |
| 7 | Creation of a C++ wrapper around OpenAL with the following objects: |
| 8 | |
| 9 | * OpenAL::Device |
| 10 | * OpenAL::Context |
| 11 | * OpenAL::Listener |
| 12 | * OpenAL::Source |
| 13 | * OpenAL::Buffer |
| 14 | |
| 15 | The wrapper will be located in src/oal++. |
| 16 | |
| 17 | == Second Step == |
| 18 | Integrate the sound into the framework. |
| 19 | |
| 20 | == Third Step == |
| 21 | Patch current code to use the sound subsystem. |