Version 1 (modified by erwin, 16 years ago) (diff) |
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Sound
Sound will use the OpenAL library.
Development happens in the sound branch
First Step (current)
Creation of a C++ wrapper around OpenAL with the following objects:
- OpenAL::Device
- OpenAL::Context
- OpenAL::Listener
- OpenAL::Source
- OpenAL::Buffer
The wrapper will be located in src/oal++.
Second Step
Integrate the sound into the framework.
Third Step
Patch current code to use the sound subsystem.