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Version 1 (modified by erwin, 16 years ago) (diff)

Sound

Sound will use the OpenAL library.
Development happens in the sound branch ;-)

First Step (current)

Creation of a C++ wrapper around OpenAL with the following objects:

  • OpenAL::Device
  • OpenAL::Context
  • OpenAL::Listener
  • OpenAL::Source
  • OpenAL::Buffer

The wrapper will be located in src/oal++.

Second Step

Integrate the sound into the framework.

Third Step

Patch current code to use the sound subsystem.