Version 2 (modified by erwin, 16 years ago) (diff) |
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Sound
Sound will use the OpenAL library.
Development happens in the sound branch , all files go into the src/sound directory
Creation of a C++ wrapper around OpenAL with the following objects:
The basic sound API will have two classes, a generic SoundBase class and a OggSound class for loading Ogg files. Further there will be the AmbientSound class for background music.
Some default sounds for weapons/engines/hits will be included.