Changes between Version 10 and Version 11 of content/tools/BlenderSmoothing
- Timestamp:
- Mar 2, 2008, 11:25:05 AM (17 years ago)
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content/tools/BlenderSmoothing
v10 v11 1 1 = Smoothing with Blender = 2 2 3 This tutorial will show you how to smooth your 3D models. Smoothing is a technique to blur edges of an object to make it look round. With smoothing, you can avoid that your edges looks chiseled, even if you have a low number of faces. 3 ||This tutorial will show you how to smooth your 3D models. Smoothing is a technique to blur edges of an object to make it look round. With smoothing, you can avoid that your edges looks chiseled, even if you have a low number of faces. This picture shows a sphere with 256 polygons. Without smoothing, it doesn't look very round and its edges are clearly visible. Setting the faces smooth delivers a much better result.||[[Image(smoothing.png)]]|| 4 4 5 5 == Basic Smoothing == 6 6 7 Basic smoothing is very simple. Use it if you have a few areas to smooth. In many cases, this will deliver a nice result. If the result is not satisfying, you can still move on to more complex functions. 8 9 * In Edit mode, select the faces, which you want to be smooth. 10 * To make faces appear smooth: W -> "Set Smooth" 11 * To make them appear solid: W -> "Set Solid" 7 ||Basic smoothing is very simple. Use it if you have a few areas to smooth. In many cases, this will deliver a nice result. If the result is not satisfying, you can still move on to more complex functions.[[BR]][[BR]]In Edit mode, select the faces, which you want to be smooth.[[BR]]To make faces appear smooth: W -> "Set Smooth"[[BR]]To make them appear solid: W -> "Set Solid"||[[Image(setsmooth.png)]]|| 12 8 13 9 == Smoothing in Groups == 14 10 15 If you have a more complex model, you probably have to use the !EdgeSplit modifier. This modifier allows you to define which edges should appear smooth or sharp.11 [[Image(edgesplit.png, right)]]If you have a more complex model, you probably have to use the !EdgeSplit modifier. This modifier allows you to define which edges should appear smooth or sharp. 16 12 17 13 * Smooth the whole model in Edit mode (or at least the region of the parts that should be smooth). To do this, select the faces. Press W -> "Set Smooth"