Changes between Version 4 and Version 5 of content/tools/BlenderTutorials
- Timestamp:
- Apr 19, 2006, 4:21:35 PM (19 years ago)
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content/tools/BlenderTutorials
v4 v5 6 6 == Very Basics of Modeling == 7 7 * [http://www.blender.org/cms/Blender_User_Interface.224.0.html user interface tutorial] - know your user interface, short intruduction to the UI. 8 * [http://www.cgtutorials.com/t100/Blender/Getting_Started___02_Changing_the_views In depth blender interface tutorials] - more interface tutorials 8 9 * [http://biorust.com/index.php?page=tutorial_detail&tutid=81&lang=en snowman] - modeling a simple snow man: creating primitives, simple modifications, assigning material and render scene. 10 * [http://www.blendernation.com/2006/03/01/videotutorials-blender-3d-workshop/ videotutorials] - some basic video tutorials 9 11 * [http://blender.20fr.com/hills.html hillside] - creating a hillside (terrain): using planes, materials and textures. 10 12 * [http://www.blender3d.org/cms/Building_a_Castle.256.0.html building a castle] - little advanced modeling, still using primitives. 11 13 * [http://www.blender3d.org/_media/education/quickstart/Texturing_Castle.html texturing castle] - assigning materials and textures to the castle. 12 14 * Model a toon car: [http://www.raivestudios.com/tutorials/blender/tooncar/ here] - Beginner tutorial, introduction to all basic functions like selecting, scaling, extrude, smooth, etc. 15 * [http://whiteboy.atspace.com/video.html 25 blender tricks] - video tutorial with some tricks 13 16 14 == Modeling == 15 === Modeling of persons=== 17 == Advanced Modeling == 18 19 === Persons === 16 20 * Model a face: [http://members.lycos.co.uk/duxbellorum/get_a_head.html here] - Advanced but not too complicated 17 21 * Head modeling: [http://www.linuxgraphic.org/section3d/blender/pages/didacticiels/head-subsurf/index-ang.html here] - Very advanced tutorial, uses subsurfaces 22 * [http://www.blendernation.com/2006/02/05/tutorial-softbody-for-rigged-characters/ Very advanced character animation] - Winner of the international blender contest, gives some tutorials about char anim. 23 * [http://blender3dfr.free.fr/anglais/tut5/tut5.htm subsurface modeling] - some simple aliens to model :D 18 24 19 === ModelingBuildings ===25 === Buildings === 20 26 * [http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-a-high-tech-corridor/ high tech corridor] - modeling a high tech corridor, using extrusion, duplication of objects, lens flares, bumpmapping 21 27 * [http://www.blendernation.com/tutorials/blender-3d-beginner-tutorial-the-cave-of-torsan-a/ organic looking cave] - modeling an organic looking cave with the skinning tools, surface tools, cross sections 28 * [http://www.blendernation.com/2006/02/08/tutorial-cage-technique/ cage technique] - The described technique works by selecting and hiding faces in an object and then extruding 29 30 === Vehicles === 31 * [http://www.blendernation.com/2006/04/15/tutorial-modeling-a-toyota-celica/ Model a Toyota Calica] - Loading bitmaps in the 3D viewports, tracing them, mesh extrusion, normal correction and using subdivision surfaces 32 * [http://www.blendernation.com/2006/02/20/the-making-of-ambassador-summers/ Another car modeling tutorial] - He talks about issues such as composition, textures, colors and lighting and while (or maybe because) he does not go into many technical details this is a very interesting read. 33 34 === Environment === 35 * [http://www.blendernation.com/2006/01/16/tutorial-cloud-creation/ Cloud creation] - a tutorial on faking really nice looking volumetric clouds. It covers working with textures on particle systems, lighting them well and then cheating a bit. 36 37 == Very Advanced Modeling == 38 * [http://www.blendernation.com/2006/01/19/creating-normal-maps/ creating normal maps] - It explains how to accurately map the features of a high-resolution model on a lower resolution model by using normal maps, a feature that has been added in Blender 2.36. The result is pretty cool but be warned: there’s quite a bit of work involved. 39