Version 5 (modified by patrick, 19 years ago) (diff) |
---|
Blender Tutorials
Very Basics of Modeling
- user interface tutorial - know your user interface, short intruduction to the UI.
- In depth blender interface tutorials - more interface tutorials
- snowman - modeling a simple snow man: creating primitives, simple modifications, assigning material and render scene.
- videotutorials - some basic video tutorials
- hillside - creating a hillside (terrain): using planes, materials and textures.
- building a castle - little advanced modeling, still using primitives.
- texturing castle - assigning materials and textures to the castle.
- Model a toon car: here - Beginner tutorial, introduction to all basic functions like selecting, scaling, extrude, smooth, etc.
- 25 blender tricks - video tutorial with some tricks
Advanced Modeling
Persons
- Model a face: here - Advanced but not too complicated
- Head modeling: here - Very advanced tutorial, uses subsurfaces
- Very advanced character animation - Winner of the international blender contest, gives some tutorials about char anim.
- subsurface modeling - some simple aliens to model
Buildings
- high tech corridor - modeling a high tech corridor, using extrusion, duplication of objects, lens flares, bumpmapping
- organic looking cave - modeling an organic looking cave with the skinning tools, surface tools, cross sections
- cage technique - The described technique works by selecting and hiding faces in an object and then extruding
Vehicles
- Model a Toyota Calica - Loading bitmaps in the 3D viewports, tracing them, mesh extrusion, normal correction and using subdivision surfaces
- Another car modeling tutorial - He talks about issues such as composition, textures, colors and lighting and while (or maybe because) he does not go into many technical details this is a very interesting read.
Environment
- Cloud creation - a tutorial on faking really nice looking volumetric clouds. It covers working with textures on particle systems, lighting them well and then cheating a bit.
Very Advanced Modeling
- creating normal maps - It explains how to accurately map the features of a high-resolution model on a lower resolution model by using normal maps, a feature that has been added in Blender 2.36. The result is pretty cool but be warned: there’s quite a bit of work involved.