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Blender Tutorials

Very Basics of Modeling

Advanced Modeling

Persons

Buildings

  • high tech corridor - modeling a high tech corridor, using extrusion, duplication of objects, lens flares, bumpmapping
  • organic looking cave - modeling an organic looking cave with the skinning tools, surface tools, cross sections
  • cage technique - The described technique works by selecting and hiding faces in an object and then extruding

Vehicles

  • Model a Toyota Calica - Loading bitmaps in the 3D viewports, tracing them, mesh extrusion, normal correction and using subdivision surfaces
  • Another car modeling tutorial - He talks about issues such as composition, textures, colors and lighting and while (or maybe because) he does not go into many technical details this is a very interesting read.

Environment

  • Cloud creation - a tutorial on faking really nice looking volumetric clouds. It covers working with textures on particle systems, lighting them well and then cheating a bit.

Very Advanced Modeling

  • creating normal maps - It explains how to accurately map the features of a high-resolution model on a lower resolution model by using normal maps, a feature that has been added in Blender 2.36. The result is pretty cool but be warned: there’s quite a bit of work involved.