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Blender Tutorials

Very Basics of Modeling

Advanced Modeling

Logos

Persons

Buildings

  • high tech corridor - modeling a high tech corridor, using extrusion, duplication of objects, lens flares, bumpmapping
  • organic looking cave - modeling an organic looking cave with the skinning tools, surface tools, cross sections
  • cage technique - The described technique works by selecting and hiding faces in an object and then extruding

Vehicles

  • Model a Toyota Calica - Loading bitmaps in the 3D viewports, tracing them, mesh extrusion, normal correction and using subdivision surfaces
  • Another car modeling tutorial - He talks about issues such as composition, textures, colors and lighting and while (or maybe because) he does not go into many technical details this is a very interesting read.

Environment

  • Cloud creation - a tutorial on faking really nice looking volumetric clouds. It covers working with textures on particle systems, lighting them well and then cheating a bit.
  • very nice terrain! - complex outdoor landscapes within Blender, without messing with specific tools like Bryce or Terragen. We'll work on the basis of Height Maps, exactly as do these two softwares.

Very Advanced Modeling

  • creating normal maps - It explains how to accurately map the features of a high-resolution model on a lower resolution model by using normal maps, a feature that has been added in Blender 2.36. The result is pretty cool but be warned: there’s quite a bit of work involved.