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Changes between Version 3 and Version 4 of content/tools/MappingForOrxonox


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Timestamp:
Dec 8, 2006, 10:49:46 PM (18 years ago)
Author:
landauf
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  • content/tools/MappingForOrxonox

    v3 v4  
    2424}}}
    2525
    26 The "baseq3" folder is needed to access our files in GTK-Radiant.
    27 The "textures" folder contains all textures you want to use in your map in several subfolders.
    28 The "maps" folder contains all map- and bsp-files.
     26The "baseq3" folder is needed to access our files in GTK-Radiant.[[br]]
     27The "textures" folder contains all textures you want to use in your map in several subfolders.[[br]]
     28The "maps" folder contains all map- and bsp-files.[[br]]
    2929
    3030The "baseq3" folder must contain the "orxonox_common.pk3" file. We need it to include the common-textures like caulk, nodraw or invisible into GTK-Radiant.
     
    3636}}}
    3737== Installation ==
     38If you work on a tardis system, you can start GTK-Radiant simply by typing "radiant" into your console and go to [https://dev.orxonox.net/wiki/MappingForOrxonox#3 Configuration].[[br]]
     39If you work on your personal system, read the following instrucions.
     40
     41Get the newest version of GTK-Radiant from [http://www.qeradiant.com/ www.qeradiant.com] and start the installation. You can, if you want, uncheck all components except "Quake III Arena Support". We don't need them, we will just use the Q3A support.
     42
     43Start GTK-Radiant. If you get asked for which game you want to build maps, choose "Quake III Arena". You will be asked where the engine path is. Choose orxonox/data/worlds as path. GTK-Radiant should start now. Continue with the configuration.
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