Changes between Version 52 and Version 53 of dev/DevelopmentResources
- Timestamp:
- Nov 7, 2005, 10:37:41 AM (19 years ago)
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dev/DevelopmentResources
v52 v53 5 5 6 6 == Documenation == 7 * C++ Programming Issues7 * '''C++ Programming Issues''' 8 8 * Performance Measuring 9 9 * [http://www.oreilly.com/catalog/spt2/chapter/ch04.html#14638 Memory usage] … … 26 26 * [http://pcroot.cern.ch/TaligentDocs/TaligentOnline/DocumentRoot/1.0/Docs/books/WM/WM_4.html#HEADING7] more style 27 27 28 * Maths28 * '''Maths''' 29 29 * Quaternions 30 30 * [http://www.gamedev.net/reference/list.asp?categoryid=28#150 Some articles about Quaternions] from [http://www.gamedev.net Gamedev]. … … 33 33 * [http://www.gamedev.net/reference/list.asp?categoryid=28#160 Some articles about Vectors] 34 34 35 * Physics35 * '''Physics''' 36 36 * [http://www.novodex.com/index.html novodex is a free physics engine], it is a ETH spinoff from the [http://graphics.ethz.ch/main.php?Menu=0 CGL] 37 37 * [http://www.pixar.com/companyinfo/research/pbm2001/ Lecture on Physically Based Modelling] 38 38 * [http://www.google.ch/search?hl=de&q=physically+based+modelling+witkin&btnG=Suche&meta= Magic words for google for pages on physically based modelling] 39 39 40 * Graphics40 * '''Graphics''' 41 41 * SDL 42 42 * [http://www.libsdl.org/index.php SDL] … … 89 89 * [http://www.planethalflife.com/wadfather/ the wadfather]: colletction of many textureas and pictures for games 90 90 91 * Sound 91 * '''Network Related''' 92 * [http://www.gamers.org/dEngine/quake/QDP/qnp.html unofficial quake network protocol] 93 94 95 * '''Sound''' 92 96 * SDL_Mixer 93 97 * [http://www.libsdl.org/projects/SDL_mixer/ SDL_Mixer] … … 98 102 * [http://www.devmaster.net/articles.php?catID=6 OpenAL tutorial from devmaster] 99 103 100 * Terrain:104 * '''Terrain''' 101 105 * [http://www.llnl.gov/icc/sdd/img/images/pdf/tvcg02_lindstrom.pdf Terrain Simplification Simpified] 102 106 103 * Data Formats107 * '''Data Format''' 104 108 * [http://graphics.stanford.edu/~kekoa/q3/ Quake3 Map File Specs] 105 109 106 * Game specific Stuff110 * '''Game specific Stuff''' 107 111 * HUD 108 112 * [http://www.gamedev.net/community/forums/topic.asp?topic_id=226725&whichpage=1� HUD drawing Tips, glOrtho] … … 117 121 * [http://www.ihfsoft.com/designdocuments.htm designdocuments] 118 122 * [http://www.theinspiracy.com/400_project.htm the 400 game story rules] 119 120 * Other Arcade Games - adversaries:121 * a [http://www.classicgaming.com/features/articles/shmupsweek/ review] of all famous shump (Shoot'em-Up) games, a really good source for ideas which is very funny to read122 * [http://toyscollectibles.allinfo-about.com/profiles/e3capcomgotchaforce.htm gotchaforce] - only some ideas to share, no images123 * [http://www.avault.com/reviews/review_temp.asp?game=steels steel saviour review] and [http://www.chip.de/downloads/c_downloads_getfile_11876292.html?t=1105912130&v=3600&s=ede9d3fa6ad06883178e34924a7e7ba7 download it]124 * [http://www.gamesecke-network.com/html/starship_conquer.html starship conquer] a bad example, don't do it like that125 * History of Arcade Gaming126 * [http://www.hut.fi/~eye/videogames/arcade.html arcade game world history]