| 1 | = Pickup system (#277) = |
| 2 | |
| 3 | == Author == |
| 4 | [wiki:DanielHaggenmueller Daniel Haggenmüller] |
| 5 | |
| 6 | == Description == |
| 7 | This project is about creating a pickup system that allows the player to pick up items, which can apply effects. |
| 8 | |
| 9 | == Timetable == |
| 10 | |
| 11 | || '''Date''' || '''What''' || |
| 12 | || 16. mar. || ''(Start)'' || |
| 13 | || 23. mar. || Planning / first coding attempts || |
| 14 | || 30. mar. || Finishing base framework (working PickupSpawner & PickupCollection) || |
| 15 | || 6. apr. || Create a class so dropped items can be picked up again || |
| 16 | || 13. apr. || '''Easter''' || |
| 17 | || 20. apr. || '''Sechseläuten''' || |
| 18 | || 27. apr. || Work on usable & equipment-type items || |
| 19 | || 4. may || Maybe create a (GUI-)inventory to manage items. || |
| 20 | || 11. may || Work on everything I didn't manage to finish when I planned to. :-) || |
| 21 | || 18. may || ''(Buffer)'' || |
| 22 | || 2?. may || '''Presentation''' || |
| 23 | |
| 24 | == More details == |
| 25 | (follows) |
| 26 | |
| 27 | == Images / Diagrams == |
| 28 | (follows) |