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Changes between Initial Version and Version 1 of pps/Topics2006


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Timestamp:
Apr 12, 2006, 10:46:52 AM (19 years ago)
Author:
patrick
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  • pps/Topics2006

    v1 v1  
     1= Project Work =
     2[[TracNav(TracNav/TOC_PPS)]]
     3
     4== Milestones ==
     5 * 19.04.06:  Start of the project design
     6   1. UML-diagram of you modules.
     7   1. Timetable
     8   1. Organize your group, and decide who is responsible for what.
     9 * 06.11.05:  Start of implementation (10% of available time)
     10   1. Write header files. (empty functions)
     11   1. Implement the sources
     12 * 21.12.05:  Mini presentation of the state of the project (40% of available time)
     13   1. Show what you did, and how it will go on.
     14 * 11.01.06:  Project freeze: debug and documentation session (70% of available time)
     15   1. Use GDB
     16   1. Use Valgrind
     17   1. Document with doxygen
     18   1. Write a Module description on the wiki
     19 * 25.01.06:  Big project presentation (100% of available time)
     20   1. enjoy and lean back (drink tee)
     21
     22
     23== Topics ==
     24
     25
     26|| Topic                      || Link || Complexity   || Severity || Short Description ||
     27|| Spaceship Control          || #60, #61  || (=)          || (=) || Control that will enable someone to flight freely in through the world ||
     28|| Network                    || #xx  || (++)         || (++)     || Implement the most important functionality to make orxonox a multi-player game ||
     29|| Power-UPs                  || #112 || (-)          || (-)      || A way to let the player pick up some power-ups ||
     30|| Mission Manager            || #91  || (++)         || (++)     || A manager that checks if the game goals have been reached ||
     31|| GUNS                       || #92  || (=)          || (=)      || Add some wicked guns to the game ||
     32|| Scriptng Engine            || #xx, #105 || (+++)   || (++)     || An engine that enables the game developer to designe interactive scenes ||
     33|| Fog Effects                || #51  || (--)         || (-)      || Add some atmospheric fog to the levels ||
     34|| Phyics Engine              || #82  || (- ++)       || (+)      || An engine that simulates physical reactions ||
     35|| Height Map                 || #17  || (+)          || (-)      || A way how the terrain is been saved ||
     36|| Animated Textures (movie-player) || #50 || (=)     || (-)      || Add the ability to play movies in Orxonox or make some animated textures ||
     37|| Art Concept Paper and Modeling ||  || (+)          || (-)      || Define the Orxonox Art standards and make some example artwork ||
     38|| Terrain Collision Detection || #100 || (+)         || (=)      || Add collision detection with the terrain ||
     39|| Orxonox homepage reimplementation   ||      || (+)          || (=)      || Redesign the Orxonox webpage and make it more modular ||
     40|| MD3 Model Loading          || #62  || (++)         || (=)      || Load models saved in the Quake3 model format ||
     41|| 3ds Model Loader           || #36  || (+)          || (-)      || Load models saved in the famous 3DMax format ||
     42|| Shaders                    ||      || (=)          || (=)      || Make some vertex/pixel shaders ||
     43|| More Tickets               || {1}  || ()           || ()       || Choose from many other tickets ||
     44|| More ideas?                || [https://www.orxonox.net/cgi-bin/trac.cgi/newticket New Ticket] || () || () || make your topic yourself||
     45
     46
     47Please see the [wiki:PPS_Projects Chosen Project] to see who made what