Version 1 (modified by patrick, 19 years ago) (diff) |
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Project Work
Milestones
- 19.04.06: Start of the project design
- UML-diagram of you modules.
- Timetable
- Organize your group, and decide who is responsible for what.
- 06.11.05: Start of implementation (10% of available time)
- Write header files. (empty functions)
- Implement the sources
- 21.12.05: Mini presentation of the state of the project (40% of available time)
- Show what you did, and how it will go on.
- 11.01.06: Project freeze: debug and documentation session (70% of available time)
- Use GDB
- Use Valgrind
- Document with doxygen
- Write a Module description on the wiki
- 25.01.06: Big project presentation (100% of available time)
- enjoy and lean back (drink tee)
Topics
Topic | Link | Complexity | Severity | Short Description |
Spaceship Control | #60, #61 | ( | ( | Control that will enable someone to flight freely in through the world |
Network | #xx | (++) | (++) | Implement the most important functionality to make orxonox a multi-player game |
Power-UPs | #112 | (-) | (-) | A way to let the player pick up some power-ups |
Mission Manager | #91 | (++) | (++) | A manager that checks if the game goals have been reached |
GUNS | #92 | ( | ( | Add some wicked guns to the game |
Scriptng Engine | #xx, #105 | (+++) | (++) | An engine that enables the game developer to designe interactive scenes |
Fog Effects | #51 | (—) | (-) | Add some atmospheric fog to the levels |
Phyics Engine | #82 | (- ++) | (+) | An engine that simulates physical reactions |
Height Map | #17 | (+) | (-) | A way how the terrain is been saved |
Animated Textures (movie-player) | #50 | ( | (-) | Add the ability to play movies in Orxonox or make some animated textures |
Art Concept Paper and Modeling | (+) | (-) | Define the Orxonox Art standards and make some example artwork | |
Terrain Collision Detection | #100 | (+) | ( | Add collision detection with the terrain |
Orxonox homepage reimplementation | (+) | ( | Redesign the Orxonox webpage and make it more modular | |
MD3 Model Loading | #62 | (++) | ( | Load models saved in the Quake3 model format |
3ds Model Loader | #36 | (+) | (-) | Load models saved in the famous 3DMax format |
Shaders | ( | ( | Make some vertex/pixel shaders | |
More Tickets | {1} | () | () | Choose from many other tickets |
More ideas? | New Ticket | () | () | make your topic yourself |
Please see the Chosen Project? to see who made what