Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Version 2 (modified by patrick, 19 years ago) (diff)

Project Work

TracNav(TracNav/TOC_PPS)?

Milestones

  • 19.04.06: Choose the Project and start of the project design
    1. UML-diagram of you modules.
    2. Timetable
    3. Organize your group, and decide who is responsible for what.
  • 26.04.06: Start of implementation (5 weeks)
    1. Write header files. (empty functions)
    2. Implement the sources
  • 24.05.06: Implementation stop, review in teams and design resync (1day)
    1. Show what you did, and how it will go on.
  • 24.05.06: Continue implementation and begin content creation (3 weeks)
    1. From now on the media files will me created (models, textures, worlds, films,…)
    2. The source implementation will continue and finish as fast as possible
  • 07.06.06: Project freeze: debug and documentation session (1 week)
    1. Use GDB
    2. Use Valgrind
    3. Document with doxygen
    4. Write a Module description on the wiki
  • 14.06.06: Code finished and working perfectly
  • 28.06.06: Content finished: all models work, the world is playable
  • 05.07.06: Convention and big show

Topics

Topic Link Complexity Severity Short Description
Spaceship Control #60, #61 (=) (=) Control that will enable someone to flight freely in through the world
Network #xx (++) (++) Implement the most important functionality to make orxonox a multi-player game
Power-UPs #112 (-) (-) A way to let the player pick up some power-ups
Mission Manager #91 (++) (++) A manager that checks if the game goals have been reached
GUNS #92 (=) (=) Add some wicked guns to the game
Scriptng Engine #xx, #105 (+++) (++) An engine that enables the game developer to designe interactive scenes
Fog Effects #51 (—) (-) Add some atmospheric fog to the levels
Phyics Engine #82 (- ++) (+) An engine that simulates physical reactions
Height Map #17 (+) (-) A way how the terrain is been saved
Animated Textures (movie-player) #50 (=) (-) Add the ability to play movies in Orxonox or make some animated textures
Art Concept Paper and Modeling (+) (-) Define the Orxonox Art standards and make some example artwork
Terrain Collision Detection #100 (+) (=) Add collision detection with the terrain
Orxonox homepage reimplementation (+) (=) Redesign the Orxonox webpage and make it more modular
MD3 Model Loading #62 (++) (=) Load models saved in the Quake3 model format
3ds Model Loader #36 (+) (-) Load models saved in the famous 3DMax format
Shaders (=) (=) Make some vertex/pixel shaders
More Tickets {1} () () Choose from many other tickets
More ideas? New Ticket () () make your topic yourself

Please see the Chosen Project? to see who made what