45 | | |
46 | | |
47 | | || Power-UPs || #112 || (-) || (-) || A way to let the player pick up some power-ups || |
48 | | (++) || (++) || A manager that checks if the game goals have been reached || |
49 | | || GUNS || #92 || (=) || (=) || Add some wicked guns to the game || |
50 | | || Scriptng Engine || #xx, #105 || (+++) || (++) || An engine that enables the game developer to designe interactive scenes || |
51 | | || Fog Effects || #51 || (--) || (-) || Add some atmospheric fog to the levels || |
52 | | || Phyics Engine || #82 || (- ++) || (+) || An engine that simulates physical reactions || |
53 | | || Height Map || #17 || (+) || (-) || A way how the terrain is been saved || |
54 | | || Animated Textures (movie-player) || #50 || (=) || (-) || Add the ability to play movies in Orxonox or make some animated textures || |
55 | | || Art Concept Paper and Modeling || || (+) || (-) || Define the Orxonox Art standards and make some example artwork || |
56 | | || Terrain Collision Detection || #100 || (+) || (=) || Add collision detection with the terrain || |
57 | | || Orxonox homepage reimplementation || || (+) || (=) || Redesign the Orxonox webpage and make it more modular || |
58 | | || MD3 Model Loading || #62 || (++) || (=) || Load models saved in the Quake3 model format || |
59 | | || 3ds Model Loader || #36 || (+) || (-) || Load models saved in the famous 3DMax format || |
60 | | || Shaders || || (=) || (=) || Make some vertex/pixel shaders || |
61 | | || More Tickets || {1} || () || () || Choose from many other tickets || |
62 | | || More ideas? || [https://www.orxonox.net/cgi-bin/trac.cgi/newticket New Ticket] || () || () || make your topic yourself|| |
| 46 | || Orxonox homepage reimplementation || || |