Project Work
TracNav(TracNav/TOC_PPS)?
Milestones
- 19.04.06: Choose the Project and start of the project design (1 week)
- UML-diagram of you modules.
- Timetable
- Organize your group, and decide who is responsible for what.
- 26.04.06: Start of implementation (5 weeks)
- Write header files. (empty functions)
- Implement the sources
- 24.05.06: Implementation stop, review in teams and design resync (1day)
- Show what you did, and how it will go on.
- 24.05.06: Continue implementation and begin content creation (3 weeks)
- From now on the media files will me created (models, textures, worlds, films,…)
- The source implementation will continue and finish as fast as possible
- 07.06.06: Project freeze: debug and documentation session (1 week)
- Use GDB
- Use Valgrind
- Document with doxygen
- Write a Module description on the wiki
- 14.06.06: Code finished and working perfectly
- 28.06.06: Content finished: all models work, the world is playable
- 05.07.06: Convention and big show
Topics
===Framework===
Network | #xx
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BSP World Model | #133
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Artificial Intelligence | #134
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Scripting Engine | #115
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Mission Manager | #91
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Graphics
Weather Effects Manager | #135
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Alternative Model Format | #136
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Ingame GUI | #104
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Content Creation
Creating Models, Textures and Artwork |
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Creating Concept Paper for Orx | #129
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Power-UPs | #112 | (-) | (-) | A way to let the player pick up some power-ups
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(++) (++) | A manager that checks if the game goals have been reached
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GUNS | #92 | ( | ( | Add some wicked guns to the game
Scriptng Engine | #xx, #105 | (+++) | (++) | An engine that enables the game developer to designe interactive scenes
| Fog Effects | #51 | (—) | (-) | Add some atmospheric fog to the levels
| Phyics Engine | #82 | (- ++) | (+) | An engine that simulates physical reactions
| Height Map | #17 | (+) | (-) | A way how the terrain is been saved
| Animated Textures (movie-player) | #50 | ( | (-) | Add the ability to play movies in Orxonox or make some animated textures
| Art Concept Paper and Modeling | | (+) | (-) | Define the Orxonox Art standards and make some example artwork
| Terrain Collision Detection | #100 | (+) | ( | Add collision detection with the terrain
| Orxonox homepage reimplementation | | (+) | ( | Redesign the Orxonox webpage and make it more modular
| MD3 Model Loading | #62 | (++) | ( | Load models saved in the Quake3 model format
| 3ds Model Loader | #36 | (+) | (-) | Load models saved in the famous 3DMax format
| Shaders | | ( | ( | Make some vertex/pixel shaders
| More Tickets | {1} | () | () | Choose from many other tickets
| More ideas? | New Ticket | () | () | make your topic yourself
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