Version 5 (modified by landauf, 17 years ago) (diff) |
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AtmosphericEngine
This is an archived page! This page is very old and the content is not up to date. Not everything (if any) which is written here will be in the final game! |
Overview
The atmospheric engine is an engine to create and control weather effects in the orxonox worlds in an easy way.
Various atmospheric effects like rain, snow, fog etc. can be activated by simple functions.
Table of Contents
UML - Design
Modules
VolFogEffect
Volumetric Fog - new idea: create animated fog with shaders. same as the animated clouds.
Example:
Other Links:
- Volumetric Fog - code and a little prosa
- Volumetric Fog - less docu, just code.
- http://www.apgsoftware.co.uk/gl/demos.html - some more code
Varia Examples
Terrain Lighting:
- light and daytime - much about this topic with lots of images and source, actualy too heavy…
- sky and atmosphere rendering
Programmers
Attachments (4)
- fog1.jpg (7.5 KB) - added by landauf 17 years ago.
- fog2.jpg (7.7 KB) - added by landauf 17 years ago.
- screenshot.jpg (221.8 KB) - added by landauf 17 years ago.
- AtmosphericEngine.png (71.9 KB) - added by landauf 17 years ago.
Download all attachments as: .zip