| | 1 | == Heat Haze == |
| | 2 | |
| | 3 | The goal is to implement a good-looking heat haze effect. |
| | 4 | |
| | 5 | The general idea is: [[br]] |
| | 6 | 1. Render all particles into a buffer [[br]] |
| | 7 | 2. Render the world [[br]] |
| | 8 | 3. Use the information from step one to generate a grey map (the map is generated by the shader) which is used to calculate the vectors which are used to disturb the picture.[[br]] |
| | 9 | |
| | 10 | What I need to do is create a class that handels all this steps for every heat haze enabled particle system on the screen. I call this class "HeatParticleManager".[[br]] |
| | 11 | Here's a small UML Diagram to get the general idea: [[br]] |
| | 12 | {{{ |
| | 13 | #!html |
| | 14 | <img src="https://dev.orxonox.net/attachment/wiki/HeatHaze/HeatHaze.png?format=raw"> |
| | 15 | }}} |
| | 16 | |
| | 17 | |