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Changes between Initial Version and Version 1 of ~archive/HeatHaze


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Timestamp:
Nov 30, 2007, 8:11:45 PM (17 years ago)
Author:
landauf
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  • ~archive/HeatHaze

    v1 v1  
     1== Heat Haze ==
     2
     3The goal is to implement a good-looking heat haze effect.
     4
     5The general idea is: [[br]]
     61. Render all particles into a buffer [[br]]
     72. Render the world [[br]]
     83. Use the information from step one to generate a grey map (the map is generated by the shader) which is used to calculate the vectors which are used to disturb the picture.[[br]]
     9
     10What I need to do is create a class that handels all this steps for every heat haze enabled particle system on the screen. I call this class "HeatParticleManager".[[br]]
     11Here's a small UML Diagram to get the general idea: [[br]]
     12{{{
     13#!html
     14<img src="https://dev.orxonox.net/attachment/wiki/HeatHaze/HeatHaze.png?format=raw">
     15}}}
     16
     17