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Changes between Initial Version and Version 1 of ~archive/HudEnhancement


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Timestamp:
Nov 28, 2007, 2:08:14 AM (17 years ago)
Author:
landauf
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  • ~archive/HudEnhancement

    v1 v1  
     1= HUD Enhancement =
     2[[ArchivePage]]
     3
     4== Author ==
     5[wiki:BenjaminKnecht Benjamin Knecht]
     6
     7== Description ==
     8We want to improve the whole interface to the player. Therefore we need a better HUD to give the player the feeling to be in this world and in the body of the main character.
     9
     10== Links ==
     11 * Ticket #211
     12
     13
     14----
     15
     16== Progress ==
     17
     18|| '''Deadline''' || '''Description''' || '''More''' || '''Progress''' ||
     19|| Do, 26. April  || Ideas || [wiki:archive/HudEnhancement#ideas more] || https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/100percent.gif?format=raw ||
     20|| Do, 10. Mai|| Having implemented the coding stuff ||  || https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/40percent.gif?format=raw ||
     21|| Do, 31. Mai || create and add graphics and models|| [wiki:HudEnhancement#hud more] || https://dev.orxonox.net/attachment/wiki/SpaceStationInterior/10percent.gif?format=raw ||
     22
     23[[br]]
     24[[br]]
     25{{{
     26#!html
     27<a name="ideas"></a>
     28}}}
     29=== Ideas ===
     30==== HUD ====
     31 * some kind of helmet with live support readings
     32 * semi transparent HUD (maybe with moving and adaptable HUD elements)
     33 * new cross hair
     34{{{
     35#!html
     36{<span style="color:orange">idea of simple but comfortable</span>}
     37}}}
     38 * sniper function
     39{{{
     40#!html
     41{<span style="color:orange">crosshair has to be changed and camera behavior</span>}
     42}}}
     43 * visual markings of important world entities (mission critical stuff)
     44{{{
     45#!html
     46{<span style="color:red">hard because it most definitely has something to do with OpenGL stuff</span>}
     47}}}
     48 * visual improvement of radar
     49 * ability to display and hide HUD elements (show only oxygen reading when not walking in an atmosphere etc.)
     50 * animations (weapon animations, HUD animations and stuff)
     51 * status displays in HUD
     52{{{
     53#!html
     54{<span style="color:red">probably easy just place some text somewhere</span>}
     55}}}
     56==== FPS ====
     57 * crouch function
     58{{{
     59#!html
     60{<span style="color:orange">Bounding Box is not affected by crouching</span>}
     61}}}
     62 * probably some changes with the camera and the weapon
     63{{{
     64#!html
     65{<span style="color:orange">recalibrated camera</span>}
     66}}}
     67 * probably a lean function (to look around corners)
     68 * weapon change (hand to hand combat (hand, knife, stunner), laser rifle, sniper rifle)
     69 
     70[[br]]
     71[[br]]
     72{{{
     73#!html
     74<a name="hud"></a>
     75}}}
     76=== create and add graphics and models ===
     77
     78----
     79{{{
     80#!html
     81<a name="inspiration"></a>
     82}}}
     83== Inspiration ==
     84http://www.epilog.de/Dokumente/Spiele/Computer/JooWooD/_Bilder/Aquanox_2_Revelation_B01.jpg
     85
     86http://www.planetphillip.com/siteimages/mods/half-life-2/med-noamz-wf-01.jpg
     87
     88http://www.generations-starwars.com/IMG/republic_commando-rendez_vous_with_squad.jpg
     89
     90http://www.targetpc.com/software/games/bang_redstorm/I%27m%20shooting%20my%20cannon%20=).jpg
     91