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HUD Enhancement

This is an archived page!
This page is very old and the content is not up to date.
Not everything (if any) which is written here will be in the final game!

Author

Benjamin Knecht

Description

We want to improve the whole interface to the player. Therefore we need a better HUD to give the player the feeling to be in this world and in the body of the main character.


Progress

Deadline Description More Progress
Do, 26. April Ideas more
Do, 10. Mai Having implemented the coding stuff
Do, 31. Mai create and add graphics and models more



Ideas

HUD

  • some kind of helmet with live support readings
  • semi transparent HUD (maybe with moving and adaptable HUD elements)
  • new cross hair {idea of simple but comfortable}
  • sniper function {crosshair has to be changed and camera behavior}
  • visual markings of important world entities (mission critical stuff) {hard because it most definitely has something to do with OpenGL stuff}
  • visual improvement of radar
  • ability to display and hide HUD elements (show only oxygen reading when not walking in an atmosphere etc.)
  • animations (weapon animations, HUD animations and stuff)
  • status displays in HUD {probably easy just place some text somewhere}

FPS

  • crouch function {Bounding Box is not affected by crouching}
  • probably some changes with the camera and the weapon {recalibrated camera}
  • probably a lean function (to look around corners)
  • weapon change (hand to hand combat (hand, knife, stunner), laser rifle, sniper rifle)



create and add graphics and models


Inspiration

http://www.epilog.de/Dokumente/Spiele/Computer/JooWooD/_Bilder/Aquanox_2_Revelation_B01.jpg

http://www.planetphillip.com/siteimages/mods/half-life-2/med-noamz-wf-01.jpg

http://www.generations-starwars.com/IMG/republic_commando-rendez_vous_with_squad.jpg

http://www.targetpc.com/software/games/bang_redstorm/I%27m%20shooting%20my%20cannon%20=).jpg

Last modified 8 years ago Last modified on Apr 15, 2017, 4:00:41 PM