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Changes between Version 1 and Version 2 of ~archive/PhysicsEngine


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Timestamp:
Nov 28, 2007, 12:17:13 AM (17 years ago)
Author:
landauf
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  • ~archive/PhysicsEngine

    v1 v2  
    1 = PhysicsEngine =
    2 {{{
    3 #!html
    4 <div style="border:1px outset #8c5b00;padding: 0.5em 1em 0.5em 1em;background: #ffe17b;-moz-border-radius:10px"><table style="width:100%"><tr><td align="left">
    5 }}}
    6 [[Image(icons:archive.png, 50)]]
    7 {{{
    8 #!html
    9 </td><td align="center"><b>This is an archived page!</b><br/>This page is very old and the content is not up to date.<br/>Not everything (if any) which is written here will be in the final game!</td><td align="right">
    10 }}}
    11 [[Image(icons:archive.png, 50)]]
    12 {{{
    13 #!html
    14 </td></tr></table></div>
    15 }}}
    16 The PhysicsEngine is the core of orxonox's Physically based animations.
     1= !PhysicsEngine =
     2[[ArchivePage]]
     3
     4The !PhysicsEngine is the core of orxonox's Physically based animations.
    175It is like all other modules self sustainded, and one can easily add numerous objects to it
    186
     
    2412 { ..... };
    2513}}}
    26     and it is handled by the PhysicsEngine.
     14    and it is handled by the !PhysicsEngine.
    2715  * __CollisionDetection__ (still in development)
    28      with this module one can easily make any PhysicsInterface collide with any other PhysicsInterface
     16     with this module one can easily make any !PhysicsInterface collide with any other !PhysicsInterface
    2917  * __Fields__:
    30     Fields operate on PhysicsInterface's, and as such are the generating forces that generate Physical Interactions.
    31     They can be coppled with any PhysicsInterface through the PhysicsConnection class
     18    Fields operate on !PhysicsInterface's, and as such are the generating forces that generate Physical Interactions.
     19    They can be coppled with any !PhysicsInterface through the !PhysicsConnection class
    3220{{{
    3321Field* field = new Gravity();
    3422new PhysicsConnection (coolAnt, field);
    3523}}}
    36     again, this is from this moment on handled by the PhysicsEngine, and one does not have to care about this connection anymore.
     24    again, this is from this moment on handled by the !PhysicsEngine, and one does not have to care about this connection anymore.