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An engine, that renders text on openGLTextures, and displays them on the screen.
usage
- simple:
#include "text.h" ... // create a new Text. Text* newText = new Text("fontfile.ttf", 16); // set some color (red, green, blue [0-1]) newText->setColor(1, 0, 0); // set some blending, and everything will shine through. newText->setBlending(.8); // set another alignment newText->setAlignment(TEXT_ALIGN_LEFT); // and display some text newText->setText("wow... so easy??"); ...
- advanced:
- Text implements Element2D from Render2D
- you can reload fonts using
newText->setFont(const char* fontFile, unsigned int fontSize);
- if you like to be quick, and handle the char-array externally (the text wont delete the array, and will segfault, if the char-array is deleted) use something like: (notice the true)
char* textPointerHandledExternally = "blabla"; newText->setText(textPointerHandledExternally, true);
- Hiding text:
(this is Element2D-functionality)
newText->setVisibility(false);
Last modified 8 years ago
Last modified on Apr 15, 2017, 3:06:46 PM