Orxonox  0.0.5 Codename: Arcturus
DodgeRaceShip.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
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22  * Author:
23  * Florian Zinggeler
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25  * ...
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27  */
28 
34 #ifndef _DodgeRaceShip_H__
35 #define _DodgeRaceShip_H__
36 
37 
39 
40 #include "core/XMLPort.h"
42 #include "graphics/Camera.h"
43 
44 #include "DodgeRace.h" // Is necessary for getGame function
45 //#include "DodgeRaceCenterPoint.h"
46 
47 namespace orxonox
48 {
50  {
51  public:
52  DodgeRaceShip(Context* context);
53 
54  virtual void tick(float dt) override;
55 
56  // overwrite for 2d movement
57  virtual void moveFrontBack(const Vector2& value) override;
58  virtual void moveRightLeft(const Vector2& value) override;
59 
60  // Starts or stops fireing
61  virtual void boost(bool bBoost) override;
62 
63  //no rotation!
64  virtual void rotateYaw(const Vector2& value) override{};
65  virtual void rotatePitch(const Vector2& value) override{};
66 
67  //return to main menu if game has ended.
68  virtual void rotateRoll(const Vector2& value) override{if (getGame()) if (getGame()->bEndGame) getGame()->end();};
69 
70  virtual void updateLevel();
71 
72  virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
73 
74  float speed, damping, posforeward;
75  bool isFireing;
76 
77  protected:
78  virtual void death() override;
79 
80  private:
81  DodgeRace* getGame();
85  float lastTimeFront, lastTimeLeft, lastTime;
86  struct Velocity
87  {
88  float x;
89  float y;
90  } velocity, desiredVelocity;
91 
92  };
93 }
94 
95 #endif /* _DodgeRaceShip_H__ */
Definition: DodgeRace.h:65
float x
Definition: DodgeRaceShip.h:88
float lastTimeLeft
Definition: DodgeRaceShip.h:85
Definition: CorePrereqs.h:309
WeakPtr< WorldEntity > lastEntity
Definition: DodgeRaceShip.h:83
Shared library macros, enums, constants and forward declarations for the DodgeRace module ...
Definition: Camera.h:43
Camera * camera
Definition: DodgeRaceShip.h:84
WeakPtr< DodgeRace > game
Definition: DodgeRaceShip.h:82
Declaration of the XMLPort helper classes and macros.
virtual void rotateRoll(const Vector2 &value) override
Rotate in roll direction.
Definition: DodgeRaceShip.h:68
WeakPtr wraps a pointer to an object, which becomes nullptr if the object is deleted.
Definition: CorePrereqs.h:236
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
The SpaceShip is the principal entity through which the player interacts with the game...
Definition: SpaceShip.h:90
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Definition: Context.h:45
bool isFireing
Definition: DodgeRaceShip.h:75
Gametype.
virtual void rotateYaw(const Vector2 &value) override
Rotate in yaw direction.
Definition: DodgeRaceShip.h:64
float speed
Definition: DodgeRaceShip.h:74
Definition: DodgeRaceShip.h:49
virtual void rotatePitch(const Vector2 &value) override
Rotate in pitch direction.
Definition: DodgeRaceShip.h:65
#define _DodgeRaceExport
Definition: DodgeRacePrereqs.h:60
Definition: DodgeRaceShip.h:86
float y
Definition: DodgeRaceShip.h:89