Orxonox  0.0.5 Codename: Arcturus
GSGraphics.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Reto Grieder
24  * Co-authors:
25  * Benjamin Knecht (documentation)
26  *
27  */
28 
35 #ifndef _GSGraphics_H__
36 #define _GSGraphics_H__
37 
38 #include "OrxonoxPrereqs.h"
39 #include "core/GameState.h"
40 
41 namespace orxonox
42 {
50  {
51  public:
53  ~GSGraphics();
54 
55  virtual void activate() override;
56  virtual void deactivate() override;
57  virtual void update(const Clock& time) override;
58 
59  private:
60  };
61 }
62 
63 #endif /* _GSGraphics_H__ */
Helper object required before GameStates are being constructed.
Definition: Game.h:66
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Shared library macros, enums, constants and forward declarations for the orxonox library ...
Definition of GameState class.
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
An implementation of a tree to manage game states.
Definition: GameState.h:61
Simple real time clock based on Ogre::Timer.
Definition: Clock.h:57
Game state used when displaying graphics of any kind.
Definition: GSGraphics.h:49