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Orxonox
0.0.5 Codename: Arcturus
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Game state used when displaying graphics of any kind. More...
#include </home/jenkins/workspace/orxonox_doxygen_trunk/src/orxonox/gamestates/GSGraphics.h>
Public Member Functions | |
| GSGraphics (const GameStateInfo &info) | |
| ~GSGraphics () | |
| virtual void | activate () override |
| This function is called when we enter this game state. More... | |
| virtual void | deactivate () override |
| This function is called when the game state is left. More... | |
| virtual void | update (const Clock &time) override |
Public Member Functions inherited from orxonox::GameState | |
| GameState (const GameStateInfo &info) | |
| Constructor only initialises variables and sets the name permanently. More... | |
| virtual | ~GameState () |
| Destructor only checks that we don't delete an active state. More... | |
| State | getActivity () const |
| const GameStateInfo & | getInfo () const |
| const std::string & | getName () const |
Additional Inherited Members |
Game state used when displaying graphics of any kind.
Another blubb resides here.
This game state is only left out if we start a dedicated server where no graphics are present.
| orxonox::GSGraphics::GSGraphics | ( | const GameStateInfo & | info | ) |
| orxonox::GSGraphics::~GSGraphics | ( | ) |
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overridevirtual |
This function is called when we enter this game state.
There is only one thing to do here:
Reimplemented from orxonox::GameState.
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overridevirtual |
This function is called when the game state is left.
Reimplemented from orxonox::GameState.
Reimplemented from orxonox::GameState.
1.8.11