Orxonox  0.0.5 Codename: Arcturus
HoverFlag.h
Go to the documentation of this file.
1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Manuel Meier
24  * Co-authors:
25  * ...
26  *
27  */
28 
35 #ifndef _HoverFlag_H__
36 #define _HoverFlag_H__
37 
38 #include "HoverPrereqs.h"
39 #include "objects/ObjectsPrereqs.h"
40 
42 
43 namespace orxonox
44 {
46  {
47  public:
48  HoverFlag(Context* context);
49  virtual ~HoverFlag();
50 
51  void init(int xCoordinate, int yCoordinate, int cellSize);
52 
53  virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
54 
55  inline bool getCollided() const
56  { return this->collided_; }
57  inline void setCollided(bool setValue)
58  { this->collided_ = setValue; }
59 
60  private:
63  bool collided_;
64 
65  };
66 }
67 
68 #endif /* _HoverFlag_H__ */
BoxCollisionShape * cs_
Definition: HoverFlag.h:62
Model * model_
Definition: HoverFlag.h:61
The StaticEntity is the simplest derivative of the orxonox::WorldEntity class.
Definition: StaticEntity.h:50
void setCollided(bool setValue)
Definition: HoverFlag.h:57
bool collided_
Definition: HoverFlag.h:63
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
#define _HoverExport
Definition: HoverPrereqs.h:60
Definition: HoverFlag.h:45
Shared library macros, enums, constants and forward declarations for the Hover module ...
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Definition: Context.h:45
Shared library macros, enums, constants and forward declarations for the objects module ...
Definition: Model.h:46
Wrapper for the bullet box collision shape class btBoxShape.
Definition: BoxCollisionShape.h:56
bool getCollided() const
Definition: HoverFlag.h:55