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| BoxCollisionShape (Context *context) |
| Constructor. More...
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virtual void | changedScale () |
| Is called when the scale of the BoxCollisionShape has changed. More...
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const Vector3 & | getHalfExtents () const |
| Get the half extents of the BoxCollisionShape. More...
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float | getHeight () const |
| Get the height of the BoxCollisionShape. More...
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float | getLength () const |
| Get the length of the BoxCollisionShape. More...
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float | getWidth () const |
| Get the width of the BoxCollisionShape. More...
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bool | setHalfExtents (const Vector3 &extents) |
| Set the half extents of the BoxCollisionShape. More...
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bool | setHeight (float value) |
| Set the height of the BoxCollisionShape. More...
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bool | setLength (float value) |
| Set the length of the BoxCollisionShape. More...
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bool | setWidth (float value) |
| Set the width of the BoxCollisionShape. More...
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virtual void | XMLPort (Element &xmlelement, XMLPort::Mode mode) |
| XML loading and saving. More...
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| CollisionShape (Context *context) |
| Constructor. More...
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virtual | ~CollisionShape () |
| Destructor. More...
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void | calculateLocalInertia (float mass, btVector3 &inertia) const |
| Calculates the local inertia of the collision shape. More...
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btCollisionShape * | getCollisionShape () const |
| Get the bullet collision shape of this CollisionShape. More...
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const Quaternion & | getOrientation () const |
| Get the orientation of the CollisionShape. More...
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const Vector3 & | getPosition () const |
| Get the position of the CollisionShape. More...
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float | getScale () |
| Get the (uniform) scale of the CollisionShape. More...
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const Vector3 & | getScale3D () const |
| Get the scale of the CollisionShape. More...
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bool | hasTransform () const |
| Check whether the CollisionShape has been either moved or rotated or both. More...
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bool | hasUniformScaling () |
| Check whether the CollisionShape is uniformly scaled. More...
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bool | notifyBeingAttached (CompoundCollisionShape *newParent) |
| Notifies the CollisionShape of being attached to a CompoundCollisionShape. More...
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void | notifyDetached () |
| Notifies the CollisionShape of being detached from a CompoundCollisionShape. More...
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void | pitch (const Degree &angle) |
| Rotate the CollisionShape around the x-axis by the specified angle. More...
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void | roll (const Degree &angle) |
| Rotate the CollisionShape around the z-axis by the specified angle. More...
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void | scale (float scale) |
| (Uniformly) scale the CollisionShape by the input scale. More...
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void | scale3D (const Vector3 &scale) |
| Scale the CollisionShape by the input vector. More...
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void | setOrientation (const Quaternion &orientation) |
| Set the orientation of the CollisionShape. More...
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void | setPosition (const Vector3 &position) |
| Set the position of the CollisionShape. More...
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void | setScale (float scale) |
| Set the (uniform) scale of the CollisionShape. More...
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void | setScale3D (const Vector3 &scale) |
| Set the scale of the CollisionShape. More...
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void | updateShape () |
| Updates the shape. More...
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void | yaw (const Degree &angle) |
| Rotate the CollisionShape around the y-axis by the specified angle. More...
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| BaseObject (Context *context) |
| Constructor: Registers the object in the BaseObject-list. More...
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virtual | ~BaseObject () |
| Destructor. More...
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void | addEventListener (BaseObject *listener) |
| Adds an object which listens to the events of this object. More...
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void | addEventSource (BaseObject *source, const std::string &state) |
| Adds a new event source for a specific state. More...
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void | addTemplate (const std::string &name) |
| Adds a Template to the object. More...
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void | addTemplate (Template *temp) |
| Adds a Template to the object. More...
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virtual void | changedActivity () |
| This function gets called if the activity of the object changes. More...
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virtual void | changedMainStateName () |
| This function gets called if the main state name of the object changes. More...
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virtual void | changedName () |
| This function gets called if the name of the object changes. More...
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virtual void | changedVisibility () |
| This function gets called if the visibility of the object changes. More...
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void | fireEvent (const std::string &name="") |
| Fires an event (without a state). More...
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void | fireEvent (bool activate, const std::string &name="") |
| Fires an event which activates or deactivates a state. More...
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void | fireEvent (bool activate, BaseObject *originator, const std::string &name="") |
| Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). More...
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void | fireEvent (Event &event) |
| Fires an event, using the Event struct. More...
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BaseObject * | getCreator () const |
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BaseObject * | getEventListener (unsigned int index) const |
| Returns an event listener with a given index. More...
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BaseObject * | getEventSource (unsigned int index, const std::string &state) const |
| Returns an eventsource with a given index. More...
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const XMLFile * | getFile () const |
| Returns a pointer to the XMLFile that loaded this object. More...
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const std::string & | getFilename () const |
| Returns the levelfile that loaded this object. More...
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Gametype * | getGametype () const |
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Level * | getLevel () const |
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const std::string & | getLoaderIndentation () const |
| Returns the indentation of the debug output in the Loader. More...
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const std::string & | getMainStateName () const |
| Returns the name of the main state. More...
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const std::string & | getName () const |
| Returns the name of the object. More...
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Namespace * | getNamespace () const |
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const std::string & | getOldName () const |
| Returns the old name of the object. More...
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Scene * | getScene () const |
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virtual uint32_t | getSceneID () const |
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const std::set< Template * > & | getTemplates () const |
| Returns the set of all aplied templates. More...
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const mbool & | isActive () const |
| Returns the state of the objects activity. More...
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bool | isInitialized () const |
| Returns if the object was initialized (passed the object registration). More...
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const mbool & | isVisible () const |
| Returns the state of the objects visibility. More...
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virtual void | processEvent (Event &event) |
| Processing an event by calling the right main state. More...
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void | removeEventSource (BaseObject *source) |
| Removes an eventsource (but doesn't unregister itself at the source). More...
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void | setActive (bool bActive) |
| Sets the state of the objects activity. More...
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void | setCreator (BaseObject *creator) |
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void | setFile (const XMLFile *file) |
| Sets a pointer to the xml file that loaded this object. More...
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void | setGametype (const StrongOrWeakPtr< Gametype > &gametype) |
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void | setLevel (const StrongOrWeakPtr< Level > &level) |
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void | setLoaderIndentation (const std::string &indentation) |
| Sets the indentation of the debug output in the Loader. More...
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void | setMainState (bool state) |
| Sets the main state of the object to a given boolean value. More...
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void | setMainStateName (const std::string &name) |
| Sets the name of the main state (used for event reactions). More...
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void | setName (const std::string &name) |
| Sets the name of the object. More...
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void | setNamespace (const StrongOrWeakPtr< Namespace > &ns) |
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void | setScene (const StrongOrWeakPtr< Scene > &scene, uint32_t sceneID) |
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void | setVisible (bool bVisible) |
| Sets the state of the objects visibility. More...
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virtual void | XMLEventPort (Element &xmlelement, XMLPort::Mode mode) |
| Defines the possible event states of this object and parses eventsources from an XML file. More...
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| OrxonoxClass () |
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OrxonoxClass & | operator= (const OrxonoxClass &)=default |
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| Configurable () |
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void | setConfigValues () |
| Function to collect the SetConfigValue-macro calls. More...
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| Listable () |
| Constructor: Allocates space in the element list. More...
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| Listable (Context *context) |
| Constructor: Allocates space in the element list and assigns the context. More...
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virtual | ~Listable () |
| Destructor: Removes the object from the object-lists. More...
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Context * | getContext () const |
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void | setContext (Context *context) |
| Changes the context. More...
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void | unregisterObject () |
| Removes this object from the object-lists. More...
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| Identifiable () |
| Constructor: Sets the default values. More...
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virtual | ~Identifiable () |
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ORX_FORCEINLINE void * | getDerivedPointer (unsigned int classID) |
| Returns a valid pointer of any derived type that is registered in the class hierarchy. More...
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template<class T > |
ORX_FORCEINLINE T * | getDerivedPointer (unsigned int classID) |
| Version of getDerivedPointer with template. More...
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template<class T > |
ORX_FORCEINLINE const T * | getDerivedPointer (unsigned int classID) const |
| Const version of getDerivedPointer with template. More...
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Identifier * | getIdentifier () const |
| Returns the Identifier of the object. More...
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bool | isA (const Identifier *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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template<class B > |
bool | isA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isA (const Identifiable *object) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isChildOf (const Identifier *identifier) |
| Returns true if the object's class is a child of the given type. More...
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template<class B > |
bool | isChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a child of the given type. More...
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bool | isChildOf (const Identifiable *object) |
| Returns true if the object's class is a child of the given type. More...
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bool | isDirectChildOf (const Identifier *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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template<class B > |
bool | isDirectChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectChildOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectParentOf (const Identifier *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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template<class B > |
bool | isDirectParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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bool | isDirectParentOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isExactlyA (const Identifier *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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template<class B > |
bool | isExactlyA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isExactlyA (const Identifiable *object) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isParentOf (const Identifier *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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template<class B > |
bool | isParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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bool | isParentOf (const Identifiable *object) |
| Returns true if the object's class is a parent of the given type. More...
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| Destroyable () |
| Constructor: Sets the default values. More...
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virtual | ~Destroyable () |
| Destructor: Notifies all DestructionListener (for example weak pointers) that this object is being deleted. More...
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void | destroy () |
| Deletes the object if no strong pointers point to this object. More...
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void | destroyLater () |
| Works like destroy() but doesn't destroy the object until the current tick has ended. More...
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unsigned int | getReferenceCount () const |
| Returns the number of strong pointers that point to this object. More...
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virtual | ~Synchronisable () |
| Destructor: Delete all callback objects and remove objectID_ from the objectMap_. More...
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uint32_t | getClassID () const |
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unsigned int | getContextID () const |
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uint32_t | getNrOfVariables () |
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uint32_t | getObjectID () const |
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unsigned int | getPriority () const |
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uint8_t | getSyncMode () const |
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uint32_t | getVarSize (VariableID ID) |
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template<> |
_NetworkExport void | registerVariable (std::string &variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional) |
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template<> |
void | registerVariable (std::string &variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional) |
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void | setSyncMode (uint8_t mode) |
| This function sets the synchronisation mode of the object If set to 0x0 variables will not be synchronised at all If set to 0x1 variables will only be synchronised to the client If set to 0x2 variables will only be synchronised to the server If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar) More...
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template<> |
_NetworkExport void | unregisterVariable (std::string &variable) |
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template<> |
void | unregisterVariable (std::string &variable) |
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| OrxonoxInterface () |
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static void | loadAllEventStates (Element &xmlelement, XMLPort::Mode mode, BaseObject *object, Identifier *identifier) |
| Manually loads all event states, even if the class doesn't officially support them. More...
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static bool | deleteObject (uint32_t objectID_) |
| Finds and deletes the Synchronisable with the appropriate objectID_. More...
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static Synchronisable * | fabricate (uint8_t *&mem, uint8_t mode=0x0) |
| This function fabricated a new synchrnisable (and children of it), sets calls updateData and create After calling this function the mem pointer will be increased by the size of the needed data. More...
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static unsigned int | getNumberOfDeletedObject () |
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static Synchronisable * | getSynchronisable (uint32_t objectID_) |
| This function looks up the objectID_ in the objectMap_ and returns a pointer to the right Synchronisable. More...
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static uint32_t | popDeletedObject () |
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static void | setClient (bool b) |
| This function sets the internal mode for synchronisation. More...
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virtual void | parentChanged () |
| Is called when the parentID of the CollisionShape has changed. More...
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virtual void | updateParent () |
| Updates the CompoundCollisionShape the CollisionShape belongs to (if it belongs to one), after the CollisionShape has changed. More...
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void | addEventState (const std::string &name, EventState *container) |
| Adds a new event-state to the object. More...
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EventState * | getEventState (const std::string &name) const |
| Returns the event-state with the given name. More...
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virtual void | preDestroy () |
| This virtual function is called if destroy() is called and no StrongPtr points to this object. More...
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| Synchronisable (Context *context) |
| Constructor: Initializes all Variables and sets the right objectID_. More...
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uint32_t | findContextID (Context *context) |
| Returns the id of the context. More...
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template<class T > |
void | registerVariable (T &variable, uint8_t mode=0x1, NetworkCallbackBase *cb=nullptr, bool bidirectional=false) |
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template<class T > |
void | registerVariable (std::set< T > &variable, uint8_t mode=0x1, NetworkCallbackBase *cb=nullptr, bool bidirectional=false) |
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void | setPriority (unsigned int freq) |
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template<class T > |
void | unregisterVariable (T &var) |
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btCollisionShape * | collisionShape_ |
| The bullet collision shape of this CollisionShape. More...
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CompoundCollisionShape * | parent_ |
| The CompoundCollisionShape this CollisionShape belongs to, nullptr if it doesn't belong to one. More...
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unsigned int | parentID_ |
| The objectID of the parent of this CollisionShape, which can either be a CompoundCollisionShape or a WorldEntity. More...
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mbool | bActive_ |
| True = the object is active. More...
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mbool | bVisible_ |
| True = the object is visible. More...
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FunctorPtr | mainStateFunctor_ |
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std::string | mainStateName_ |
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std::string | name_ |
| The name of the object. More...
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std::set< std::string > | networkTemplateNames_ |
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std::string | oldName_ |
| The old name of the object. More...
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Wrapper for the bullet box collision shape class btBoxShape.
- Author
- Reto Grieder
- See also
- btBoxShape