34 #ifndef _Mini4Dgame_H__ 35 #define _Mini4Dgame_H__ 55 virtual void start(
void)
override;
56 virtual void end(
void)
override;
58 virtual void spawnPlayer(
PlayerInfo* player)
override;
61 { this->board_ = board; }
64 {
return this->board_; }
66 static void undoStone();
69 static void setStone(
int x,
int y,
int z,
int w);
74 virtual void spawnPlayersIfRequested()
override;
Definition: Mini4DgameBoard.h:61
Definition: Mini4Dgame.h:49
#define _Mini4DgameExport
Definition: Mini4DgamePrereqs.h:60
Declaration of the Mini4DgameBoard class.
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mini4DgameBoard * board_
Definition: Mini4Dgame.h:81
void setGameboard(Mini4DgameBoard *board)
Definition: Mini4Dgame.h:60
This class manages the board for Mini4Dgame.
Definition: Mini4DgameBoard.h:77
Definition: Deathmatch.h:37
Definition: PlayerInfo.h:39
Shared library macros, enums, constants and forward declarations for the mini4dgame module ...
Mini4DgameBoard * getBoard(void)
Definition: Mini4Dgame.h:63