Orxonox
0.0.5 Codename: Arcturus
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#include </home/jenkins/workspace/orxonox_doxygen_trunk/src/orxonox/gametypes/Deathmatch.h>
Public Member Functions | |
Deathmatch (Context *context) | |
virtual | ~Deathmatch () |
virtual void | end () override |
virtual void | pawnKilled (Pawn *victim, Pawn *killer=nullptr) override |
virtual bool | playerChangedName (PlayerInfo *player) override |
virtual void | playerEntered (PlayerInfo *player) override |
virtual bool | playerLeft (PlayerInfo *player) override |
virtual void | playerScored (PlayerInfo *player, int score=1) override |
virtual void | start () override |
Public Member Functions inherited from orxonox::Gametype | |
Gametype (Context *context) | |
virtual | ~Gametype () |
virtual void | addBots (unsigned int amount) |
virtual void | addTime (float t) |
virtual bool | allowPawnDamage (Pawn *victim, Pawn *originator=nullptr) |
virtual bool | allowPawnDeath (Pawn *victim, Pawn *originator=nullptr) |
virtual bool | allowPawnHit (Pawn *victim, Pawn *originator=nullptr) |
const GametypeInfo * | getGametypeInfo () const |
const std::string & | getHUDTemplate () const |
unsigned int | getNumberOfPlayers () const |
Get number of Players in game. More... | |
const std::map< PlayerInfo *, Player > & | getPlayers () const |
int | getScore (PlayerInfo *player) const |
float | getStartCountdown () const |
float | getTime () |
bool | getTimerIsActive () |
bool | hasEnded () const |
bool | hasStarted () const |
virtual void | init () |
Initializes sub-objects of the Gametype. More... | |
bool | isStartCountdownRunning () const |
void | killBots (unsigned int amount=0) |
virtual void | pawnPostSpawn (Pawn *pawn) |
virtual void | pawnPreSpawn (Pawn *pawn) |
virtual void | playerPostSpawn (PlayerInfo *player) |
virtual void | playerPreSpawn (PlayerInfo *player) |
virtual void | playerStartsControllingPawn (PlayerInfo *player, Pawn *pawn) |
virtual void | playerStopsControllingPawn (PlayerInfo *player, Pawn *pawn) |
virtual void | playerSwitched (PlayerInfo *player, Gametype *newgametype) |
virtual void | playerSwitchedBack (PlayerInfo *player, Gametype *oldgametype) |
void | registerSpawnPoint (SpawnPoint *spawnpoint) |
virtual void | removeTime (float t) |
virtual void | resetTimer () |
virtual void | resetTimer (float t) |
void | setConfigValues () |
void | setHUDTemplate (const std::string &name) |
void | setTimeLimit (float t) |
void | showMenu () |
void | startTimer () |
void | stopTimer () |
virtual void | tick (float dt) override |
Gets called every frame. More... | |
Public Member Functions inherited from orxonox::BaseObject | |
BaseObject (Context *context) | |
Constructor: Registers the object in the BaseObject-list. More... | |
virtual | ~BaseObject () |
Destructor. More... | |
void | addEventListener (BaseObject *listener) |
Adds an object which listens to the events of this object. More... | |
void | addEventSource (BaseObject *source, const std::string &state) |
Adds a new event source for a specific state. More... | |
void | addTemplate (const std::string &name) |
Adds a Template to the object. More... | |
void | addTemplate (Template *temp) |
Adds a Template to the object. More... | |
virtual void | changedActivity () |
This function gets called if the activity of the object changes. More... | |
virtual void | changedMainStateName () |
This function gets called if the main state name of the object changes. More... | |
virtual void | changedName () |
This function gets called if the name of the object changes. More... | |
virtual void | changedVisibility () |
This function gets called if the visibility of the object changes. More... | |
void | fireEvent (const std::string &name="") |
Fires an event (without a state). More... | |
void | fireEvent (bool activate, const std::string &name="") |
Fires an event which activates or deactivates a state. More... | |
void | fireEvent (bool activate, BaseObject *originator, const std::string &name="") |
Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). More... | |
void | fireEvent (Event &event) |
Fires an event, using the Event struct. More... | |
BaseObject * | getCreator () const |
BaseObject * | getEventListener (unsigned int index) const |
Returns an event listener with a given index. More... | |
BaseObject * | getEventSource (unsigned int index, const std::string &state) const |
Returns an eventsource with a given index. More... | |
const XMLFile * | getFile () const |
Returns a pointer to the XMLFile that loaded this object. More... | |
const std::string & | getFilename () const |
Returns the levelfile that loaded this object. More... | |
Gametype * | getGametype () const |
Level * | getLevel () const |
const std::string & | getLoaderIndentation () const |
Returns the indentation of the debug output in the Loader. More... | |
const std::string & | getMainStateName () const |
Returns the name of the main state. More... | |
const std::string & | getName () const |
Returns the name of the object. More... | |
Namespace * | getNamespace () const |
const std::string & | getOldName () const |
Returns the old name of the object. More... | |
Scene * | getScene () const |
virtual uint32_t | getSceneID () const |
const std::set< Template * > & | getTemplates () const |
Returns the set of all aplied templates. More... | |
const mbool & | isActive () const |
Returns the state of the objects activity. More... | |
bool | isInitialized () const |
Returns if the object was initialized (passed the object registration). More... | |
const mbool & | isVisible () const |
Returns the state of the objects visibility. More... | |
virtual void | processEvent (Event &event) |
Processing an event by calling the right main state. More... | |
void | removeEventSource (BaseObject *source) |
Removes an eventsource (but doesn't unregister itself at the source). More... | |
void | setActive (bool bActive) |
Sets the state of the objects activity. More... | |
void | setCreator (BaseObject *creator) |
void | setFile (const XMLFile *file) |
Sets a pointer to the xml file that loaded this object. More... | |
void | setGametype (const StrongOrWeakPtr< Gametype > &gametype) |
void | setLevel (const StrongOrWeakPtr< Level > &level) |
void | setLoaderIndentation (const std::string &indentation) |
Sets the indentation of the debug output in the Loader. More... | |
void | setMainState (bool state) |
Sets the main state of the object to a given boolean value. More... | |
void | setMainStateName (const std::string &name) |
Sets the name of the main state (used for event reactions). More... | |
void | setName (const std::string &name) |
Sets the name of the object. More... | |
void | setNamespace (const StrongOrWeakPtr< Namespace > &ns) |
void | setScene (const StrongOrWeakPtr< Scene > &scene, uint32_t sceneID) |
void | setVisible (bool bVisible) |
Sets the state of the objects visibility. More... | |
virtual void | XMLEventPort (Element &xmlelement, XMLPort::Mode mode) |
Defines the possible event states of this object and parses eventsources from an XML file. More... | |
virtual void | XMLPort (Element &xmlelement, XMLPort::Mode mode) |
XML loading and saving. More... | |
Public Member Functions inherited from orxonox::OrxonoxClass | |
OrxonoxClass () | |
OrxonoxClass & | operator= (const OrxonoxClass &)=default |
Public Member Functions inherited from orxonox::Configurable | |
Configurable () | |
void | setConfigValues () |
Function to collect the SetConfigValue-macro calls. More... | |
Public Member Functions inherited from orxonox::Listable | |
Listable () | |
Constructor: Allocates space in the element list. More... | |
Listable (Context *context) | |
Constructor: Allocates space in the element list and assigns the context. More... | |
virtual | ~Listable () |
Destructor: Removes the object from the object-lists. More... | |
Context * | getContext () const |
void | setContext (Context *context) |
Changes the context. More... | |
void | unregisterObject () |
Removes this object from the object-lists. More... | |
Public Member Functions inherited from orxonox::Identifiable | |
Identifiable () | |
Constructor: Sets the default values. More... | |
virtual | ~Identifiable () |
ORX_FORCEINLINE void * | getDerivedPointer (unsigned int classID) |
Returns a valid pointer of any derived type that is registered in the class hierarchy. More... | |
template<class T > | |
ORX_FORCEINLINE T * | getDerivedPointer (unsigned int classID) |
Version of getDerivedPointer with template. More... | |
template<class T > | |
ORX_FORCEINLINE const T * | getDerivedPointer (unsigned int classID) const |
Const version of getDerivedPointer with template. More... | |
Identifier * | getIdentifier () const |
Returns the Identifier of the object. More... | |
bool | isA (const Identifier *identifier) |
Returns true if the object's class is of the given type or a derivative. More... | |
template<class B > | |
bool | isA (const SubclassIdentifier< B > *identifier) |
Returns true if the object's class is of the given type or a derivative. More... | |
bool | isA (const Identifiable *object) |
Returns true if the object's class is of the given type or a derivative. More... | |
bool | isChildOf (const Identifier *identifier) |
Returns true if the object's class is a child of the given type. More... | |
template<class B > | |
bool | isChildOf (const SubclassIdentifier< B > *identifier) |
Returns true if the object's class is a child of the given type. More... | |
bool | isChildOf (const Identifiable *object) |
Returns true if the object's class is a child of the given type. More... | |
bool | isDirectChildOf (const Identifier *identifier) |
Returns true if the object's class is a direct child of the given type. More... | |
template<class B > | |
bool | isDirectChildOf (const SubclassIdentifier< B > *identifier) |
Returns true if the object's class is a direct child of the given type. More... | |
bool | isDirectChildOf (const Identifiable *object) |
Returns true if the object's class is a direct child of the given type. More... | |
bool | isDirectParentOf (const Identifier *identifier) |
Returns true if the object's class is a direct parent of the given type. More... | |
template<class B > | |
bool | isDirectParentOf (const SubclassIdentifier< B > *identifier) |
Returns true if the object's class is a direct parent of the given type. More... | |
bool | isDirectParentOf (const Identifiable *object) |
Returns true if the object's class is a direct child of the given type. More... | |
bool | isExactlyA (const Identifier *identifier) |
Returns true if the object's class is exactly of the given type. More... | |
template<class B > | |
bool | isExactlyA (const SubclassIdentifier< B > *identifier) |
Returns true if the object's class is exactly of the given type. More... | |
bool | isExactlyA (const Identifiable *object) |
Returns true if the object's class is exactly of the given type. More... | |
bool | isParentOf (const Identifier *identifier) |
Returns true if the object's class is a parent of the given type. More... | |
template<class B > | |
bool | isParentOf (const SubclassIdentifier< B > *identifier) |
Returns true if the object's class is a parent of the given type. More... | |
bool | isParentOf (const Identifiable *object) |
Returns true if the object's class is a parent of the given type. More... | |
Public Member Functions inherited from orxonox::Destroyable | |
Destroyable () | |
Constructor: Sets the default values. More... | |
virtual | ~Destroyable () |
Destructor: Notifies all DestructionListener (for example weak pointers) that this object is being deleted. More... | |
void | destroy () |
Deletes the object if no strong pointers point to this object. More... | |
void | destroyLater () |
Works like destroy() but doesn't destroy the object until the current tick has ended. More... | |
unsigned int | getReferenceCount () const |
Returns the number of strong pointers that point to this object. More... | |
Public Member Functions inherited from orxonox::OrxonoxInterface | |
OrxonoxInterface () | |
Public Member Functions inherited from orxonox::GSLevelMemento | |
GSLevelMemento () | |
Additional Inherited Members | |
Static Public Member Functions inherited from orxonox::BaseObject | |
static void | loadAllEventStates (Element &xmlelement, XMLPort::Mode mode, BaseObject *object, Identifier *identifier) |
Manually loads all event states, even if the class doesn't officially support them. More... | |
Protected Member Functions inherited from orxonox::Gametype | |
virtual void | assignDefaultPawnsIfNeeded () |
virtual void | checkStart () |
virtual GSLevelMementoState * | exportMementoState () override |
Returns the state of this memento. More... | |
virtual SpawnPoint * | getBestSpawnPoint (PlayerInfo *player) const |
virtual void | importMementoState (const std::vector< GSLevelMementoState * > &states) override |
A list of the states of all mementos. More... | |
virtual void | spawnDeadPlayersIfRequested () |
virtual void | spawnPlayer (PlayerInfo *player) |
virtual void | spawnPlayerAsDefaultPawn (PlayerInfo *player) |
virtual void | spawnPlayersIfRequested () |
Protected Member Functions inherited from orxonox::BaseObject | |
void | addEventState (const std::string &name, EventState *container) |
Adds a new event-state to the object. More... | |
EventState * | getEventState (const std::string &name) const |
Returns the event-state with the given name. More... | |
Protected Member Functions inherited from orxonox::Destroyable | |
virtual void | preDestroy () |
This virtual function is called if destroy() is called and no StrongPtr points to this object. More... | |
Protected Member Functions inherited from orxonox::Tickable | |
Tickable () | |
Constructor: Registers the object in the Tickable-list. More... | |
Protected Attributes inherited from orxonox::Gametype | |
bool | bAutoEnd_ |
bool | bAutoStart_ |
bool | bForceSpawn_ |
SubclassIdentifier< Bot > | botclass_ |
SubclassIdentifier< ControllableEntity > | defaultControllableEntity_ |
WeakPtr< GametypeInfo > | gtinfo_ |
float | initialStartCountdown_ |
unsigned int | numberOfBots_ |
std::map< PlayerInfo *, Player > | players_ |
OverlayGroup * | scoreboard_ |
std::string | scoreboardTemplate_ |
Timer | showMenuTimer_ |
std::set< SpawnPoint * > | spawnpoints_ |
float | time_ |
float | timeLimit_ |
bool | timerIsActive_ |
Protected Attributes inherited from orxonox::BaseObject | |
mbool | bActive_ |
True = the object is active. More... | |
mbool | bVisible_ |
True = the object is visible. More... | |
FunctorPtr | mainStateFunctor_ |
std::string | mainStateName_ |
std::string | name_ |
The name of the object. More... | |
std::set< std::string > | networkTemplateNames_ |
std::string | oldName_ |
The old name of the object. More... | |
orxonox::Deathmatch::Deathmatch | ( | Context * | context | ) |
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inlinevirtual |
Reimplemented from orxonox::Gametype.
Reimplemented in orxonox::LastManStanding, orxonox::DodgeRace, orxonox::OrxyRoad, orxonox::Pong, orxonox::FlappyOrx, orxonox::Pacman, orxonox::Tetris, orxonox::Asteroids2D, orxonox::Mini4Dgame, orxonox::SOB, orxonox::Invader, and orxonox::Jump.
Reimplemented from orxonox::Gametype.
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overridevirtual |
Reimplemented from orxonox::Gametype.
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overridevirtual |
Reimplemented from orxonox::Gametype.
Reimplemented in orxonox::SOB, and orxonox::LastManStanding.
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overridevirtual |
Reimplemented from orxonox::Gametype.
Reimplemented in orxonox::LastManStanding, and orxonox::Tetris.
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overridevirtual |
Reimplemented from orxonox::Gametype.
Reimplemented in orxonox::Pong.
Reimplemented from orxonox::Gametype.
Reimplemented in orxonox::DodgeRace, orxonox::OrxyRoad, orxonox::Pong, orxonox::FlappyOrx, orxonox::Pacman, orxonox::Wagnis, orxonox::Tetris, orxonox::Asteroids2D, orxonox::Mini4Dgame, orxonox::SOB, orxonox::Invader, and orxonox::Jump.