Orxonox  0.0.5 Codename: Arcturus
SOBTube.h
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2  * ORXONOX - the hottest 3D action shooter ever to exist
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22  * Author:
23  * Julien Kindle
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28 
35 #ifndef _SOBTube_H__
36 #define _SOBTube_H__
37 
38 
40 #include "worldentities/MovableEntity.h" //includes MovableEntity from WorldEntity important because Superclass is MovableEntity
42 
43 namespace orxonox
44 {
46  {
47  public:
48  SOBTube(Context* context);
49 
50 
51  virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
52  virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
53  virtual void tick(float dt) override; //tick function override for removing collisionshape and adding them
54 
55  void setcool(const bool cool) //here you could add additional information about tube
56  { this->cool_ = cool; }
57  bool getcool() const
58  { return cool_; }
59 
60 
61  BoxCollisionShape* left; //Collision shape for removing collisionshape of the tube
62 
63  CollisionType a; //different Type of collision (none, dynamic for tubes)
65  float u; //helping variables
66  int k;
67  int Height;
68  int Right;
69  int Left;
70  bool movedown; //says if it is allowed to move through tube
71  bool hasCollided_; //says if figure has Collided with tube ones
72  protected:
73  bool cool_;
74  };
75 }
76 
77 #endif /* _SOBTube_H__ */
#define _SOBExport
Definition: SOBPrereqs.h:60
int Left
Definition: SOBTube.h:69
void setcool(const bool cool)
Definition: SOBTube.h:55
bool cool_
Definition: SOBTube.h:73
bool hasCollided_
Definition: SOBTube.h:71
int k
Definition: SOBTube.h:66
Definition: SOBTube.h:45
bool movedown
Definition: SOBTube.h:70
Definition: MovableEntity.h:42
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
xmlelement
Definition: Super.h:519
int Right
Definition: SOBTube.h:68
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
BoxCollisionShape * left
Definition: SOBTube.h:61
Mode
Definition: CorePrereqs.h:102
CollisionType
Denotes the possible types of physical objects in a Scene.
Definition: WorldEntity.h:265
Definition: Context.h:45
CollisionType a
Definition: SOBTube.h:63
bool getcool() const
Definition: SOBTube.h:57
CollisionType b
Definition: SOBTube.h:64
int Height
Definition: SOBTube.h:67
Definition of the BoxCollisionShape class.
Shared library macros, enums, constants and forward declarations for the SOB module ...
float u
Definition: SOBTube.h:65
Wrapper for the bullet box collision shape class btBoxShape.
Definition: BoxCollisionShape.h:56