Orxonox  0.0.5 Codename: Arcturus
SimpleRocket.h
Go to the documentation of this file.
1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Gabriel Nadler
24  * Co-authors:
25  * simonmie
26  *
27  */
28 
34 #ifndef _SimpleRocket_H__
35 #define _SimpleRocket_H__
36 
37 #include "weapons/WeaponsPrereqs.h"
38 
39 #include "tools/Timer.h"
40 
44 
45 #include "BasicProjectile.h"
46 
47 namespace orxonox
48 {
49  class ConeCollisionShape;
50 
60  {
61  public:
62  SimpleRocket(Context* context);
63  virtual ~SimpleRocket();
64  virtual void tick(float dt) override;
65 
66  virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override;
67 
68  void disableFire();
69 
70  virtual void moveFrontBack(const Vector2& value) override{}
71  virtual void moveRightLeft(const Vector2& value) override{}
72  virtual void moveUpDown(const Vector2& value) override{}
73 
74  virtual void rotateYaw(const Vector2& value) override;
75  virtual void rotatePitch(const Vector2& value) override;
76  virtual void rotateRoll(const Vector2& value) override;
77  void setDestroy();
78 
83  inline void moveFrontBack(float value)
84  { this->moveFrontBack(Vector2(value, 0)); }
89  inline void moveRightLeft(float value)
90  { this->moveRightLeft(Vector2(value, 0)); }
95  inline void moveUpDown(float value)
96  { this->moveUpDown(Vector2(value, 0)); }
97 
102  inline void rotateYaw(float value)
103  { this->rotateYaw(Vector2(value, 0)); }
108  inline void rotatePitch(float value)
109  { this->rotatePitch(Vector2(value, 0)); }
114  inline void rotateRoll(float value)
115  { this->rotateRoll(Vector2(value, 0)); }
116 
117  virtual void setShooter(Pawn* shooter) override;
118 
119  inline bool hasFuel() const
120  { return this->fuel_; }
121 
122 
123  private:
124  static const float FUEL_PERCENTAGE;
125 
127  bool fuel_;
128 
131  float lifetime_;
132 
134  };
135 
136 }
137 
138 #endif /* _SimpleRocket_H__ */
Everything in Orxonox that has a health attribute is a Pawn.
Definition: Pawn.h:56
void rotateYaw(float value)
Rotates the SimpleRocket around the y-axis by the specifed amount.
Definition: SimpleRocket.h:102
static const float FUEL_PERCENTAGE
Percentage of lifetime the rocket has fuel.
Definition: SimpleRocket.h:124
Vector3 localAngularVelocity_
Variable to temporarily store accumulated steering command input.
Definition: SimpleRocket.h:126
Shared library macros, enums, constants and forward declarations for the weapons module ...
void rotateRoll(float value)
Rotates the SimpleRocket around the z-axis by the specifed amount.
Definition: SimpleRocket.h:114
Interface for receiving window events.
Definition: RadarViewable.h:48
WeakPtr wraps a pointer to an object, which becomes nullptr if the object is deleted.
Definition: CorePrereqs.h:236
Definition: ParticleEmitter.h:39
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
SimpleRocket is a target seeking, intelligent rocket.
Definition: SimpleRocket.h:59
Timer destroyTimer_
Timer to destroy the projectile after its lifetime has run out.
Definition: SimpleRocket.h:130
void moveRightLeft(float value)
Moves the SimpleRocket in the Right/Left-direction by the specifed amount.
Definition: SimpleRocket.h:89
Declaration of the Timer class, used to call functions after a given time-interval.
WeakPtr< PlayerInfo > player_
The player the SimpleRocket belongs to.
Definition: SimpleRocket.h:129
bool fuel_
Bool is true while the rocket "has fuel".
Definition: SimpleRocket.h:127
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
void moveUpDown(float value)
Moves the SimpleRocket in the Up/Down-direction by the specifed amount.
Definition: SimpleRocket.h:95
virtual void moveRightLeft(const Vector2 &value) override
Definition: SimpleRocket.h:71
Definition: Context.h:45
void moveFrontBack(float value)
Moves the SimpleRocket in the Front/Back-direction by the specifed amount.
Definition: SimpleRocket.h:83
bool hasFuel() const
Definition: SimpleRocket.h:119
Implementation of the BasicProjectile class.
Baseclass of all projectiles.
Definition: BasicProjectile.h:54
float lifetime_
The time the projectile exists.
Definition: SimpleRocket.h:131
Timer is a helper class that executes a function after a given amount of seconds in game-time...
Definition: Timer.h:105
virtual void moveUpDown(const Vector2 &value) override
Definition: SimpleRocket.h:72
void rotatePitch(float value)
Rotates the SimpleRocket around the x-axis by the specifed amount.
Definition: SimpleRocket.h:108
virtual void moveFrontBack(const Vector2 &value) override
Definition: SimpleRocket.h:70
The ControllableEntity is derived from the orxonox::MobileEntity.
Definition: ControllableEntity.h:48
#define _WeaponsExport
Definition: WeaponsPrereqs.h:60
ParticleEmitter * fire_
Fire-Emittor.
Definition: SimpleRocket.h:133