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| SimpleRocket (Context *context) |
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virtual | ~SimpleRocket () |
| Destructor. More...
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virtual bool | collidesAgainst (WorldEntity *otherObject, const btCollisionShape *cs, btManifoldPoint &contactPoint) override |
| Virtual function that gets called when this object collides with another. More...
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void | disableFire () |
| Method to disable the fire and stop all acceleration. More...
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bool | hasFuel () const |
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virtual void | moveFrontBack (const Vector2 &value) override |
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void | moveFrontBack (float value) |
| Moves the SimpleRocket in the Front/Back-direction by the specifed amount. More...
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virtual void | moveRightLeft (const Vector2 &value) override |
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void | moveRightLeft (float value) |
| Moves the SimpleRocket in the Right/Left-direction by the specifed amount. More...
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virtual void | moveUpDown (const Vector2 &value) override |
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void | moveUpDown (float value) |
| Moves the SimpleRocket in the Up/Down-direction by the specifed amount. More...
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virtual void | rotatePitch (const Vector2 &value) override |
| Rotates the SimpleRocket around the x-axis by the amount specified by the first component of the input 2-dim vector. More...
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void | rotatePitch (float value) |
| Rotates the SimpleRocket around the x-axis by the specifed amount. More...
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virtual void | rotateRoll (const Vector2 &value) override |
| Rotates the SimpleRocket around the z-axis by the amount specified by the first component of the input 2-dim vector. More...
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void | rotateRoll (float value) |
| Rotates the SimpleRocket around the z-axis by the specifed amount. More...
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virtual void | rotateYaw (const Vector2 &value) override |
| Rotates the SimpleRocket around the y-axis by the amount specified by the first component of the input 2-dim vector. More...
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void | rotateYaw (float value) |
| Rotates the SimpleRocket around the y-axis by the specifed amount. More...
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void | setDestroy () |
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virtual void | setShooter (Pawn *shooter) override |
| Set the entity that fired the SimpleRocket. More...
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virtual void | tick (float dt) override |
| Updates state of rocket, disables fire if no fuel. More...
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| ControllableEntity (Context *context) |
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virtual | ~ControllableEntity () |
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void | addCameraPosition (CameraPosition *position) |
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virtual void | boost (bool bBoost) |
| Tells the ControllableEntity to either start or stop boosting. More...
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virtual void | changedPlayer () |
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void | fire (unsigned int firemode) |
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virtual void | fired (unsigned int firemode) |
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Camera * | getCamera () const |
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CameraPosition * | getCameraPosition (unsigned int index) const |
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const std::list< StrongPtr< CameraPosition > > & | getCameraPositions () const |
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const std::string & | getCameraPositionTemplate () const |
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Controller * | getController () const |
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unsigned int | getCurrentCameraIndex () const |
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CameraPosition * | getCurrentCameraPosition () |
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bool | getDestroyWhenPlayerLeft () const |
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PlayerInfo * | getFormerPlayer () const |
| Get the player even after the ControllableEntity has stopped being the players ControllableEntity. More...
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OverlayGroup * | getHUD () const |
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const std::string & | getHudTemplate () const |
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float | getMouseLookSpeed () const |
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PlayerInfo * | getPlayer () const |
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CameraPosition * | getReverseCamera () const |
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virtual WorldEntity * | getTarget () |
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int | getTeam () const |
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Controller * | getXMLController () const |
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virtual void | greet () |
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bool | hasHumanController () const |
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bool | hasLocalController () const |
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bool | isInMouseLook () const |
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virtual void | mouseLook () |
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void | moveFrontBack (float value) |
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void | moveRightLeft (float value) |
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void | moveUpDown (float value) |
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virtual void | reload () |
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void | rotatePitch (float value) |
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void | rotateRoll (float value) |
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void | rotateYaw (float value) |
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virtual void | setAngularVelocity (const Vector3 &velocity) override |
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bool | setCameraPosition (unsigned int index) |
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void | setCameraPositionTemplate (const std::string &name) |
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void | setConfigValues () |
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void | setController (Controller *val) |
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void | setDestroyWhenPlayerLeft (bool bDestroy) |
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virtual void | setOrientation (const Quaternion &orientation) override |
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virtual void | setPosition (const Vector3 &position) override |
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void | setReverseCamera (CameraPosition *camera) |
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virtual void | setTarget (WorldEntity *target) |
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void | setTargetInternal (uint32_t targetID) |
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void | setTeam (int team) |
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virtual void | setVelocity (const Vector3 &velocity) override |
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virtual void | switchCamera () |
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virtual void | XMLPort (Element &xmlelement, XMLPort::Mode mode) override |
| XML loading and saving. More...
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| MobileEntity (Context *context) |
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virtual | ~MobileEntity () |
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void | addAcceleration (const Vector3 &acceleration, const Vector3 &relativePosition=Vector3::ZERO) |
| Adds the input acceleration at the input position to the MobileEntity. More...
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void | applyCentralForce (const Vector3 &force) |
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void | applyCentralForce (float x, float y, float z) |
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const Vector3 & | getAcceleration () const |
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const Vector3 & | getAngularAcceleration () const |
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const Vector3 & | getAngularVelocity () const |
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Vector3 | getLocalVelocity () const |
| Get the velocity in the coordinate-system of the MoblieEntity. More...
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Vector3 | getRotationAxis () const |
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Degree | getRotationRate () const |
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virtual const Vector3 & | getVelocity () const override |
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void | setAcceleration (const Vector3 &acceleration) |
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void | setAcceleration (float x, float y, float z) |
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void | setAngularAcceleration (const Vector3 &acceleration) |
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void | setAngularAcceleration (float x, float y, float z) |
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void | setAngularVelocity (float x, float y, float z) |
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void | setRotationAxis (const Vector3 &axis) |
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void | setRotationRate (Degree rate) |
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void | setVelocity (float x, float y, float z) |
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| WorldEntity (Context *context) |
| Creates a new WorldEntity that may immediately be used. More...
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virtual | ~WorldEntity () |
| Destroys the WorldEntity AND ALL its children with it. More...
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void | activatePhysics () |
| Activates physics if the CollisionType is not None. More...
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bool | addedToPhysicalWorld () const |
| Tells whether the object has already been added to the Bullet physics World. More...
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void | attach (WorldEntity *object) |
| Attaches a child WorldEntity to this object. More...
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void | attachCollisionShape (CollisionShape *shape) |
| Attaches a collision Shape to this object (delegated to the internal CompoundCollisionShape) More...
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void | attachNode (Ogre::SceneNode *node) |
| Attaches an Ogre::SceneNode to this WorldEntity. More...
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void | attachOgreObject (Ogre::MovableObject *object) |
| Attaches an Ogre::MovableObject to this WorldEntity. More...
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void | attachOgreObject (Ogre::BillboardSet *object) |
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void | attachOgreObject (Ogre::Camera *object) |
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void | attachOgreObject (Ogre::Entity *object) |
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void | attachOgreObject (Ogre::ParticleSystem *object) |
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void | attachToNode (Ogre::SceneNode *node) |
| Attaches this object to a parent SceneNode. More...
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void | attachToParent (WorldEntity *parent) |
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| BT_DECLARE_ALIGNED_ALLOCATOR () |
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virtual void | changedActivity (void) override |
| When the activity is changed, it is changed for all attached objects as well. More...
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virtual void | changedScale () |
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virtual void | changedVisibility (void) override |
| When the visibility is changed, it is changed for all attached objects as well. More...
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void | deactivatePhysics () |
| Deactivates physics but the CollisionType does not change. More...
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void | detach (WorldEntity *object) |
| Detaches a child WorldEntity from this instance. More...
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void | detachCollisionShape (CollisionShape *shape) |
| Detaches a collision Shape from this object (delegated to the internal CompoundCollisionShape) More...
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void | detachFromNode (Ogre::SceneNode *node) |
| Detaches this object from a parent SceneNode. More...
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void | detachFromParent () |
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void | detachNode (Ogre::SceneNode *node) |
| Detaches an Ogre::SceneNode from this WorldEntity. More...
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void | detachOgreObject (Ogre::MovableObject *object) |
| Detaches an Ogre::MovableObject from this WorldEntity. More...
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void | detachOgreObject (Ogre::BillboardSet *object) |
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void | detachOgreObject (Ogre::Camera *object) |
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void | detachOgreObject (Ogre::Entity *object) |
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void | detachOgreObject (Ogre::ParticleSystem *object) |
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Ogre::MovableObject * | detachOgreObject (const Ogre::String &name) |
| Detaches an Ogre::MovableObject (by string) from this WorldEntity. More...
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void | disableCollisionCallback () |
| Disables the collidesAgainst(.) function. More...
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void | enableCollisionCallback () |
| Enables the collidesAgainst(.) function. The object doesn't respond to collision otherwise! More...
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float | getAngularDamping () const |
| Returns the angular damping. More...
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float | getAngularFactor () const |
| Returns the angular factor. More...
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CollisionShape * | getAttachedCollisionShape (unsigned int index) |
| Returns an attached collision Shape of this object (delegated to the internal CompoundCollisionShape) More...
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WorldEntity * | getAttachedObject (unsigned int index) |
| Returns an attached object (merely for XMLPort). More...
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const std::set< WorldEntity * > & | getAttachedObjects () const |
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float | getCcdMotionThreshold () const |
| Returns the currently used motion threshold for CCD (0 means CCD is deactivated). More...
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float | getCcdSweptSphereRadius () const |
| Returns the currently used radius of the sphere for CCD. More...
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CollisionType | getCollisionType () const |
| Returns the CollisionType. More...
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std::string | getCollisionTypeStr () const |
| Gets the CollisionType by string (used for the XMLPort) More...
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bool | getDeleteWithParent () const |
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float | getFriction () const |
| Returns the amount of friction applied to the object. More...
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std::string | getID (void) |
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float | getLinearDamping () const |
| Returns the linear damping. More...
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const btVector3 & | getLocalInertia () const |
| Returns the diagonal elements of the inertia tensor when calculated in local coordinates. More...
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float | getMass () const |
| Returns the mass of this object without its children. More...
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const Ogre::SceneNode * | getNode () const |
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const Quaternion & | getOrientation () const |
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WorldEntity * | getParent () const |
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const Vector3 & | getPosition () const |
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float | getRestitution () const |
| Returns the restitution parameter. More...
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float | getScale () const |
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const Vector3 & | getScale3D () const |
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float | getTotalMass () const |
| Returns the total mass of this object with all its attached children. More...
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const Quaternion & | getWorldOrientation () const |
| Returns the orientation relative to the root space. More...
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const Vector3 & | getWorldPosition () const |
| Returns the position relative to the root space. More...
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float | getWorldScale () const |
| Returns the scaling applied relative to the root space in 3 coordinates. More...
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const Vector3 & | getWorldScale3D () const |
| Returns the scaling applied relative to the root space in 3 coordinates. More...
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bool | hasCollisionResponse () |
| Tells whether there could be a collision response. More...
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bool | hasPhysics () const |
| Tells whether the object has any connection to the Bullet physics engine. If hasPhysics() is false, the object may still have a velocity. More...
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bool | isCollisionCallbackActive () const |
| Tells whether there could be a collision callback via collidesAgainst(.) More...
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bool | isDynamic () const |
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bool | isKinematic () const |
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bool | isPhysicsActive () const |
| Tells whether physics has been activated (you can temporarily deactivate it) More...
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bool | isStatic () const |
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void | lookAt (const Vector3 &target, TransformSpace relativeTo=TransformSpace::Parent, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
| Makes this WorldEntity look at a specific target location. More...
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void | notifyChildMassChanged () |
| Recalculates the accumulated child mass and calls recalculateMassProps() and notifies the parent of the change. More...
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void | notifyChildPropsChanged () |
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void | notifyCollisionShapeChanged () |
| Undertakes the necessary steps to change the collision shape in Bullet, even at runtime. More...
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void | pitch (const Degree &angle, TransformSpace relativeTo=TransformSpace::Local) |
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void | roll (const Degree &angle, TransformSpace relativeTo=TransformSpace::Local) |
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void | rotate (const Quaternion &rotation, TransformSpace relativeTo=TransformSpace::Local) |
| Rotates this WorldEntity by a quaternion. More...
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void | rotate (const Vector3 &axis, const Degree &angle, TransformSpace relativeTo=TransformSpace::Local) |
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void | scale (float scale) |
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void | scale3D (const Vector3 &scale) |
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void | scale3D (float x, float y, float z) |
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void | setAngularDamping (float angularDamping) |
| Applies a tensor independent rotation damping. Angular velocities will simply diminish exponentially. More...
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void | setAngularFactor (float angularFactor) |
| Sets an artificial parameter that tells how much torque is applied when you apply a non-central force. More...
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void | setCcdMotionThreshold (float ccdMotionThreshold) |
| Sets the motion threshold for continuous collision detection (CCD). More...
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void | setCcdSweptSphereRadius (float ccdSweptSphereRadius) |
| Sets the radius of the sphere which is used for continuous collision detection (CCD). More...
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void | setCollisionResponse (bool value) |
| Enables or disables collision response (default is of course on) More...
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void | setCollisionType (CollisionType type) |
| Sets the CollisionType. More...
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void | setCollisionTypeStr (const std::string &type) |
| Sets the CollisionType by string (used for the XMLPort) More...
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void | setDeleteWithParent (bool value) |
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void | setDirection (const Vector3 &direction, TransformSpace relativeTo=TransformSpace::Local, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
| Makes this WorldEntity look in specific direction. More...
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void | setDirection (float x, float y, float z, TransformSpace relativeTo=TransformSpace::Local, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) |
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void | setFriction (float friction) |
| Applies friction to the object. Friction occurs when two objects collide. More...
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void | setID (std::string id) |
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void | setLinearDamping (float linearDamping) |
| Applies a mass independent damping. Velocities will simply diminish exponentially. More...
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void | setMass (float mass) |
| Sets the mass of this object. Note that the total mass may be influenced by attached objects! More...
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void | setOrientation (float w, float x, float y, float z) |
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void | setOrientation (const Vector3 &axis, const Radian &angle) |
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void | setOrientation (const Vector3 &axis, const Degree &angle) |
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void | setPosition (float x, float y, float z) |
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void | setRestitution (float restitution) |
| Sets how much reaction is applied in a collision. More...
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void | setScale (float scale) |
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virtual void | setScale3D (const Vector3 &scale) |
| Sets the three dimensional scaling of this object. More...
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void | setScale3D (float x, float y, float z) |
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void | translate (const Vector3 &distance, TransformSpace relativeTo=TransformSpace::Parent) |
| Translates this WorldEntity by a vector. More...
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void | translate (float x, float y, float z, TransformSpace relativeTo=TransformSpace::Parent) |
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void | yaw (const Degree &angle, TransformSpace relativeTo=TransformSpace::Local) |
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| BaseObject (Context *context) |
| Constructor: Registers the object in the BaseObject-list. More...
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virtual | ~BaseObject () |
| Destructor. More...
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void | addEventListener (BaseObject *listener) |
| Adds an object which listens to the events of this object. More...
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void | addEventSource (BaseObject *source, const std::string &state) |
| Adds a new event source for a specific state. More...
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void | addTemplate (const std::string &name) |
| Adds a Template to the object. More...
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void | addTemplate (Template *temp) |
| Adds a Template to the object. More...
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virtual void | changedMainStateName () |
| This function gets called if the main state name of the object changes. More...
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virtual void | changedName () |
| This function gets called if the name of the object changes. More...
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void | fireEvent (const std::string &name="") |
| Fires an event (without a state). More...
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void | fireEvent (bool activate, const std::string &name="") |
| Fires an event which activates or deactivates a state. More...
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void | fireEvent (bool activate, BaseObject *originator, const std::string &name="") |
| Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). More...
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void | fireEvent (Event &event) |
| Fires an event, using the Event struct. More...
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BaseObject * | getCreator () const |
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BaseObject * | getEventListener (unsigned int index) const |
| Returns an event listener with a given index. More...
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BaseObject * | getEventSource (unsigned int index, const std::string &state) const |
| Returns an eventsource with a given index. More...
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const XMLFile * | getFile () const |
| Returns a pointer to the XMLFile that loaded this object. More...
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const std::string & | getFilename () const |
| Returns the levelfile that loaded this object. More...
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Gametype * | getGametype () const |
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Level * | getLevel () const |
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const std::string & | getLoaderIndentation () const |
| Returns the indentation of the debug output in the Loader. More...
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const std::string & | getMainStateName () const |
| Returns the name of the main state. More...
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const std::string & | getName () const |
| Returns the name of the object. More...
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Namespace * | getNamespace () const |
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const std::string & | getOldName () const |
| Returns the old name of the object. More...
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Scene * | getScene () const |
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virtual uint32_t | getSceneID () const |
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const std::set< Template * > & | getTemplates () const |
| Returns the set of all aplied templates. More...
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const mbool & | isActive () const |
| Returns the state of the objects activity. More...
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bool | isInitialized () const |
| Returns if the object was initialized (passed the object registration). More...
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const mbool & | isVisible () const |
| Returns the state of the objects visibility. More...
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virtual void | processEvent (Event &event) |
| Processing an event by calling the right main state. More...
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void | removeEventSource (BaseObject *source) |
| Removes an eventsource (but doesn't unregister itself at the source). More...
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void | setActive (bool bActive) |
| Sets the state of the objects activity. More...
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void | setCreator (BaseObject *creator) |
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void | setFile (const XMLFile *file) |
| Sets a pointer to the xml file that loaded this object. More...
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void | setGametype (const StrongOrWeakPtr< Gametype > &gametype) |
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void | setLevel (const StrongOrWeakPtr< Level > &level) |
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void | setLoaderIndentation (const std::string &indentation) |
| Sets the indentation of the debug output in the Loader. More...
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void | setMainState (bool state) |
| Sets the main state of the object to a given boolean value. More...
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void | setMainStateName (const std::string &name) |
| Sets the name of the main state (used for event reactions). More...
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void | setName (const std::string &name) |
| Sets the name of the object. More...
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void | setNamespace (const StrongOrWeakPtr< Namespace > &ns) |
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void | setScene (const StrongOrWeakPtr< Scene > &scene, uint32_t sceneID) |
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void | setVisible (bool bVisible) |
| Sets the state of the objects visibility. More...
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virtual void | XMLEventPort (Element &xmlelement, XMLPort::Mode mode) |
| Defines the possible event states of this object and parses eventsources from an XML file. More...
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| OrxonoxClass () |
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OrxonoxClass & | operator= (const OrxonoxClass &)=default |
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| Configurable () |
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void | setConfigValues () |
| Function to collect the SetConfigValue-macro calls. More...
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| Listable () |
| Constructor: Allocates space in the element list. More...
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| Listable (Context *context) |
| Constructor: Allocates space in the element list and assigns the context. More...
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virtual | ~Listable () |
| Destructor: Removes the object from the object-lists. More...
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Context * | getContext () const |
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void | setContext (Context *context) |
| Changes the context. More...
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void | unregisterObject () |
| Removes this object from the object-lists. More...
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| Identifiable () |
| Constructor: Sets the default values. More...
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virtual | ~Identifiable () |
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ORX_FORCEINLINE void * | getDerivedPointer (unsigned int classID) |
| Returns a valid pointer of any derived type that is registered in the class hierarchy. More...
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template<class T > |
ORX_FORCEINLINE T * | getDerivedPointer (unsigned int classID) |
| Version of getDerivedPointer with template. More...
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template<class T > |
ORX_FORCEINLINE const T * | getDerivedPointer (unsigned int classID) const |
| Const version of getDerivedPointer with template. More...
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Identifier * | getIdentifier () const |
| Returns the Identifier of the object. More...
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bool | isA (const Identifier *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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template<class B > |
bool | isA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isA (const Identifiable *object) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isChildOf (const Identifier *identifier) |
| Returns true if the object's class is a child of the given type. More...
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template<class B > |
bool | isChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a child of the given type. More...
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bool | isChildOf (const Identifiable *object) |
| Returns true if the object's class is a child of the given type. More...
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bool | isDirectChildOf (const Identifier *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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template<class B > |
bool | isDirectChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectChildOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectParentOf (const Identifier *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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template<class B > |
bool | isDirectParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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bool | isDirectParentOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isExactlyA (const Identifier *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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template<class B > |
bool | isExactlyA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isExactlyA (const Identifiable *object) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isParentOf (const Identifier *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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template<class B > |
bool | isParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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bool | isParentOf (const Identifiable *object) |
| Returns true if the object's class is a parent of the given type. More...
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|
| Destroyable () |
| Constructor: Sets the default values. More...
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virtual | ~Destroyable () |
| Destructor: Notifies all DestructionListener (for example weak pointers) that this object is being deleted. More...
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void | destroy () |
| Deletes the object if no strong pointers point to this object. More...
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void | destroyLater () |
| Works like destroy() but doesn't destroy the object until the current tick has ended. More...
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unsigned int | getReferenceCount () const |
| Returns the number of strong pointers that point to this object. More...
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virtual | ~Synchronisable () |
| Destructor: Delete all callback objects and remove objectID_ from the objectMap_. More...
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uint32_t | getClassID () const |
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unsigned int | getContextID () const |
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uint32_t | getNrOfVariables () |
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uint32_t | getObjectID () const |
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unsigned int | getPriority () const |
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uint8_t | getSyncMode () const |
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uint32_t | getVarSize (VariableID ID) |
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template<> |
_NetworkExport void | registerVariable (std::string &variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional) |
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template<> |
void | registerVariable (std::string &variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional) |
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void | setSyncMode (uint8_t mode) |
| This function sets the synchronisation mode of the object If set to 0x0 variables will not be synchronised at all If set to 0x1 variables will only be synchronised to the client If set to 0x2 variables will only be synchronised to the server If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar) More...
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template<> |
_NetworkExport void | unregisterVariable (std::string &variable) |
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template<> |
void | unregisterVariable (std::string &variable) |
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| OrxonoxInterface () |
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| BasicProjectile () |
| Constructor. More...
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virtual | ~BasicProjectile () |
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virtual void | destroyObject (void) |
| Destroys the object. More...
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float | getDamage () const |
| Get the normal damage done by this projectile. More...
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float | getHealthDamage () const |
| Get the health-damage done by this projectile. More...
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float | getShieldDamage () const |
| Get the shield-damage done by this projectile. More...
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Pawn * | getShooter (void) |
| Get the entity that fired the projectile. More...
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void | setDamage (float damage) |
| Set the normal damage done by this projectile. More...
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void | setHealthDamage (float healthdamage) |
| Set the health-damage done by this projectile. More...
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void | setShieldDamage (float shielddamage) |
| Set the shield-damage done by this projectile. More...
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| RadarViewable (BaseObject *creator, const WorldEntity *wePtr) |
| Constructor. More...
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virtual | ~RadarViewable () |
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const std::string & | getRadarName () const |
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float | getRadarObjectCamouflage () const |
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const ColourValue & | getRadarObjectColour () const |
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float | getRadarObjectScale () const |
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Shape | getRadarObjectShape () const |
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bool | getRadarVisibility () const |
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Vector3 | getRVOrientedVelocity () const |
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Vector3 | getRVVelocity () const |
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const Vector3 & | getRVWorldPosition () const |
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const std::string & | getUniqueId () |
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virtual const WorldEntity * | getWorldEntity () const |
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virtual void | setRadarName (const std::string &name) |
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void | setRadarObjectCamouflage (float camouflage) |
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void | setRadarObjectColour (const ColourValue &colour) |
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void | setRadarObjectScale (float scale) |
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void | setRadarObjectShape (Shape shape) |
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void | setRadarVisibility (bool b) |
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void | settingsChanged () |
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