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| MultiStateEngine (Context *context) |
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virtual | ~MultiStateEngine () |
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void | addEffectContainer (EffectContainer *effect) |
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virtual void | addToSpaceShip (SpaceShip *ship) override |
| Adds the Engine to the input SpaceShip. More...
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const std::string & | getDefEngSndBoost () |
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const std::string & | getDefEngSndNormal () |
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EffectContainer * | getEffectContainer (unsigned int index) const |
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virtual void | run (float dt) override |
| Run the engine for a given time interval. More...
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void | setDefEngSndBoost (const std::string &engineSound) |
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void | setDefEngSndNormal (const std::string &engineSound) |
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virtual void | XMLPort (Element &xmlelement, XMLPort::Mode mode) override |
| XML loading and saving. More...
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| Engine (Context *context) |
| Constructor. More...
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virtual | ~Engine () |
| Destructor. More...
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void | addSpeedAdd (float speed) |
| Add to the additional forward speed factor. More...
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void | addSpeedMultiply (float factor) |
| Add to the forward speed multiplication factor. More...
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float | getAccelerationBack () const |
| Get the backward acceleration produced by the Engine. More...
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float | getAccelerationBrake () const |
| Get the breaking acceleration produced by the Engine. More...
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float | getAccelerationFront () const |
| Get the forward acceleration produced by the Engine. More...
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float | getAccelerationLeftRight () const |
| Get the left-right acceleration produced by the Engine. More...
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float | getAccelerationUpDown () const |
| Get the up-down acceleration produced by the Engine. More...
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float | getBoostFactor () const |
| Get the boost factor of the Engine. More...
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const std::string & | getEngineTemplate () const |
| Get the engine template, that specifies the parameters for the Engine. More...
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float | getMaxSpeedBack () const |
| Get the maximal backward speed of the Engine. More...
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float | getMaxSpeedFront () const |
| Get the maximal forward speed of the Engine. More...
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float | getMaxSpeedLeftRight () const |
| Get the maximal left-right speed of the Engine. More...
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float | getMaxSpeedUpDown () const |
| Get the maximal up-down speed of the Engine. More...
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const Vector3 & | getRelativePosition () const |
| Get the relative position of the Engine. More...
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SpaceShip * | getShip () const |
| Get the SpaceShip this Engine is mounted on. More...
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float | getSpeedAdd (void) |
| Get the additional forward speed. More...
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float | getSpeedMultiply (void) |
| Get the forward speed multiplication factor. More...
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void | setAccelerationBack (float acceleration) |
| Set the backward acceleration produced by the Engine. More...
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void | setAccelerationBrake (float acceleration) |
| Set the breaking acceleration produced by the Engine. More...
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void | setAccelerationFront (float acceleration) |
| Set the forward acceleration produced by the Engine. More...
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void | setAccelerationLeftRight (float acceleration) |
| Set the left-right acceleration produced by the Engine. More...
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void | setAccelerationUpDown (float acceleration) |
| Set the up-down acceleration produced by the Engine. More...
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void | setBoostFactor (float factor) |
| Set the factor by which boosting increases the forward acceleration of the Engine. More...
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void | setConfigValues () |
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void | setEngineTemplate (const std::string &temp) |
| Set the engine template, that specifies the parameters for the Engine. More...
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void | setMaxSpeedBack (float speed) |
| Set the maximal backward speed of the Engine. More...
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void | setMaxSpeedFront (float speed) |
| Set the maximal forward speed of the Engine. More...
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void | setMaxSpeedLeftRight (float speed) |
| Set the maximal left-right speed of the Engine. More...
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void | setMaxSpeedUpDown (float speed) |
| Set the maximal up-down speed of the Engine. More...
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void | setRelativePosition (const Vector3 &position) |
| Set the relative position of the Engine. More...
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| Item (Context *context) |
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virtual | ~Item () |
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| BaseObject (Context *context) |
| Constructor: Registers the object in the BaseObject-list. More...
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virtual | ~BaseObject () |
| Destructor. More...
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void | addEventListener (BaseObject *listener) |
| Adds an object which listens to the events of this object. More...
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void | addEventSource (BaseObject *source, const std::string &state) |
| Adds a new event source for a specific state. More...
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void | addTemplate (const std::string &name) |
| Adds a Template to the object. More...
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void | addTemplate (Template *temp) |
| Adds a Template to the object. More...
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virtual void | changedActivity () |
| This function gets called if the activity of the object changes. More...
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virtual void | changedMainStateName () |
| This function gets called if the main state name of the object changes. More...
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virtual void | changedName () |
| This function gets called if the name of the object changes. More...
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virtual void | changedVisibility () |
| This function gets called if the visibility of the object changes. More...
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void | fireEvent (const std::string &name="") |
| Fires an event (without a state). More...
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void | fireEvent (bool activate, const std::string &name="") |
| Fires an event which activates or deactivates a state. More...
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void | fireEvent (bool activate, BaseObject *originator, const std::string &name="") |
| Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). More...
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void | fireEvent (Event &event) |
| Fires an event, using the Event struct. More...
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BaseObject * | getCreator () const |
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BaseObject * | getEventListener (unsigned int index) const |
| Returns an event listener with a given index. More...
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BaseObject * | getEventSource (unsigned int index, const std::string &state) const |
| Returns an eventsource with a given index. More...
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const XMLFile * | getFile () const |
| Returns a pointer to the XMLFile that loaded this object. More...
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const std::string & | getFilename () const |
| Returns the levelfile that loaded this object. More...
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Gametype * | getGametype () const |
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Level * | getLevel () const |
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const std::string & | getLoaderIndentation () const |
| Returns the indentation of the debug output in the Loader. More...
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const std::string & | getMainStateName () const |
| Returns the name of the main state. More...
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const std::string & | getName () const |
| Returns the name of the object. More...
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Namespace * | getNamespace () const |
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const std::string & | getOldName () const |
| Returns the old name of the object. More...
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Scene * | getScene () const |
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virtual uint32_t | getSceneID () const |
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const std::set< Template * > & | getTemplates () const |
| Returns the set of all aplied templates. More...
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const mbool & | isActive () const |
| Returns the state of the objects activity. More...
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bool | isInitialized () const |
| Returns if the object was initialized (passed the object registration). More...
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const mbool & | isVisible () const |
| Returns the state of the objects visibility. More...
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virtual void | processEvent (Event &event) |
| Processing an event by calling the right main state. More...
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void | removeEventSource (BaseObject *source) |
| Removes an eventsource (but doesn't unregister itself at the source). More...
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void | setActive (bool bActive) |
| Sets the state of the objects activity. More...
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void | setCreator (BaseObject *creator) |
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void | setFile (const XMLFile *file) |
| Sets a pointer to the xml file that loaded this object. More...
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void | setGametype (const StrongOrWeakPtr< Gametype > &gametype) |
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void | setLevel (const StrongOrWeakPtr< Level > &level) |
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void | setLoaderIndentation (const std::string &indentation) |
| Sets the indentation of the debug output in the Loader. More...
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void | setMainState (bool state) |
| Sets the main state of the object to a given boolean value. More...
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void | setMainStateName (const std::string &name) |
| Sets the name of the main state (used for event reactions). More...
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void | setName (const std::string &name) |
| Sets the name of the object. More...
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void | setNamespace (const StrongOrWeakPtr< Namespace > &ns) |
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void | setScene (const StrongOrWeakPtr< Scene > &scene, uint32_t sceneID) |
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void | setVisible (bool bVisible) |
| Sets the state of the objects visibility. More...
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virtual void | XMLEventPort (Element &xmlelement, XMLPort::Mode mode) |
| Defines the possible event states of this object and parses eventsources from an XML file. More...
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| OrxonoxClass () |
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OrxonoxClass & | operator= (const OrxonoxClass &)=default |
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| Configurable () |
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void | setConfigValues () |
| Function to collect the SetConfigValue-macro calls. More...
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| Listable () |
| Constructor: Allocates space in the element list. More...
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| Listable (Context *context) |
| Constructor: Allocates space in the element list and assigns the context. More...
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virtual | ~Listable () |
| Destructor: Removes the object from the object-lists. More...
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Context * | getContext () const |
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void | setContext (Context *context) |
| Changes the context. More...
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void | unregisterObject () |
| Removes this object from the object-lists. More...
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| Identifiable () |
| Constructor: Sets the default values. More...
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virtual | ~Identifiable () |
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ORX_FORCEINLINE void * | getDerivedPointer (unsigned int classID) |
| Returns a valid pointer of any derived type that is registered in the class hierarchy. More...
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template<class T > |
ORX_FORCEINLINE T * | getDerivedPointer (unsigned int classID) |
| Version of getDerivedPointer with template. More...
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template<class T > |
ORX_FORCEINLINE const T * | getDerivedPointer (unsigned int classID) const |
| Const version of getDerivedPointer with template. More...
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Identifier * | getIdentifier () const |
| Returns the Identifier of the object. More...
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bool | isA (const Identifier *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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template<class B > |
bool | isA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isA (const Identifiable *object) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isChildOf (const Identifier *identifier) |
| Returns true if the object's class is a child of the given type. More...
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template<class B > |
bool | isChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a child of the given type. More...
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bool | isChildOf (const Identifiable *object) |
| Returns true if the object's class is a child of the given type. More...
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bool | isDirectChildOf (const Identifier *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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template<class B > |
bool | isDirectChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectChildOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectParentOf (const Identifier *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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template<class B > |
bool | isDirectParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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bool | isDirectParentOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isExactlyA (const Identifier *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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template<class B > |
bool | isExactlyA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isExactlyA (const Identifiable *object) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isParentOf (const Identifier *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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template<class B > |
bool | isParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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bool | isParentOf (const Identifiable *object) |
| Returns true if the object's class is a parent of the given type. More...
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| Destroyable () |
| Constructor: Sets the default values. More...
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virtual | ~Destroyable () |
| Destructor: Notifies all DestructionListener (for example weak pointers) that this object is being deleted. More...
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void | destroy () |
| Deletes the object if no strong pointers point to this object. More...
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void | destroyLater () |
| Works like destroy() but doesn't destroy the object until the current tick has ended. More...
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unsigned int | getReferenceCount () const |
| Returns the number of strong pointers that point to this object. More...
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virtual | ~Synchronisable () |
| Destructor: Delete all callback objects and remove objectID_ from the objectMap_. More...
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uint32_t | getClassID () const |
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unsigned int | getContextID () const |
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uint32_t | getNrOfVariables () |
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uint32_t | getObjectID () const |
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unsigned int | getPriority () const |
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uint8_t | getSyncMode () const |
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uint32_t | getVarSize (VariableID ID) |
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template<> |
_NetworkExport void | registerVariable (std::string &variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional) |
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template<> |
void | registerVariable (std::string &variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional) |
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void | setSyncMode (uint8_t mode) |
| This function sets the synchronisation mode of the object If set to 0x0 variables will not be synchronised at all If set to 0x1 variables will only be synchronised to the client If set to 0x2 variables will only be synchronised to the server If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar) More...
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template<> |
_NetworkExport void | unregisterVariable (std::string &variable) |
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template<> |
void | unregisterVariable (std::string &variable) |
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| OrxonoxInterface () |
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