Orxonox  0.0.5 Codename: Arcturus
Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
orxonox::PongAI Class Reference

The PongAI is an artificial intelligence for the Pong gametype. More...

#include </home/jenkins/workspace/orxonox_doxygen_trunk/src/modules/pong/PongAI.h>

Inheritance diagram for orxonox::PongAI:
orxonox::Controller orxonox::Tickable orxonox::BaseObject orxonox::OrxonoxInterface orxonox::OrxonoxClass orxonox::Configurable orxonox::Destroyable orxonox::Configurable orxonox::Destroyable orxonox::Listable orxonox::Listable orxonox::Identifiable orxonox::Identifiable

Public Member Functions

 PongAI (Context *context)
 Constructor. Registers and initializes the object. More...
 
virtual ~PongAI ()
 Destructor. More...
 
void setConfigValues ()
 Sets config values. More...
 
void setPongBall (PongBall *ball)
 Set the ball for the AI. More...
 
virtual void tick (float dt) override
 Implements the behavior of the PongAI (i.e. its intelligence). More...
 
- Public Member Functions inherited from orxonox::Controller
 Controller (Context *context)
 
virtual ~Controller ()
 
virtual void changedControllableEntity ()
 
ControllableEntitygetControllableEntity () const
 
bool getGodMode ()
 
PlayerInfogetPlayer () const
 
int getTeam () const
 
virtual void hit (Pawn *originator, btManifoldPoint &contactpoint, float damage)
 
void setControllableEntity (ControllableEntity *entity)
 
void setGodMode (bool mode)
 
void setPlayer (PlayerInfo *player)
 
void setTeam (int team)
 
virtual void XMLPort (Element &xmlelement, XMLPort::Mode mode) override
 XML loading and saving. More...
 
- Public Member Functions inherited from orxonox::BaseObject
 BaseObject (Context *context)
 Constructor: Registers the object in the BaseObject-list. More...
 
virtual ~BaseObject ()
 Destructor. More...
 
void addEventListener (BaseObject *listener)
 Adds an object which listens to the events of this object. More...
 
void addEventSource (BaseObject *source, const std::string &state)
 Adds a new event source for a specific state. More...
 
void addTemplate (const std::string &name)
 Adds a Template to the object. More...
 
void addTemplate (Template *temp)
 Adds a Template to the object. More...
 
virtual void changedActivity ()
 This function gets called if the activity of the object changes. More...
 
virtual void changedMainStateName ()
 This function gets called if the main state name of the object changes. More...
 
virtual void changedName ()
 This function gets called if the name of the object changes. More...
 
virtual void changedVisibility ()
 This function gets called if the visibility of the object changes. More...
 
void fireEvent (const std::string &name="")
 Fires an event (without a state). More...
 
void fireEvent (bool activate, const std::string &name="")
 Fires an event which activates or deactivates a state. More...
 
void fireEvent (bool activate, BaseObject *originator, const std::string &name="")
 Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). More...
 
void fireEvent (Event &event)
 Fires an event, using the Event struct. More...
 
BaseObjectgetCreator () const
 
BaseObjectgetEventListener (unsigned int index) const
 Returns an event listener with a given index. More...
 
BaseObjectgetEventSource (unsigned int index, const std::string &state) const
 Returns an eventsource with a given index. More...
 
const XMLFilegetFile () const
 Returns a pointer to the XMLFile that loaded this object. More...
 
const std::string & getFilename () const
 Returns the levelfile that loaded this object. More...
 
GametypegetGametype () const
 
LevelgetLevel () const
 
const std::string & getLoaderIndentation () const
 Returns the indentation of the debug output in the Loader. More...
 
const std::string & getMainStateName () const
 Returns the name of the main state. More...
 
const std::string & getName () const
 Returns the name of the object. More...
 
NamespacegetNamespace () const
 
const std::string & getOldName () const
 Returns the old name of the object. More...
 
ScenegetScene () const
 
virtual uint32_t getSceneID () const
 
const std::set< Template * > & getTemplates () const
 Returns the set of all aplied templates. More...
 
const mboolisActive () const
 Returns the state of the objects activity. More...
 
bool isInitialized () const
 Returns if the object was initialized (passed the object registration). More...
 
const mboolisVisible () const
 Returns the state of the objects visibility. More...
 
virtual void processEvent (Event &event)
 Processing an event by calling the right main state. More...
 
void removeEventSource (BaseObject *source)
 Removes an eventsource (but doesn't unregister itself at the source). More...
 
void setActive (bool bActive)
 Sets the state of the objects activity. More...
 
void setCreator (BaseObject *creator)
 
void setFile (const XMLFile *file)
 Sets a pointer to the xml file that loaded this object. More...
 
void setGametype (const StrongOrWeakPtr< Gametype > &gametype)
 
void setLevel (const StrongOrWeakPtr< Level > &level)
 
void setLoaderIndentation (const std::string &indentation)
 Sets the indentation of the debug output in the Loader. More...
 
void setMainState (bool state)
 Sets the main state of the object to a given boolean value. More...
 
void setMainStateName (const std::string &name)
 Sets the name of the main state (used for event reactions). More...
 
void setName (const std::string &name)
 Sets the name of the object. More...
 
void setNamespace (const StrongOrWeakPtr< Namespace > &ns)
 
void setScene (const StrongOrWeakPtr< Scene > &scene, uint32_t sceneID)
 
void setVisible (bool bVisible)
 Sets the state of the objects visibility. More...
 
virtual void XMLEventPort (Element &xmlelement, XMLPort::Mode mode)
 Defines the possible event states of this object and parses eventsources from an XML file. More...
 
- Public Member Functions inherited from orxonox::OrxonoxClass
 OrxonoxClass ()
 
OrxonoxClassoperator= (const OrxonoxClass &)=default
 
- Public Member Functions inherited from orxonox::Configurable
 Configurable ()
 
void setConfigValues ()
 Function to collect the SetConfigValue-macro calls. More...
 
- Public Member Functions inherited from orxonox::Listable
 Listable ()
 Constructor: Allocates space in the element list. More...
 
 Listable (Context *context)
 Constructor: Allocates space in the element list and assigns the context. More...
 
virtual ~Listable ()
 Destructor: Removes the object from the object-lists. More...
 
ContextgetContext () const
 
void setContext (Context *context)
 Changes the context. More...
 
void unregisterObject ()
 Removes this object from the object-lists. More...
 
- Public Member Functions inherited from orxonox::Identifiable
 Identifiable ()
 Constructor: Sets the default values. More...
 
virtual ~Identifiable ()
 
ORX_FORCEINLINE voidgetDerivedPointer (unsigned int classID)
 Returns a valid pointer of any derived type that is registered in the class hierarchy. More...
 
template<class T >
ORX_FORCEINLINE T * getDerivedPointer (unsigned int classID)
 Version of getDerivedPointer with template. More...
 
template<class T >
ORX_FORCEINLINE const T * getDerivedPointer (unsigned int classID) const
 Const version of getDerivedPointer with template. More...
 
IdentifiergetIdentifier () const
 Returns the Identifier of the object. More...
 
bool isA (const Identifier *identifier)
 Returns true if the object's class is of the given type or a derivative. More...
 
template<class B >
bool isA (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is of the given type or a derivative. More...
 
bool isA (const Identifiable *object)
 Returns true if the object's class is of the given type or a derivative. More...
 
bool isChildOf (const Identifier *identifier)
 Returns true if the object's class is a child of the given type. More...
 
template<class B >
bool isChildOf (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is a child of the given type. More...
 
bool isChildOf (const Identifiable *object)
 Returns true if the object's class is a child of the given type. More...
 
bool isDirectChildOf (const Identifier *identifier)
 Returns true if the object's class is a direct child of the given type. More...
 
template<class B >
bool isDirectChildOf (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is a direct child of the given type. More...
 
bool isDirectChildOf (const Identifiable *object)
 Returns true if the object's class is a direct child of the given type. More...
 
bool isDirectParentOf (const Identifier *identifier)
 Returns true if the object's class is a direct parent of the given type. More...
 
template<class B >
bool isDirectParentOf (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is a direct parent of the given type. More...
 
bool isDirectParentOf (const Identifiable *object)
 Returns true if the object's class is a direct child of the given type. More...
 
bool isExactlyA (const Identifier *identifier)
 Returns true if the object's class is exactly of the given type. More...
 
template<class B >
bool isExactlyA (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is exactly of the given type. More...
 
bool isExactlyA (const Identifiable *object)
 Returns true if the object's class is exactly of the given type. More...
 
bool isParentOf (const Identifier *identifier)
 Returns true if the object's class is a parent of the given type. More...
 
template<class B >
bool isParentOf (const SubclassIdentifier< B > *identifier)
 Returns true if the object's class is a parent of the given type. More...
 
bool isParentOf (const Identifiable *object)
 Returns true if the object's class is a parent of the given type. More...
 
- Public Member Functions inherited from orxonox::Destroyable
 Destroyable ()
 Constructor: Sets the default values. More...
 
virtual ~Destroyable ()
 Destructor: Notifies all DestructionListener (for example weak pointers) that this object is being deleted. More...
 
void destroy ()
 Deletes the object if no strong pointers point to this object. More...
 
void destroyLater ()
 Works like destroy() but doesn't destroy the object until the current tick has ended. More...
 
unsigned int getReferenceCount () const
 Returns the number of strong pointers that point to this object. More...
 
- Public Member Functions inherited from orxonox::OrxonoxInterface
 OrxonoxInterface ()
 

Protected Member Functions

void calculateBallEndPosition ()
 Calculate the end position the ball will be in. More...
 
void calculateRandomOffset ()
 Calculates the random offset, that accounts for random errors the AI makes in order to be beatable. More...
 
void delayedMove ()
 Is called, when a delayed move takes effect. More...
 
void move (char direction, bool bUseDelay)
 Determine the movement the AI will undertake. More...
 
- Protected Member Functions inherited from orxonox::BaseObject
void addEventState (const std::string &name, EventState *container)
 Adds a new event-state to the object. More...
 
EventStategetEventState (const std::string &name) const
 Returns the event-state with the given name. More...
 
- Protected Member Functions inherited from orxonox::Destroyable
virtual void preDestroy ()
 This virtual function is called if destroy() is called and no StrongPtr points to this object. More...
 
- Protected Member Functions inherited from orxonox::Tickable
 Tickable ()
 Constructor: Registers the object in the Tickable-list. More...
 

Protected Attributes

WeakPtr< PongBallball_
 A weak pointer to the ball. More...
 
Vector2 ballDirection_
 Vector to store the (x,z) direction in which the ball is flying. More...
 
float ballEndPosition_
 The calculated end position of the ball. More...
 
bool bChangedRandomOffset_
 Helper boolean, to change the random offset more often. More...
 
bool bOscillationAvoidanceActive_
 Boolean, to avoid oscillations. More...
 
char movement_
 The planned movement. More...
 
char oldMove_
 The previous movement. More...
 
float randomOffset_
 A random offset to introduce random errors (weighted by the strength of the AI) into the AI's behavior. More...
 
std::list< std::pair< Timer *, char > > reactionTimers_
 A list of reaction timers and the directions that take effect when their timer expires. More...
 
float relHysteresisOffset_
 A hysteresis offset. More...
 
float strength_
 The strength of the AI. Ranging from 0 to 1. More...
 
- Protected Attributes inherited from orxonox::Controller
ControllableEntitycontrollableEntity_
 
PlayerInfoplayer_
 
int team_
 
- Protected Attributes inherited from orxonox::BaseObject
mbool bActive_
 True = the object is active. More...
 
mbool bVisible_
 True = the object is visible. More...
 
FunctorPtr mainStateFunctor_
 
std::string mainStateName_
 
std::string name_
 The name of the object. More...
 
std::set< std::string > networkTemplateNames_
 
std::string oldName_
 The old name of the object. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from orxonox::BaseObject
static void loadAllEventStates (Element &xmlelement, XMLPort::Mode mode, BaseObject *object, Identifier *identifier)
 Manually loads all event states, even if the class doesn't officially support them. More...
 

Detailed Description

The PongAI is an artificial intelligence for the Pong gametype.

Author
Fabian 'x3n' Landau

Constructor & Destructor Documentation

orxonox::PongAI::PongAI ( Context context)

Constructor. Registers and initializes the object.

Constructor.

Registers and initializes the object.

orxonox::PongAI::~PongAI ( )
virtual

Destructor.

Cleans up the list fo reaction timers.

Member Function Documentation

void orxonox::PongAI::calculateBallEndPosition ( )
protected

Calculate the end position the ball will be in.

The result of this calculation is stored in this->ballEndPosition_.

void orxonox::PongAI::calculateRandomOffset ( )
protected

Calculates the random offset, that accounts for random errors the AI makes in order to be beatable.

The higher the strength of the AI, the smaller the (expected value of the) error. The result of this method is stored in this->randomOffset_.

void orxonox::PongAI::delayedMove ( )
protected

Is called, when a delayed move takes effect.

void orxonox::PongAI::move ( char  direction,
bool  bUseDelay 
)
protected

Determine the movement the AI will undertake.

(Either -1, 0 or 1) The result of this calculation is stored in this->movement_;

Parameters
directionThe current direction of movement.
bUseDelayThe time by which this move is delayed. (Again, to make the AI less efficient)
void orxonox::PongAI::setConfigValues ( void  )

Sets config values.

void orxonox::PongAI::setPongBall ( PongBall ball)
inline

Set the ball for the AI.

Parameters
ballA pointer to the ball.
void orxonox::PongAI::tick ( float  dt)
overridevirtual

Implements the behavior of the PongAI (i.e. its intelligence).

Is called each tick.

Implements the behavior of the PongAI (i.e. its intelligence).

Parameters
dtThe time that has elapsed since the last tick.

Reimplemented from orxonox::Tickable.

Member Data Documentation

WeakPtr<PongBall> orxonox::PongAI::ball_
protected

A weak pointer to the ball.

Vector2 orxonox::PongAI::ballDirection_
protected

Vector to store the (x,z) direction in which the ball is flying.

float orxonox::PongAI::ballEndPosition_
protected

The calculated end position of the ball.

bool orxonox::PongAI::bChangedRandomOffset_
protected

Helper boolean, to change the random offset more often.

bool orxonox::PongAI::bOscillationAvoidanceActive_
protected

Boolean, to avoid oscillations.

char orxonox::PongAI::movement_
protected

The planned movement.

char orxonox::PongAI::oldMove_
protected

The previous movement.

float orxonox::PongAI::randomOffset_
protected

A random offset to introduce random errors (weighted by the strength of the AI) into the AI's behavior.

std::list<std::pair<Timer*, char> > orxonox::PongAI::reactionTimers_
protected

A list of reaction timers and the directions that take effect when their timer expires.

float orxonox::PongAI::relHysteresisOffset_
protected

A hysteresis offset.

float orxonox::PongAI::strength_
protected

The strength of the AI. Ranging from 0 to 1.


The documentation for this class was generated from the following files: