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| ScriptController (Context *context) |
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virtual | ~ScriptController () |
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void | eventScheduler (std::string instruction="", float x1=0, float y1=0, float z1=0, float x2=0, float y2=0, float z2=0, float duration=0, float executionTime=0) |
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void | execute (event ev) |
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int | getID () |
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const Vector3 & | getPosition () |
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void | setPlayer (PlayerInfo *player) |
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void | takeControl (int ctrlid) |
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virtual void | tick (float dt) override |
| Gets called every frame. More...
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| ArtificialController (Context *context) |
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virtual | ~ArtificialController () |
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void | abandonTarget (Pawn *target) |
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void | addWaypoint (WorldEntity *waypoint) |
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virtual void | changedControllableEntity () override |
| Gets called when ControllableEntity is being changed. More...
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virtual void | doFire () |
| DoFire is called when a bot should shoot and decides which weapon is used and whether the bot shoots at all. More...
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float | getAccuracy () const |
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float | getBotLevel () const |
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WorldEntity * | getWaypoint (unsigned int index) const |
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void | manageWaypoints () |
| Adds point of interest depending on context. More...
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void | setAccuracy (float accuracy) |
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void | setBotLevel (float level=1.0f) |
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void | updatePointsOfInterest (std::string name, float distance) |
| Adds first waypoint of type name to the waypoint stack, which is within the searchDistance. More...
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virtual void | XMLPort (Element &xmlelement, XMLPort::Mode mode) override |
| XML loading and saving. More...
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| FormationController (Context *context) |
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virtual | ~FormationController () |
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FormationController * | getController (void) |
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bool | getFormationFlight () const |
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FormationMode | getFormationMode () const |
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int | getFormationSize () const |
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FormationController * | getMaster (void) |
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bool | getPassive () const |
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FormationController * | getSlave (void) |
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virtual void | hit (Pawn *originator, btManifoldPoint &contactpoint, float damage) override |
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void | setFormationFlight (bool formation) |
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void | setFormationMode (FormationMode val) |
| Sets the new mode. More...
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void | setFormationSize (int size) |
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void | setNewMasterWithinFormation (FormationController *newMaster) |
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void | setPassive (bool passive) |
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| Controller (Context *context) |
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virtual | ~Controller () |
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ControllableEntity * | getControllableEntity () const |
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bool | getGodMode () |
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PlayerInfo * | getPlayer () const |
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int | getTeam () const |
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void | setControllableEntity (ControllableEntity *entity) |
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void | setGodMode (bool mode) |
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void | setPlayer (PlayerInfo *player) |
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void | setTeam (int team) |
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| BaseObject (Context *context) |
| Constructor: Registers the object in the BaseObject-list. More...
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virtual | ~BaseObject () |
| Destructor. More...
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void | addEventListener (BaseObject *listener) |
| Adds an object which listens to the events of this object. More...
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void | addEventSource (BaseObject *source, const std::string &state) |
| Adds a new event source for a specific state. More...
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void | addTemplate (const std::string &name) |
| Adds a Template to the object. More...
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void | addTemplate (Template *temp) |
| Adds a Template to the object. More...
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virtual void | changedActivity () |
| This function gets called if the activity of the object changes. More...
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virtual void | changedMainStateName () |
| This function gets called if the main state name of the object changes. More...
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virtual void | changedName () |
| This function gets called if the name of the object changes. More...
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virtual void | changedVisibility () |
| This function gets called if the visibility of the object changes. More...
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void | fireEvent (const std::string &name="") |
| Fires an event (without a state). More...
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void | fireEvent (bool activate, const std::string &name="") |
| Fires an event which activates or deactivates a state. More...
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void | fireEvent (bool activate, BaseObject *originator, const std::string &name="") |
| Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). More...
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void | fireEvent (Event &event) |
| Fires an event, using the Event struct. More...
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BaseObject * | getCreator () const |
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BaseObject * | getEventListener (unsigned int index) const |
| Returns an event listener with a given index. More...
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BaseObject * | getEventSource (unsigned int index, const std::string &state) const |
| Returns an eventsource with a given index. More...
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const XMLFile * | getFile () const |
| Returns a pointer to the XMLFile that loaded this object. More...
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const std::string & | getFilename () const |
| Returns the levelfile that loaded this object. More...
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Gametype * | getGametype () const |
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Level * | getLevel () const |
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const std::string & | getLoaderIndentation () const |
| Returns the indentation of the debug output in the Loader. More...
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const std::string & | getMainStateName () const |
| Returns the name of the main state. More...
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const std::string & | getName () const |
| Returns the name of the object. More...
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Namespace * | getNamespace () const |
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const std::string & | getOldName () const |
| Returns the old name of the object. More...
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Scene * | getScene () const |
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virtual uint32_t | getSceneID () const |
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const std::set< Template * > & | getTemplates () const |
| Returns the set of all aplied templates. More...
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const mbool & | isActive () const |
| Returns the state of the objects activity. More...
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bool | isInitialized () const |
| Returns if the object was initialized (passed the object registration). More...
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const mbool & | isVisible () const |
| Returns the state of the objects visibility. More...
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virtual void | processEvent (Event &event) |
| Processing an event by calling the right main state. More...
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void | removeEventSource (BaseObject *source) |
| Removes an eventsource (but doesn't unregister itself at the source). More...
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void | setActive (bool bActive) |
| Sets the state of the objects activity. More...
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void | setCreator (BaseObject *creator) |
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void | setFile (const XMLFile *file) |
| Sets a pointer to the xml file that loaded this object. More...
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void | setGametype (const StrongOrWeakPtr< Gametype > &gametype) |
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void | setLevel (const StrongOrWeakPtr< Level > &level) |
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void | setLoaderIndentation (const std::string &indentation) |
| Sets the indentation of the debug output in the Loader. More...
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void | setMainState (bool state) |
| Sets the main state of the object to a given boolean value. More...
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void | setMainStateName (const std::string &name) |
| Sets the name of the main state (used for event reactions). More...
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void | setName (const std::string &name) |
| Sets the name of the object. More...
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void | setNamespace (const StrongOrWeakPtr< Namespace > &ns) |
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void | setScene (const StrongOrWeakPtr< Scene > &scene, uint32_t sceneID) |
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void | setVisible (bool bVisible) |
| Sets the state of the objects visibility. More...
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virtual void | XMLEventPort (Element &xmlelement, XMLPort::Mode mode) |
| Defines the possible event states of this object and parses eventsources from an XML file. More...
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| OrxonoxClass () |
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OrxonoxClass & | operator= (const OrxonoxClass &)=default |
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| Configurable () |
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void | setConfigValues () |
| Function to collect the SetConfigValue-macro calls. More...
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| Listable () |
| Constructor: Allocates space in the element list. More...
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| Listable (Context *context) |
| Constructor: Allocates space in the element list and assigns the context. More...
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virtual | ~Listable () |
| Destructor: Removes the object from the object-lists. More...
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Context * | getContext () const |
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void | setContext (Context *context) |
| Changes the context. More...
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void | unregisterObject () |
| Removes this object from the object-lists. More...
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| Identifiable () |
| Constructor: Sets the default values. More...
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virtual | ~Identifiable () |
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ORX_FORCEINLINE void * | getDerivedPointer (unsigned int classID) |
| Returns a valid pointer of any derived type that is registered in the class hierarchy. More...
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template<class T > |
ORX_FORCEINLINE T * | getDerivedPointer (unsigned int classID) |
| Version of getDerivedPointer with template. More...
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template<class T > |
ORX_FORCEINLINE const T * | getDerivedPointer (unsigned int classID) const |
| Const version of getDerivedPointer with template. More...
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Identifier * | getIdentifier () const |
| Returns the Identifier of the object. More...
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bool | isA (const Identifier *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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template<class B > |
bool | isA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isA (const Identifiable *object) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isChildOf (const Identifier *identifier) |
| Returns true if the object's class is a child of the given type. More...
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template<class B > |
bool | isChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a child of the given type. More...
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bool | isChildOf (const Identifiable *object) |
| Returns true if the object's class is a child of the given type. More...
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bool | isDirectChildOf (const Identifier *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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template<class B > |
bool | isDirectChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectChildOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectParentOf (const Identifier *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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template<class B > |
bool | isDirectParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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bool | isDirectParentOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isExactlyA (const Identifier *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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template<class B > |
bool | isExactlyA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isExactlyA (const Identifiable *object) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isParentOf (const Identifier *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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template<class B > |
bool | isParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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bool | isParentOf (const Identifiable *object) |
| Returns true if the object's class is a parent of the given type. More...
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| Destroyable () |
| Constructor: Sets the default values. More...
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virtual | ~Destroyable () |
| Destructor: Notifies all DestructionListener (for example weak pointers) that this object is being deleted. More...
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void | destroy () |
| Deletes the object if no strong pointers point to this object. More...
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void | destroyLater () |
| Works like destroy() but doesn't destroy the object until the current tick has ended. More...
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unsigned int | getReferenceCount () const |
| Returns the number of strong pointers that point to this object. More...
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| OrxonoxInterface () |
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enum | FormationMode { NORMAL,
DEFEND,
ATTACK
} |
| Mode of the formation, behaviour of slaves Normal-normal behaviour Defend-just defend the master Attack-leave formation, attack every target. More...
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enum | Mode { DEFAULT,
ROCKET,
DEFENCE,
MOVING
} |
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enum | SpecificMasterAction {
NONE,
HOLD,
SPIN,
TURN180,
FOLLOW
} |
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enum | State { SLAVE,
MASTER,
FREE
} |
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void | aimAtTarget () |
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void | boostControl () |
| Manages boost. More...
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int | getFiremode (std::string name) |
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bool | isCloseAtTarget (float distance) const |
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bool | isLookingAtTarget (float angle) const |
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void | setPreviousMode () |
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void | setupWeapons () |
| Information gathering: Which weapons are ready to use? More...
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void | absoluteMoveToPosition (const Vector3 &target) |
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void | commandSlaves () |
| Commands the slaves of a master into a formation. More...
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void | copyOrientation (const Quaternion &orient) |
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void | copyTargetOrientation () |
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void | follow () |
| Master follows target with adjusted speed. More...
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void | followInit (Pawn *pawn, const bool always=false, const int secondsToFollow=100) |
| Master begins to follow a pawn. More...
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void | followRandomHumanInit () |
| Master begins to follow a randomly chosen human player of the same team. More...
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bool | forcedFree () |
| Checks wether caller has been forced free, decrements time to stay forced free. More...
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void | forceFreedom () |
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void | forceFreeSlaves () |
| Master sets its slaves free for FREEDOM_COUNT seconds. More...
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void | forgetTarget () |
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void | freeSlaves () |
| Frees all slaves from a master. More...
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void | loseMasterState () |
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void | masterAttacked (Pawn *originator) |
| if called, half of the formation will attack the originator More...
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void | moveToPosition (const Vector3 &target) |
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void | moveToTargetPosition () |
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virtual void | positionReached () |
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void | removeFromFormation () |
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void | searchNewMaster () |
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void | searchNewTarget () |
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void | searchRandomTargetPosition () |
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void | setNewMasterWithinFormation () |
| Sets a new master within the formation. More...
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void | setTarget (Pawn *target) |
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void | setTargetOrientation (const Quaternion &orient) |
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void | setTargetOrientation (Pawn *target) |
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void | setTargetPosition (const Vector3 &target) |
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void | specificMasterActionHold () |
| Used to continue a "specific master action" for a certain time and resuming normal behaviour after. More...
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void | spin () |
| Execute the spin. More...
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void | spinInit () |
| Master initializes a spin around its looking direction axis. More...
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void | takeLeadOfFormation () |
| Call to take the lead of formation (if free, become slave of nearest formation, then, if Slave, become Master) More...
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void | targetDied () |
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void | turn180 () |
| Execute the 180 degree turn. More...
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void | turn180Init () |
| Master initializes a 180 degree turn. More...
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void | unregisterSlave () |
| Unregisters a slave from its master. More...
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void | addEventState (const std::string &name, EventState *container) |
| Adds a new event-state to the object. More...
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EventState * | getEventState (const std::string &name) const |
| Returns the event-state with the given name. More...
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virtual void | preDestroy () |
| This virtual function is called if destroy() is called and no StrongPtr points to this object. More...
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| Tickable () |
| Constructor: Registers the object in the Tickable-list. More...
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static bool | sameTeam (ControllableEntity *entity1, ControllableEntity *entity2, Gametype *gametype) |
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float | botlevel_ |
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bool | bSetupWorked |
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size_t | currentWaypoint_ |
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WorldEntity * | defaultWaypoint_ |
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Mode | mode_ |
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float | squaredaccuracy_ |
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float | timeout_ |
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std::vector< WeakPtr< WorldEntity > > | waypoints_ |
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std::map< std::string, int > | weaponModes_ |
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bool | bHasTargetOrientation_ |
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bool | bHasTargetPosition_ |
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bool | bShooting_ |
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bool | formationFlight_ |
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FormationMode | formationMode_ |
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int | freedomCount_ |
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unsigned int | maxFormationSize_ |
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FormationController * | myMaster_ |
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bool | passive_ |
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std::vector< FormationController * > | slaves_ |
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SpecificMasterAction | specificMasterAction_ |
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int | specificMasterActionHoldCount_ |
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float | speedCounter_ |
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State | state_ |
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WeakPtr< Pawn > | target_ |
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Quaternion | targetOrientation_ |
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Vector3 | targetPosition_ |
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ControllableEntity * | controllableEntity_ |
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PlayerInfo * | player_ |
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int | team_ |
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mbool | bActive_ |
| True = the object is active. More...
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mbool | bVisible_ |
| True = the object is visible. More...
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FunctorPtr | mainStateFunctor_ |
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std::string | mainStateName_ |
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std::string | name_ |
| The name of the object. More...
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std::set< std::string > | networkTemplateNames_ |
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std::string | oldName_ |
| The old name of the object. More...
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