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| TowerDefense (Context *context) |
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virtual | ~TowerDefense () |
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void | addCredit (int credit) |
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void | addTower (int x, int y) |
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void | addTowerDefenseEnemy (int templatenr) |
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void | buyTower (int cost) |
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virtual void | end () override |
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int | getCredit () |
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TowerDefenseField * | getField (TDCoordinate *coord) |
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int | getLifes () |
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virtual TDCoordinate * | getNextStreetCoord (TDCoordinate *) |
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PlayerInfo * | getPlayer (void) const |
| Get the player. More...
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int | getWaveNumber () |
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void | payCredit (int pay) |
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int | reduceLifes (int NumberofLifes) |
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void | setCenterpoint (TowerDefenseCenterpoint *centerpoint) |
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void | setCredit (int credit) |
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void | setLifes (int lifes) |
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void | setWaveNumber (int wavenumber) |
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virtual void | spawnPlayer (PlayerInfo *player) override |
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virtual void | start () override |
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virtual void | tick (float dt) override |
| Gets called every frame. More...
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void | upgradeTower (int x, int y) |
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| TeamDeathmatch (Context *context) |
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virtual | ~TeamDeathmatch () |
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virtual void | pawnKilled (Pawn *victim, Pawn *killer=nullptr) override |
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virtual bool | playerChangedName (PlayerInfo *player) override |
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virtual void | playerEntered (PlayerInfo *player) override |
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virtual bool | playerLeft (PlayerInfo *player) override |
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virtual void | playerScored (PlayerInfo *player, int score=1) override |
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void | setConfigValues () |
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| TeamGametype (Context *context) |
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virtual | ~TeamGametype () |
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virtual bool | allowPawnDamage (Pawn *victim, Pawn *originator=nullptr) override |
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virtual bool | allowPawnDeath (Pawn *victim, Pawn *originator=nullptr) override |
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virtual bool | allowPawnHit (Pawn *victim, Pawn *originator=nullptr) override |
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virtual void | findAndSetTeam (PlayerInfo *player) |
| Function that determines the player's team number when entering the game for the first time. More...
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int | getHumansInTeam (int team) |
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int | getTeam (PlayerInfo *player) |
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const ColourValue & | getTeamColour (int teamnr) const |
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int | getTeamScore (PlayerInfo *player) |
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int | getTeamSize (int team) |
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virtual void | playerStartsControllingPawn (PlayerInfo *player, Pawn *pawn) override |
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void | setConfigValues () |
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virtual void | spawnDeadPlayersIfRequested () override |
| Prevents players to respawn. More...
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| Gametype (Context *context) |
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virtual | ~Gametype () |
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virtual void | addBots (unsigned int amount) |
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virtual void | addTime (float t) |
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const GametypeInfo * | getGametypeInfo () const |
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const std::string & | getHUDTemplate () const |
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unsigned int | getNumberOfPlayers () const |
| Get number of Players in game. More...
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const std::map< PlayerInfo *, Player > & | getPlayers () const |
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int | getScore (PlayerInfo *player) const |
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float | getStartCountdown () const |
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float | getTime () |
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bool | getTimerIsActive () |
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bool | hasEnded () const |
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bool | hasStarted () const |
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virtual void | init () |
| Initializes sub-objects of the Gametype. More...
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bool | isStartCountdownRunning () const |
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void | killBots (unsigned int amount=0) |
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virtual void | pawnPostSpawn (Pawn *pawn) |
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virtual void | pawnPreSpawn (Pawn *pawn) |
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virtual void | playerPostSpawn (PlayerInfo *player) |
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virtual void | playerPreSpawn (PlayerInfo *player) |
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virtual void | playerStopsControllingPawn (PlayerInfo *player, Pawn *pawn) |
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virtual void | playerSwitched (PlayerInfo *player, Gametype *newgametype) |
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virtual void | playerSwitchedBack (PlayerInfo *player, Gametype *oldgametype) |
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void | registerSpawnPoint (SpawnPoint *spawnpoint) |
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virtual void | removeTime (float t) |
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virtual void | resetTimer () |
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virtual void | resetTimer (float t) |
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void | setConfigValues () |
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void | setHUDTemplate (const std::string &name) |
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void | setTimeLimit (float t) |
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void | showMenu () |
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void | startTimer () |
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void | stopTimer () |
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| BaseObject (Context *context) |
| Constructor: Registers the object in the BaseObject-list. More...
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virtual | ~BaseObject () |
| Destructor. More...
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void | addEventListener (BaseObject *listener) |
| Adds an object which listens to the events of this object. More...
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void | addEventSource (BaseObject *source, const std::string &state) |
| Adds a new event source for a specific state. More...
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void | addTemplate (const std::string &name) |
| Adds a Template to the object. More...
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void | addTemplate (Template *temp) |
| Adds a Template to the object. More...
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virtual void | changedActivity () |
| This function gets called if the activity of the object changes. More...
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virtual void | changedMainStateName () |
| This function gets called if the main state name of the object changes. More...
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virtual void | changedName () |
| This function gets called if the name of the object changes. More...
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virtual void | changedVisibility () |
| This function gets called if the visibility of the object changes. More...
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void | fireEvent (const std::string &name="") |
| Fires an event (without a state). More...
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void | fireEvent (bool activate, const std::string &name="") |
| Fires an event which activates or deactivates a state. More...
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void | fireEvent (bool activate, BaseObject *originator, const std::string &name="") |
| Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). More...
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void | fireEvent (Event &event) |
| Fires an event, using the Event struct. More...
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BaseObject * | getCreator () const |
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BaseObject * | getEventListener (unsigned int index) const |
| Returns an event listener with a given index. More...
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BaseObject * | getEventSource (unsigned int index, const std::string &state) const |
| Returns an eventsource with a given index. More...
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const XMLFile * | getFile () const |
| Returns a pointer to the XMLFile that loaded this object. More...
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const std::string & | getFilename () const |
| Returns the levelfile that loaded this object. More...
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Gametype * | getGametype () const |
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Level * | getLevel () const |
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const std::string & | getLoaderIndentation () const |
| Returns the indentation of the debug output in the Loader. More...
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const std::string & | getMainStateName () const |
| Returns the name of the main state. More...
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const std::string & | getName () const |
| Returns the name of the object. More...
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Namespace * | getNamespace () const |
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const std::string & | getOldName () const |
| Returns the old name of the object. More...
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Scene * | getScene () const |
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virtual uint32_t | getSceneID () const |
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const std::set< Template * > & | getTemplates () const |
| Returns the set of all aplied templates. More...
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const mbool & | isActive () const |
| Returns the state of the objects activity. More...
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bool | isInitialized () const |
| Returns if the object was initialized (passed the object registration). More...
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const mbool & | isVisible () const |
| Returns the state of the objects visibility. More...
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virtual void | processEvent (Event &event) |
| Processing an event by calling the right main state. More...
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void | removeEventSource (BaseObject *source) |
| Removes an eventsource (but doesn't unregister itself at the source). More...
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void | setActive (bool bActive) |
| Sets the state of the objects activity. More...
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void | setCreator (BaseObject *creator) |
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void | setFile (const XMLFile *file) |
| Sets a pointer to the xml file that loaded this object. More...
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void | setGametype (const StrongOrWeakPtr< Gametype > &gametype) |
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void | setLevel (const StrongOrWeakPtr< Level > &level) |
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void | setLoaderIndentation (const std::string &indentation) |
| Sets the indentation of the debug output in the Loader. More...
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void | setMainState (bool state) |
| Sets the main state of the object to a given boolean value. More...
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void | setMainStateName (const std::string &name) |
| Sets the name of the main state (used for event reactions). More...
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void | setName (const std::string &name) |
| Sets the name of the object. More...
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void | setNamespace (const StrongOrWeakPtr< Namespace > &ns) |
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void | setScene (const StrongOrWeakPtr< Scene > &scene, uint32_t sceneID) |
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void | setVisible (bool bVisible) |
| Sets the state of the objects visibility. More...
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virtual void | XMLEventPort (Element &xmlelement, XMLPort::Mode mode) |
| Defines the possible event states of this object and parses eventsources from an XML file. More...
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virtual void | XMLPort (Element &xmlelement, XMLPort::Mode mode) |
| XML loading and saving. More...
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| OrxonoxClass () |
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OrxonoxClass & | operator= (const OrxonoxClass &)=default |
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| Configurable () |
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void | setConfigValues () |
| Function to collect the SetConfigValue-macro calls. More...
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| Listable () |
| Constructor: Allocates space in the element list. More...
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| Listable (Context *context) |
| Constructor: Allocates space in the element list and assigns the context. More...
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virtual | ~Listable () |
| Destructor: Removes the object from the object-lists. More...
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Context * | getContext () const |
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void | setContext (Context *context) |
| Changes the context. More...
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void | unregisterObject () |
| Removes this object from the object-lists. More...
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| Identifiable () |
| Constructor: Sets the default values. More...
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virtual | ~Identifiable () |
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ORX_FORCEINLINE void * | getDerivedPointer (unsigned int classID) |
| Returns a valid pointer of any derived type that is registered in the class hierarchy. More...
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template<class T > |
ORX_FORCEINLINE T * | getDerivedPointer (unsigned int classID) |
| Version of getDerivedPointer with template. More...
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template<class T > |
ORX_FORCEINLINE const T * | getDerivedPointer (unsigned int classID) const |
| Const version of getDerivedPointer with template. More...
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Identifier * | getIdentifier () const |
| Returns the Identifier of the object. More...
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bool | isA (const Identifier *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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template<class B > |
bool | isA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isA (const Identifiable *object) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isChildOf (const Identifier *identifier) |
| Returns true if the object's class is a child of the given type. More...
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template<class B > |
bool | isChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a child of the given type. More...
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bool | isChildOf (const Identifiable *object) |
| Returns true if the object's class is a child of the given type. More...
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bool | isDirectChildOf (const Identifier *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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template<class B > |
bool | isDirectChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectChildOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectParentOf (const Identifier *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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template<class B > |
bool | isDirectParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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bool | isDirectParentOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isExactlyA (const Identifier *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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template<class B > |
bool | isExactlyA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isExactlyA (const Identifiable *object) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isParentOf (const Identifier *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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template<class B > |
bool | isParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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bool | isParentOf (const Identifiable *object) |
| Returns true if the object's class is a parent of the given type. More...
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| Destroyable () |
| Constructor: Sets the default values. More...
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virtual | ~Destroyable () |
| Destructor: Notifies all DestructionListener (for example weak pointers) that this object is being deleted. More...
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void | destroy () |
| Deletes the object if no strong pointers point to this object. More...
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void | destroyLater () |
| Works like destroy() but doesn't destroy the object until the current tick has ended. More...
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unsigned int | getReferenceCount () const |
| Returns the number of strong pointers that point to this object. More...
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| OrxonoxInterface () |
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| GSLevelMemento () |
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static void | loadAllEventStates (Element &xmlelement, XMLPort::Mode mode, BaseObject *object, Identifier *identifier) |
| Manually loads all event states, even if the class doesn't officially support them. More...
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void | announceTeamWin (int winnerTeam) |
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void | colourPawn (Pawn *pawn, int teamNr) |
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virtual SpawnPoint * | getBestSpawnPoint (PlayerInfo *player) const override |
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bool | pawnsAreInTheSameTeam (Pawn *pawn1, Pawn *pawn2) |
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void | setDefaultObjectColour (Pawn *pawn) |
| Colours a pawn depending on the team values set in XML. More...
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void | setTeamColour (PlayerInfo *player, Pawn *pawn) |
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virtual void | assignDefaultPawnsIfNeeded () |
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virtual void | checkStart () |
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virtual GSLevelMementoState * | exportMementoState () override |
| Returns the state of this memento. More...
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virtual void | importMementoState (const std::vector< GSLevelMementoState * > &states) override |
| A list of the states of all mementos. More...
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virtual void | spawnPlayerAsDefaultPawn (PlayerInfo *player) |
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virtual void | spawnPlayersIfRequested () |
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void | addEventState (const std::string &name, EventState *container) |
| Adds a new event-state to the object. More...
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EventState * | getEventState (const std::string &name) const |
| Returns the event-state with the given name. More...
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virtual void | preDestroy () |
| This virtual function is called if destroy() is called and no StrongPtr points to this object. More...
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| Tickable () |
| Constructor: Registers the object in the Tickable-list. More...
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int | maxScore_ |
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std::map< PlayerInfo *, bool > | allowedInGame_ |
| Only those players are allowed to spawn which are listed here as 'true'. More...
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bool | allowFriendlyFire_ |
| friendlyfire is per default switched off: friendlyFire_ = false; More...
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unsigned int | maxPlayers_ |
| Defines Maximum for number of players. Value 0 : no maximum! More...
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std::vector< ColourValue > | teamcolours_ |
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std::map< PlayerInfo *, int > | teamnumbers_ |
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unsigned int | teams_ |
| Number of teams. Value 0 : no teams! More...
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bool | bAutoEnd_ |
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bool | bAutoStart_ |
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bool | bForceSpawn_ |
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SubclassIdentifier< Bot > | botclass_ |
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SubclassIdentifier< ControllableEntity > | defaultControllableEntity_ |
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WeakPtr< GametypeInfo > | gtinfo_ |
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float | initialStartCountdown_ |
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unsigned int | numberOfBots_ |
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std::map< PlayerInfo *, Player > | players_ |
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OverlayGroup * | scoreboard_ |
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std::string | scoreboardTemplate_ |
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Timer | showMenuTimer_ |
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std::set< SpawnPoint * > | spawnpoints_ |
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float | time_ |
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float | timeLimit_ |
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bool | timerIsActive_ |
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mbool | bActive_ |
| True = the object is active. More...
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mbool | bVisible_ |
| True = the object is visible. More...
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FunctorPtr | mainStateFunctor_ |
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std::string | mainStateName_ |
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std::string | name_ |
| The name of the object. More...
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std::set< std::string > | networkTemplateNames_ |
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std::string | oldName_ |
| The old name of the object. More...
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