[10097] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Mini4Dgame.h |
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| 31 | @brief Declaration of the Mini4Dgame class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _Mini4Dgame_H__ |
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| 35 | #define _Mini4Dgame_H__ |
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| 36 | |
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| 37 | #include "gametypes/Deathmatch.h" |
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[10101] | 38 | #include "mini4Dgame/Mini4DgamePrereqs.h" |
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[10131] | 39 | #include "Mini4DgameBoard.h" |
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[10097] | 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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[10131] | 43 | |
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[10115] | 44 | namespace mini4DgamePlayerColor |
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| 45 | { |
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| 46 | enum color |
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| 47 | { |
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| 48 | none, |
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| 49 | red, |
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| 50 | blue, |
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| 51 | green |
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| 52 | }; |
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| 53 | } |
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| 54 | |
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[10097] | 55 | /** |
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| 56 | @brief |
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| 57 | |
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| 58 | @author |
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| 59 | |
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| 60 | */ |
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[10101] | 61 | class _Mini4DgameExport Mini4Dgame : public Deathmatch |
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[10097] | 62 | { |
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| 63 | public: |
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| 64 | Mini4Dgame(Context* context); //!< Constructor. Registers and initializes the object. |
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| 65 | virtual ~Mini4Dgame(); //!< Destructor. Cleans up, if initialized. |
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| 66 | |
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| 67 | virtual void start(void); //!< Starts the Mini4Dgame minigame. |
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| 68 | virtual void end(void); ///!< Ends the Mini4Dgame minigame. |
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| 69 | |
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| 70 | virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player. |
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| 71 | |
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[10156] | 72 | void setGameboard(Mini4DgameBoard* board) |
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| 73 | { this->board_ = board; } |
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[10097] | 74 | |
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[10156] | 75 | Mini4DgameBoard* getBoard(void) |
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| 76 | { return this->board_; } |
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[10131] | 77 | |
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[10168] | 78 | static void undoStone(); |
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| 79 | |
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[10156] | 80 | //static void setStone(Vector4 move, const int playerColor, Mini4DgameBoard* board); |
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| 81 | static void setStone(int x,int y, int z, int w);//Vector4 move, const int playerColor); |
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| 82 | |
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[10121] | 83 | void win(Mini4DgameWinner winner); |
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[10097] | 84 | |
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| 85 | protected: |
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| 86 | virtual void spawnPlayersIfRequested(); //!< Spawns player. |
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| 87 | |
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| 88 | |
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| 89 | private: |
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| 90 | void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. |
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| 91 | |
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[10131] | 92 | //Player players[2]; |
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[10156] | 93 | Mini4DgameBoard* board_; |
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[10097] | 94 | }; |
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| 95 | } |
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| 96 | |
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| 97 | #endif /* _Mini4Dgame_H__ */ |
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