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source: code/branches/turretFS14/src/modules/objects/controllers/TurretController.h @ 10049

Last change on this file since 10049 was 10049, checked in by muemart, 11 years ago

Delete the old turret templates and make new ones. Adjust the weapon positions for the turret. Add a proxy controller for teams and targets. Add comments

File size: 1.7 KB
RevLine 
[10008]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Mueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[10049]29/**
30    @brief Definition for the controller for turrets.
31*/
[10008]32
[10049]33#ifndef _TurretController_H__
34#define _TurretController_H__
35
[10008]36#include "OrxonoxPrereqs.h"
37#include "controllers/ArtificialController.h"
38
39 namespace orxonox
40 {
[10049]41        /**
42                @brief
43                Controller for turrets. Chooses a target, and makes the turret aim/shoot at it.
44
45                The controllableEntity gets casted to Turret, so this controller won't work for anything else.
46        */
[10008]47        class _OrxonoxExport TurretController : public ArtificialController, public Tickable
48        {
49                public:
50                        TurretController(Context* context);
51                        virtual ~TurretController();
52
53                        virtual void tick(float dt);
[10018]54
55                private:
[10042]56
[10031]57                        void searchTarget();
[10042]58                        bool isLookingAtTargetNew(float angle) const;
[10044]59
60                        bool once_;
[10008]61        };
62 }
63
64 #endif
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