[1168] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GameStateClient.h" |
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| 30 | |
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| 31 | #include <zlib.h> |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/BaseObject.h" |
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| 35 | #include "Synchronisable.h" |
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| 36 | |
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[1199] | 37 | #define GAMESTATEID_INITIAL -1 |
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| 38 | |
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[1168] | 39 | namespace network |
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| 40 | { |
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| 41 | struct GameStateItem{ |
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| 42 | GameState *state; |
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| 43 | int id; |
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| 44 | }; |
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| 45 | |
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| 46 | GameStateClient::GameStateClient() { |
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| 47 | COUT(5) << "this: " << this << std::endl; |
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[1199] | 48 | last_diff_=0; |
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[1168] | 49 | } |
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| 50 | |
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| 51 | GameStateClient::~GameStateClient() { |
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| 52 | } |
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| 53 | |
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| 54 | bool GameStateClient::pushGameState(GameStateCompressed *compstate) { |
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[1199] | 55 | cleanup(); |
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| 56 | printGameStateMap(); |
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| 57 | GameState *gs, *reference; |
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| 58 | if(compstate->diffed && compstate->base_id!=GAMESTATEID_INITIAL){ |
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| 59 | std::map<int, GameState*>::iterator it = gameStateMap.find(compstate->base_id); |
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| 60 | if(it!=gameStateMap.end()) |
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| 61 | reference = (it)->second; |
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| 62 | else |
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| 63 | reference = NULL; |
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| 64 | if(!reference){ |
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[1168] | 65 | COUT(4) << "pushGameState: no reference found to diff" << std::endl; |
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[1253] | 66 | delete[] compstate->data; |
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| 67 | delete compstate; |
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[1168] | 68 | return false; |
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| 69 | } |
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[1199] | 70 | gs = decode(reference, compstate); |
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[1168] | 71 | } |
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| 72 | else |
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| 73 | gs = decode(compstate); |
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[1199] | 74 | if(gs){ |
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| 75 | if (loadSnapshot(gs)){ |
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| 76 | gameStateMap.insert(std::pair<int, GameState*>(gs->id, gs)); |
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| 77 | COUT(4) << "adding decoded gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; |
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| 78 | last_diff_=gs->base_id; |
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| 79 | return true; |
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| 80 | }else{ |
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| 81 | COUT(4) << "could not decode gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; |
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| 82 | delete[] gs->data; |
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| 83 | delete gs; |
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| 84 | return false; |
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| 85 | } |
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| 86 | } |
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[1168] | 87 | COUT(4) << "could not use gamestate sent by server" << std::endl; |
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| 88 | return false; |
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| 89 | } |
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[1232] | 90 | |
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| 91 | GameStateCompressed *GameStateClient::popPartialGameState(){ |
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| 92 | GameState *gs = getPartialSnapshot(); |
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[1253] | 93 | GameStateCompressed *cgs = compress_(gs); |
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| 94 | delete[] gs->data; |
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| 95 | delete gs; |
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| 96 | return cgs; |
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[1232] | 97 | } |
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| 98 | |
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[1168] | 99 | |
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| 100 | /** |
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| 101 | * This function removes a Synchronisable out of the universe |
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| 102 | * @param it iterator of the list pointing to the object |
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| 103 | * @return iterator pointing to the next object in the list |
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| 104 | */ |
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| 105 | void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { |
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| 106 | orxonox::Iterator<Synchronisable> temp=it; |
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| 107 | ++it; |
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| 108 | delete *temp; |
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| 109 | } |
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| 110 | |
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| 111 | /** |
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| 112 | * This function loads a Snapshort of the gamestate into the universe |
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| 113 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) |
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| 114 | */ |
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| 115 | bool GameStateClient::loadSnapshot(GameState *state) { |
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| 116 | unsigned char *data=state->data; |
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| 117 | COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl; |
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| 118 | // get the start of the Synchronisable list |
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| 119 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); |
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| 120 | syncData sync; |
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| 121 | // loop as long as we have some data ;) |
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| 122 | while(data < state->data+state->size){ |
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| 123 | // prepare the syncData struct |
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[1177] | 124 | sync.length = *(int *)data; |
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[1168] | 125 | data+=sizeof(int); |
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[1177] | 126 | sync.objectID = *(int*)data; |
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[1168] | 127 | data+=sizeof(int); |
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[1177] | 128 | sync.classID = *(int*)data; |
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[1168] | 129 | data+=sizeof(int); |
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| 130 | sync.data = data; |
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| 131 | data+=sync.length; |
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| 132 | |
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| 133 | if(!it || it->objectID!=sync.objectID){ |
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| 134 | // bad luck ;) |
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| 135 | // delete the synchronisable (obviously seems to be deleted on the server) |
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| 136 | while(it && it->objectID!=sync.objectID) |
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| 137 | removeObject(it); |
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| 138 | |
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| 139 | |
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| 140 | if(!it){ |
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[1176] | 141 | //COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; |
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[1168] | 142 | ///sigsegv may happen here again for some reason |
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| 143 | ///sigsegv is receved after the COUT(4) above |
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[1199] | 144 | orxonox::Identifier* id = ID((unsigned int)sync.classID); |
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| 145 | if(!id){ |
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[1200] | 146 | COUT(4) << "We could not identify a new object; classid: " << sync.classID << std::endl; |
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[1199] | 147 | continue; |
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| 148 | } |
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| 149 | Synchronisable *no = dynamic_cast<Synchronisable *>(id->fabricate()); |
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[1232] | 150 | COUT(4) << "loadsnapshot: classid: " << sync.classID << " objectID: " << sync.objectID << " length: " << sync.length << std::endl; |
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[1168] | 151 | no->objectID=sync.objectID; |
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| 152 | no->classID=sync.classID; |
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| 153 | // update data and create object/entity... |
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| 154 | if( !no->updateData(sync) ) |
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| 155 | COUT(1) << "We couldn't update the object: " << sync.objectID << std::endl; |
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| 156 | if( !no->create() ) |
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| 157 | COUT(1) << "We couldn't manifest (create() ) the object: " << sync.objectID << std::endl; |
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[1232] | 158 | it=orxonox::ObjectList<Synchronisable>::end(); |
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[1168] | 159 | } |
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| 160 | } else { |
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| 161 | // we have our object |
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| 162 | if(! it->updateData(sync)) |
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| 163 | COUT(1) << "We couldn't update objectID: " \ |
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| 164 | << sync.objectID << "; classID: " << sync.classID << std::endl; |
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| 165 | } |
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| 166 | ++it; |
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| 167 | } |
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| 168 | |
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| 169 | return true; |
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| 170 | } |
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| 171 | |
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[1232] | 172 | GameState *GameStateClient::getPartialSnapshot(){ |
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| 173 | //std::cout << "begin getSnapshot" << std::endl; |
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| 174 | //the size of the gamestate |
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| 175 | int totalsize=0; |
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| 176 | int memsize=0; |
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| 177 | //the size of one specific synchronisable |
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| 178 | int tempsize=0; |
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| 179 | // get the start of the Synchronisable list |
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| 180 | orxonox::Iterator<Synchronisable> it; |
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| 181 | // struct for return value of Synchronisable::getData() |
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| 182 | syncData sync; |
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| 183 | |
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| 184 | GameState *retval=new GameState; //return value |
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[1245] | 185 | // retval->id=reference->id; |
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| 186 | if(gameStateMap.size()!=0) |
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| 187 | retval->id=(--gameStateMap.end())->second->id; |
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[1232] | 188 | retval->diffed=false; |
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| 189 | retval->complete=false; |
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| 190 | COUT(4) << "G.ST.Client: producing partial gamestate with id: " << retval->id << std::endl; |
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| 191 | // offset of memory functions |
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| 192 | int offset=0, size=0; |
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| 193 | // get total size of gamestate |
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| 194 | for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ |
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| 195 | if(!it->getBacksync()) |
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| 196 | continue; |
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| 197 | size+=it->getSize(); // size of the actual data of the synchronisable |
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| 198 | size+=3*sizeof(int); // size of datasize, classID and objectID |
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[1245] | 199 | COUT(4) << "getpartialsnapshot: size: " << size << std::endl; |
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[1232] | 200 | } |
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| 201 | //retval->data = (unsigned char*)malloc(size); |
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| 202 | retval->data = new unsigned char[size]; |
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| 203 | if(!retval->data){ |
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| 204 | COUT(2) << "GameStateClient: could not allocate memory" << std::endl; |
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| 205 | return NULL; |
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| 206 | } |
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| 207 | memsize=size; |
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| 208 | // go through all Synchronisables |
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| 209 | for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ |
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| 210 | if(!it->getBacksync()) |
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| 211 | continue; |
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| 212 | //get size of the synchronisable |
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| 213 | tempsize=it->getSize(); |
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| 214 | // add place for data and 3 ints (length,classid,objectid) |
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| 215 | totalsize+=tempsize+3*sizeof(int); |
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| 216 | // allocate+tempsize additional space |
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| 217 | if(totalsize > size){ |
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| 218 | COUT(3) << "G.St.Cl: need additional memory" << std::endl; |
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| 219 | } |
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| 220 | |
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| 221 | // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) |
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| 222 | sync=it->getData((retval->data)+offset+3*sizeof(int)); |
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| 223 | memcpy(retval->data+offset, (void *)&(sync.length), sizeof(int)); |
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| 224 | memcpy(retval->data+offset+sizeof(int), (void *)&(sync.objectID), sizeof(int)); |
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| 225 | memcpy(retval->data+offset+2*sizeof(int), (void *)&(sync.classID), sizeof(int)); |
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| 226 | // increase data pointer |
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| 227 | offset+=tempsize+3*sizeof(int); |
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| 228 | } |
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| 229 | retval->size=totalsize; |
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| 230 | COUT(5) << "G.ST.Cl: Gamestate size: " << totalsize << std::endl; |
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| 231 | COUT(5) << "G.ST.Cl: 'estimated' Gamestate size: " << size << std::endl; |
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| 232 | return retval; |
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| 233 | } |
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| 234 | |
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| 235 | |
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[1199] | 236 | GameState *GameStateClient::undiff(GameState *old, GameState *diff) { |
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[1232] | 237 | if(!old || !diff) |
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| 238 | return NULL; |
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[1199] | 239 | unsigned char *ap = old->data, *bp = diff->data; |
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[1168] | 240 | int of=0; // pointers offset |
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| 241 | int dest_length=0; |
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[1199] | 242 | if(old->size>=diff->size) |
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| 243 | dest_length=old->size; |
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[1168] | 244 | else |
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[1199] | 245 | dest_length=diff->size; |
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| 246 | // unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
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| 247 | unsigned char *dp = new unsigned char[dest_length*sizeof(unsigned char)]; |
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| 248 | while(of<old->size && of<diff->size){ |
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[1168] | 249 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
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| 250 | ++of; |
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| 251 | } |
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[1199] | 252 | if(old->size!=diff->size){ // do we have to fill up ? |
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[1168] | 253 | unsigned char n=0; |
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[1199] | 254 | if(old->size<diff->size){ |
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[1168] | 255 | while(of<dest_length){ |
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| 256 | *(dp+of)=n^*(bp+of); |
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| 257 | of++; |
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| 258 | } |
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| 259 | } else{ |
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| 260 | while(of<dest_length){ |
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| 261 | *(dp+of)=*(ap+of)^n; |
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| 262 | of++; |
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| 263 | } |
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| 264 | } |
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| 265 | } |
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| 266 | // should be finished now |
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| 267 | // FIXME: is it true or false now? (struct has changed, producing warnings) |
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| 268 | GameState *r = new GameState; |
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[1199] | 269 | r->id = diff->id; |
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[1168] | 270 | r->size = dest_length; |
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[1200] | 271 | r->base_id = old->id; |
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[1168] | 272 | r->diffed = false; |
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| 273 | r->data = dp; |
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[1232] | 274 | r->complete = true; |
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[1168] | 275 | return r; |
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| 276 | } |
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| 277 | |
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[1232] | 278 | |
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| 279 | |
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| 280 | GameStateCompressed *GameStateClient::compress_(GameState *a) { |
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| 281 | if(!a) |
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| 282 | return NULL; |
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| 283 | int size = a->size; |
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| 284 | |
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| 285 | uLongf buffer = (uLongf)((a->size + 12)*1.01)+1; |
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| 286 | unsigned char *dest = new unsigned char[buffer]; |
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| 287 | int retval; |
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| 288 | retval = compress( dest, &buffer, a->data, (uLong)size ); |
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| 289 | |
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| 290 | switch ( retval ) { |
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[1246] | 291 | case Z_OK: COUT(5) << "G.St.Cl: compress: successfully compressed" << std::endl; break; |
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| 292 | case Z_MEM_ERROR: COUT(1) << "G.St.Cl: compress: not enough memory available in gamestate.compress" << std::endl; |
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[1232] | 293 | return NULL; |
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[1246] | 294 | case Z_BUF_ERROR: COUT(2) << "G.St.Cl: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; |
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[1232] | 295 | return NULL; |
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[1246] | 296 | case Z_DATA_ERROR: COUT(2) << "G.St.Cl: compress: data corrupted in gamestate.compress" << std::endl; |
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[1232] | 297 | return NULL; |
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| 298 | } |
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| 299 | |
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| 300 | GameStateCompressed *compressedGamestate = new GameStateCompressed; |
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| 301 | compressedGamestate->compsize = buffer; |
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| 302 | compressedGamestate->normsize = size; |
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| 303 | compressedGamestate->id = a->id; |
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| 304 | compressedGamestate->data = dest; |
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| 305 | compressedGamestate->diffed = a->diffed; |
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| 306 | compressedGamestate->complete = a->complete; |
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| 307 | compressedGamestate->base_id = a->base_id; |
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| 308 | return compressedGamestate; |
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[1168] | 309 | } |
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| 310 | |
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[1232] | 311 | |
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[1168] | 312 | GameState *GameStateClient::decompress(GameStateCompressed *a) { |
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| 313 | //COUT(4) << "GameStateClient: uncompressing gamestate. id: " << a->id << ", baseid: " << a->base_id << ", normsize: " << a->normsize << ", compsize: " << a->compsize << std::endl; |
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| 314 | int normsize = a->normsize; |
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| 315 | int compsize = a->compsize; |
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| 316 | int bufsize; |
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| 317 | if(normsize < compsize) |
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| 318 | bufsize = compsize; |
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| 319 | else |
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| 320 | bufsize = normsize; |
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[1199] | 321 | // unsigned char* dest = (unsigned char*)malloc( bufsize ); |
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| 322 | unsigned char *dest = new unsigned char[bufsize]; |
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[1168] | 323 | int retval; |
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| 324 | uLongf length=normsize; |
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| 325 | //std::cout << "gamestateclient" << std::endl; |
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| 326 | //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; |
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| 327 | retval = uncompress( dest, &length, a->data, (uLong)compsize ); |
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| 328 | //std::cout << "length " << length << std::endl; |
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| 329 | switch ( retval ) { |
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| 330 | case Z_OK: COUT(4) << "successfully decompressed" << std::endl; break; |
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| 331 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL; |
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| 332 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL; |
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| 333 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return NULL; |
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| 334 | } |
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| 335 | |
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| 336 | GameState *gamestate = new GameState; |
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| 337 | gamestate->id = a->id; |
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| 338 | gamestate->size = normsize; |
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| 339 | gamestate->data = dest; |
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[1200] | 340 | gamestate->base_id = a->base_id; |
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[1168] | 341 | gamestate->diffed = a->diffed; |
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[1232] | 342 | gamestate->complete = a->complete; |
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[1168] | 343 | |
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| 344 | |
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| 345 | return gamestate; |
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| 346 | } |
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| 347 | |
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[1199] | 348 | GameState *GameStateClient::decode(GameState *old, GameStateCompressed *diff) { |
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| 349 | COUT(4) << "using diffed gamestate" << std::endl; |
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| 350 | GameState *t = decode(diff); |
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[1253] | 351 | GameState *r = undiff(old, t); |
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| 352 | delete[] t->data; |
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| 353 | delete t; |
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| 354 | return r; |
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[1168] | 355 | } |
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| 356 | |
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| 357 | GameState *GameStateClient::decode(GameStateCompressed *x) { |
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[1200] | 358 | GameState *t = decompress(x); |
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[1253] | 359 | delete[] x->data; |
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| 360 | delete x; |
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[1168] | 361 | return t; |
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| 362 | } |
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[1199] | 363 | |
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| 364 | void GameStateClient::cleanup(){ |
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| 365 | std::map<int, GameState*>::iterator temp, it = gameStateMap.begin(); |
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| 366 | while(it!=gameStateMap.end()){ |
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| 367 | if(it->first>=last_diff_) |
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| 368 | break; |
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| 369 | // otherwise delete that stuff |
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| 370 | delete[] (*it).second->data; |
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| 371 | delete (*it).second; |
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| 372 | temp=it++; |
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| 373 | gameStateMap.erase(temp); |
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| 374 | } |
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| 375 | } |
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[1168] | 376 | |
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[1199] | 377 | void GameStateClient::printGameStateMap(){ |
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| 378 | std::map<int, GameState*>::iterator it; |
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| 379 | COUT(4) << "gamestates: "; |
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| 380 | for(it=gameStateMap.begin(); it!=gameStateMap.end(); it++){ |
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| 381 | COUT(4) << it->first << ":" << it->second << "|"; |
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| 382 | } |
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| 383 | COUT(4) << std::endl; |
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| 384 | |
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| 385 | } |
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| 386 | |
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[1232] | 387 | |
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| 388 | //##### ADDED FOR TESTING PURPOSE ##### |
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| 389 | GameState* GameStateClient::testDecompress( GameStateCompressed* gc ) { |
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| 390 | return decompress( gc ); |
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| 391 | } |
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| 392 | |
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| 393 | GameState* GameStateClient::testUndiff( GameState* g_old, GameState* g_diffed ) { |
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| 394 | return undiff( g_old, g_diffed ); |
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| 395 | } |
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| 396 | //##### ADDED FOR TESTING PURPOSE ##### |
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| 397 | |
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| 398 | |
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[1168] | 399 | } |
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[1232] | 400 | |
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