[1168] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * ... |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GameStateClient.h" |
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| 30 | |
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| 31 | #include <zlib.h> |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/BaseObject.h" |
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| 35 | #include "Synchronisable.h" |
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| 36 | |
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[1199] | 37 | #define GAMESTATEID_INITIAL -1 |
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| 38 | |
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[1168] | 39 | namespace network |
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| 40 | { |
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| 41 | struct GameStateItem{ |
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| 42 | GameState *state; |
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| 43 | int id; |
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| 44 | }; |
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| 45 | |
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| 46 | GameStateClient::GameStateClient() { |
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| 47 | COUT(5) << "this: " << this << std::endl; |
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[1199] | 48 | last_diff_=0; |
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[1360] | 49 | last_gamestate_=GAMESTATEID_INITIAL-1; |
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[1168] | 50 | } |
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| 51 | |
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| 52 | GameStateClient::~GameStateClient() { |
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| 53 | } |
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| 54 | |
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| 55 | bool GameStateClient::pushGameState(GameStateCompressed *compstate) { |
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[1199] | 56 | cleanup(); |
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| 57 | printGameStateMap(); |
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| 58 | GameState *gs, *reference; |
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[1360] | 59 | /*if(compstate->id<last_gamestate_){ |
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| 60 | // network packets got messed up |
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| 61 | COUT(3) << "received an obsolete gamestate" << std::endl; |
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| 62 | return false; |
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| 63 | }*/ |
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[1199] | 64 | if(compstate->diffed && compstate->base_id!=GAMESTATEID_INITIAL){ |
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| 65 | std::map<int, GameState*>::iterator it = gameStateMap.find(compstate->base_id); |
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| 66 | if(it!=gameStateMap.end()) |
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| 67 | reference = (it)->second; |
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| 68 | else |
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| 69 | reference = NULL; |
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| 70 | if(!reference){ |
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[1168] | 71 | COUT(4) << "pushGameState: no reference found to diff" << std::endl; |
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[1253] | 72 | delete[] compstate->data; |
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| 73 | delete compstate; |
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[1168] | 74 | return false; |
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| 75 | } |
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[1199] | 76 | gs = decode(reference, compstate); |
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[1168] | 77 | } |
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| 78 | else |
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| 79 | gs = decode(compstate); |
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[1199] | 80 | if(gs){ |
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| 81 | if (loadSnapshot(gs)){ |
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| 82 | gameStateMap.insert(std::pair<int, GameState*>(gs->id, gs)); |
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| 83 | COUT(4) << "adding decoded gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; |
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| 84 | last_diff_=gs->base_id; |
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[1360] | 85 | //last_gamestate_=gs->id; |
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[1199] | 86 | return true; |
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| 87 | }else{ |
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| 88 | COUT(4) << "could not decode gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; |
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| 89 | delete[] gs->data; |
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| 90 | delete gs; |
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| 91 | return false; |
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| 92 | } |
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| 93 | } |
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[1168] | 94 | COUT(4) << "could not use gamestate sent by server" << std::endl; |
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| 95 | return false; |
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| 96 | } |
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[1232] | 97 | |
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| 98 | GameStateCompressed *GameStateClient::popPartialGameState(){ |
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| 99 | GameState *gs = getPartialSnapshot(); |
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[1253] | 100 | GameStateCompressed *cgs = compress_(gs); |
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| 101 | delete[] gs->data; |
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| 102 | delete gs; |
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| 103 | return cgs; |
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[1232] | 104 | } |
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| 105 | |
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[1168] | 106 | |
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| 107 | /** |
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| 108 | * This function removes a Synchronisable out of the universe |
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| 109 | * @param it iterator of the list pointing to the object |
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| 110 | * @return iterator pointing to the next object in the list |
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| 111 | */ |
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| 112 | void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { |
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| 113 | orxonox::Iterator<Synchronisable> temp=it; |
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| 114 | ++it; |
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| 115 | delete *temp; |
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| 116 | } |
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| 117 | |
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| 118 | /** |
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| 119 | * This function loads a Snapshort of the gamestate into the universe |
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| 120 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) |
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| 121 | */ |
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| 122 | bool GameStateClient::loadSnapshot(GameState *state) { |
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| 123 | unsigned char *data=state->data; |
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| 124 | COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl; |
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| 125 | // get the start of the Synchronisable list |
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| 126 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); |
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| 127 | syncData sync; |
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| 128 | // loop as long as we have some data ;) |
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| 129 | while(data < state->data+state->size){ |
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| 130 | // prepare the syncData struct |
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[1177] | 131 | sync.length = *(int *)data; |
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[1168] | 132 | data+=sizeof(int); |
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[1177] | 133 | sync.objectID = *(int*)data; |
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[1168] | 134 | data+=sizeof(int); |
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[1177] | 135 | sync.classID = *(int*)data; |
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[1168] | 136 | data+=sizeof(int); |
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| 137 | sync.data = data; |
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| 138 | data+=sync.length; |
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| 139 | |
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| 140 | if(!it || it->objectID!=sync.objectID){ |
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| 141 | // bad luck ;) |
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| 142 | // delete the synchronisable (obviously seems to be deleted on the server) |
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| 143 | while(it && it->objectID!=sync.objectID) |
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| 144 | removeObject(it); |
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| 145 | |
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| 146 | |
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| 147 | if(!it){ |
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[1176] | 148 | //COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; |
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[1168] | 149 | ///sigsegv may happen here again for some reason |
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| 150 | ///sigsegv is receved after the COUT(4) above |
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[1199] | 151 | orxonox::Identifier* id = ID((unsigned int)sync.classID); |
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| 152 | if(!id){ |
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[1200] | 153 | COUT(4) << "We could not identify a new object; classid: " << sync.classID << std::endl; |
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[1360] | 154 | return false; |
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[1199] | 155 | } |
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| 156 | Synchronisable *no = dynamic_cast<Synchronisable *>(id->fabricate()); |
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[1232] | 157 | COUT(4) << "loadsnapshot: classid: " << sync.classID << " objectID: " << sync.objectID << " length: " << sync.length << std::endl; |
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[1360] | 158 | if(!no){ |
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| 159 | COUT(2) << "coudl not frabricate classid: " << sync.classID << " objectID: " << sync.objectID << " identifier: " << id << std::endl; |
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| 160 | break; |
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| 161 | } |
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[1168] | 162 | no->objectID=sync.objectID; |
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| 163 | no->classID=sync.classID; |
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| 164 | // update data and create object/entity... |
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[1360] | 165 | if( !no->updateData(sync) ){ |
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[1168] | 166 | COUT(1) << "We couldn't update the object: " << sync.objectID << std::endl; |
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[1360] | 167 | return false; |
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| 168 | } |
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[1168] | 169 | if( !no->create() ) |
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| 170 | COUT(1) << "We couldn't manifest (create() ) the object: " << sync.objectID << std::endl; |
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[1232] | 171 | it=orxonox::ObjectList<Synchronisable>::end(); |
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[1168] | 172 | } |
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| 173 | } else { |
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| 174 | // we have our object |
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| 175 | if(! it->updateData(sync)) |
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| 176 | COUT(1) << "We couldn't update objectID: " \ |
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| 177 | << sync.objectID << "; classID: " << sync.classID << std::endl; |
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| 178 | } |
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| 179 | ++it; |
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| 180 | } |
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| 181 | |
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| 182 | return true; |
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| 183 | } |
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| 184 | |
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[1232] | 185 | GameState *GameStateClient::getPartialSnapshot(){ |
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| 186 | //std::cout << "begin getSnapshot" << std::endl; |
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| 187 | //the size of the gamestate |
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| 188 | int totalsize=0; |
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| 189 | int memsize=0; |
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| 190 | //the size of one specific synchronisable |
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| 191 | int tempsize=0; |
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| 192 | // get the start of the Synchronisable list |
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| 193 | orxonox::Iterator<Synchronisable> it; |
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| 194 | // struct for return value of Synchronisable::getData() |
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| 195 | syncData sync; |
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| 196 | |
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| 197 | GameState *retval=new GameState; //return value |
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[1245] | 198 | // retval->id=reference->id; |
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| 199 | if(gameStateMap.size()!=0) |
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| 200 | retval->id=(--gameStateMap.end())->second->id; |
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[1232] | 201 | retval->diffed=false; |
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| 202 | retval->complete=false; |
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| 203 | COUT(4) << "G.ST.Client: producing partial gamestate with id: " << retval->id << std::endl; |
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| 204 | // offset of memory functions |
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| 205 | int offset=0, size=0; |
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| 206 | // get total size of gamestate |
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| 207 | for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ |
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| 208 | if(!it->getBacksync()) |
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| 209 | continue; |
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| 210 | size+=it->getSize(); // size of the actual data of the synchronisable |
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| 211 | size+=3*sizeof(int); // size of datasize, classID and objectID |
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[1245] | 212 | COUT(4) << "getpartialsnapshot: size: " << size << std::endl; |
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[1232] | 213 | } |
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| 214 | //retval->data = (unsigned char*)malloc(size); |
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| 215 | retval->data = new unsigned char[size]; |
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| 216 | if(!retval->data){ |
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| 217 | COUT(2) << "GameStateClient: could not allocate memory" << std::endl; |
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| 218 | return NULL; |
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| 219 | } |
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| 220 | memsize=size; |
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| 221 | // go through all Synchronisables |
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| 222 | for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ |
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| 223 | if(!it->getBacksync()) |
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| 224 | continue; |
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| 225 | //get size of the synchronisable |
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| 226 | tempsize=it->getSize(); |
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| 227 | // add place for data and 3 ints (length,classid,objectid) |
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| 228 | totalsize+=tempsize+3*sizeof(int); |
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| 229 | // allocate+tempsize additional space |
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| 230 | if(totalsize > size){ |
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| 231 | COUT(3) << "G.St.Cl: need additional memory" << std::endl; |
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| 232 | } |
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| 233 | |
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| 234 | // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) |
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| 235 | sync=it->getData((retval->data)+offset+3*sizeof(int)); |
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| 236 | memcpy(retval->data+offset, (void *)&(sync.length), sizeof(int)); |
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| 237 | memcpy(retval->data+offset+sizeof(int), (void *)&(sync.objectID), sizeof(int)); |
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| 238 | memcpy(retval->data+offset+2*sizeof(int), (void *)&(sync.classID), sizeof(int)); |
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| 239 | // increase data pointer |
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| 240 | offset+=tempsize+3*sizeof(int); |
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| 241 | } |
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| 242 | retval->size=totalsize; |
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| 243 | COUT(5) << "G.ST.Cl: Gamestate size: " << totalsize << std::endl; |
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| 244 | COUT(5) << "G.ST.Cl: 'estimated' Gamestate size: " << size << std::endl; |
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| 245 | return retval; |
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| 246 | } |
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| 247 | |
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| 248 | |
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[1199] | 249 | GameState *GameStateClient::undiff(GameState *old, GameState *diff) { |
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[1232] | 250 | if(!old || !diff) |
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| 251 | return NULL; |
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[1199] | 252 | unsigned char *ap = old->data, *bp = diff->data; |
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[1168] | 253 | int of=0; // pointers offset |
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| 254 | int dest_length=0; |
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[1199] | 255 | if(old->size>=diff->size) |
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| 256 | dest_length=old->size; |
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[1168] | 257 | else |
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[1199] | 258 | dest_length=diff->size; |
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| 259 | // unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); |
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| 260 | unsigned char *dp = new unsigned char[dest_length*sizeof(unsigned char)]; |
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| 261 | while(of<old->size && of<diff->size){ |
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[1168] | 262 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor |
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| 263 | ++of; |
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| 264 | } |
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[1199] | 265 | if(old->size!=diff->size){ // do we have to fill up ? |
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[1168] | 266 | unsigned char n=0; |
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[1199] | 267 | if(old->size<diff->size){ |
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[1168] | 268 | while(of<dest_length){ |
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| 269 | *(dp+of)=n^*(bp+of); |
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| 270 | of++; |
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| 271 | } |
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| 272 | } else{ |
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| 273 | while(of<dest_length){ |
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| 274 | *(dp+of)=*(ap+of)^n; |
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| 275 | of++; |
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| 276 | } |
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| 277 | } |
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| 278 | } |
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| 279 | // should be finished now |
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| 280 | // FIXME: is it true or false now? (struct has changed, producing warnings) |
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| 281 | GameState *r = new GameState; |
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[1199] | 282 | r->id = diff->id; |
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[1168] | 283 | r->size = dest_length; |
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[1200] | 284 | r->base_id = old->id; |
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[1168] | 285 | r->diffed = false; |
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| 286 | r->data = dp; |
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[1232] | 287 | r->complete = true; |
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[1168] | 288 | return r; |
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| 289 | } |
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| 290 | |
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[1232] | 291 | |
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| 292 | |
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| 293 | GameStateCompressed *GameStateClient::compress_(GameState *a) { |
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| 294 | if(!a) |
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| 295 | return NULL; |
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| 296 | int size = a->size; |
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| 297 | |
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| 298 | uLongf buffer = (uLongf)((a->size + 12)*1.01)+1; |
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| 299 | unsigned char *dest = new unsigned char[buffer]; |
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| 300 | int retval; |
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| 301 | retval = compress( dest, &buffer, a->data, (uLong)size ); |
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| 302 | |
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| 303 | switch ( retval ) { |
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[1246] | 304 | case Z_OK: COUT(5) << "G.St.Cl: compress: successfully compressed" << std::endl; break; |
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| 305 | case Z_MEM_ERROR: COUT(1) << "G.St.Cl: compress: not enough memory available in gamestate.compress" << std::endl; |
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[1232] | 306 | return NULL; |
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[1246] | 307 | case Z_BUF_ERROR: COUT(2) << "G.St.Cl: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; |
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[1232] | 308 | return NULL; |
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[1246] | 309 | case Z_DATA_ERROR: COUT(2) << "G.St.Cl: compress: data corrupted in gamestate.compress" << std::endl; |
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[1232] | 310 | return NULL; |
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| 311 | } |
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| 312 | |
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| 313 | GameStateCompressed *compressedGamestate = new GameStateCompressed; |
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| 314 | compressedGamestate->compsize = buffer; |
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| 315 | compressedGamestate->normsize = size; |
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| 316 | compressedGamestate->id = a->id; |
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| 317 | compressedGamestate->data = dest; |
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| 318 | compressedGamestate->diffed = a->diffed; |
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| 319 | compressedGamestate->complete = a->complete; |
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| 320 | compressedGamestate->base_id = a->base_id; |
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| 321 | return compressedGamestate; |
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[1168] | 322 | } |
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| 323 | |
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[1232] | 324 | |
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[1168] | 325 | GameState *GameStateClient::decompress(GameStateCompressed *a) { |
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| 326 | //COUT(4) << "GameStateClient: uncompressing gamestate. id: " << a->id << ", baseid: " << a->base_id << ", normsize: " << a->normsize << ", compsize: " << a->compsize << std::endl; |
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| 327 | int normsize = a->normsize; |
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| 328 | int compsize = a->compsize; |
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| 329 | int bufsize; |
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| 330 | if(normsize < compsize) |
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| 331 | bufsize = compsize; |
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| 332 | else |
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| 333 | bufsize = normsize; |
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[1199] | 334 | // unsigned char* dest = (unsigned char*)malloc( bufsize ); |
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| 335 | unsigned char *dest = new unsigned char[bufsize]; |
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[1168] | 336 | int retval; |
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| 337 | uLongf length=normsize; |
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| 338 | //std::cout << "gamestateclient" << std::endl; |
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| 339 | //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; |
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| 340 | retval = uncompress( dest, &length, a->data, (uLong)compsize ); |
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| 341 | //std::cout << "length " << length << std::endl; |
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| 342 | switch ( retval ) { |
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| 343 | case Z_OK: COUT(4) << "successfully decompressed" << std::endl; break; |
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| 344 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL; |
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| 345 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL; |
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| 346 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return NULL; |
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| 347 | } |
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| 348 | |
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| 349 | GameState *gamestate = new GameState; |
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| 350 | gamestate->id = a->id; |
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| 351 | gamestate->size = normsize; |
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| 352 | gamestate->data = dest; |
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[1200] | 353 | gamestate->base_id = a->base_id; |
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[1168] | 354 | gamestate->diffed = a->diffed; |
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[1232] | 355 | gamestate->complete = a->complete; |
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[1168] | 356 | |
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| 357 | |
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| 358 | return gamestate; |
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| 359 | } |
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| 360 | |
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[1199] | 361 | GameState *GameStateClient::decode(GameState *old, GameStateCompressed *diff) { |
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| 362 | COUT(4) << "using diffed gamestate" << std::endl; |
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| 363 | GameState *t = decode(diff); |
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[1360] | 364 | if(!t) |
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| 365 | return NULL; |
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[1253] | 366 | GameState *r = undiff(old, t); |
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| 367 | delete[] t->data; |
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| 368 | delete t; |
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| 369 | return r; |
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[1168] | 370 | } |
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| 371 | |
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| 372 | GameState *GameStateClient::decode(GameStateCompressed *x) { |
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[1200] | 373 | GameState *t = decompress(x); |
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[1253] | 374 | delete[] x->data; |
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| 375 | delete x; |
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[1168] | 376 | return t; |
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| 377 | } |
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[1199] | 378 | |
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| 379 | void GameStateClient::cleanup(){ |
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| 380 | std::map<int, GameState*>::iterator temp, it = gameStateMap.begin(); |
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| 381 | while(it!=gameStateMap.end()){ |
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| 382 | if(it->first>=last_diff_) |
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| 383 | break; |
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| 384 | // otherwise delete that stuff |
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| 385 | delete[] (*it).second->data; |
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| 386 | delete (*it).second; |
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| 387 | temp=it++; |
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| 388 | gameStateMap.erase(temp); |
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| 389 | } |
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| 390 | } |
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[1168] | 391 | |
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[1199] | 392 | void GameStateClient::printGameStateMap(){ |
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| 393 | std::map<int, GameState*>::iterator it; |
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| 394 | COUT(4) << "gamestates: "; |
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| 395 | for(it=gameStateMap.begin(); it!=gameStateMap.end(); it++){ |
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| 396 | COUT(4) << it->first << ":" << it->second << "|"; |
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| 397 | } |
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| 398 | COUT(4) << std::endl; |
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| 399 | |
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| 400 | } |
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| 401 | |
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[1232] | 402 | |
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| 403 | //##### ADDED FOR TESTING PURPOSE ##### |
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| 404 | GameState* GameStateClient::testDecompress( GameStateCompressed* gc ) { |
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| 405 | return decompress( gc ); |
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| 406 | } |
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| 407 | |
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| 408 | GameState* GameStateClient::testUndiff( GameState* g_old, GameState* g_diffed ) { |
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| 409 | return undiff( g_old, g_diffed ); |
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| 410 | } |
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| 411 | //##### ADDED FOR TESTING PURPOSE ##### |
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| 412 | |
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| 413 | |
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[1168] | 414 | } |
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[1232] | 415 | |
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