[1853] | 1 | |
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| 2 | /* |
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| 3 | orxonox - the future of 3D-vertical-scrollers |
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| 4 | |
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| 5 | Copyright (C) 2004 orx |
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| 6 | |
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| 7 | This program is free software; you can redistribute it and/or modify |
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| 8 | it under the terms of the GNU General Public License as published by |
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| 9 | the Free Software Foundation; either version 2, or (at your option) |
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| 10 | any later version. |
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[1855] | 11 | |
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| 12 | ### File Specific: |
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| 13 | main-programmer: Patrick Boenzli |
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[2190] | 14 | co-programmer: Christian Meyer |
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[1853] | 15 | */ |
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| 16 | |
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[2190] | 17 | #include "world.h" |
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| 18 | #include "world_entity.h" |
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| 19 | #include "collision.h" |
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| 20 | #include "track.h" |
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[2036] | 21 | #include "player.h" |
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[2190] | 22 | #include "command_node.h" |
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| 23 | #include "camera.h" |
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[2816] | 24 | #include "environment.h" |
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[3265] | 25 | #include "p_node.h" |
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[3276] | 26 | #include "null_parent.h" |
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[3311] | 27 | #include "helper_parent.h" |
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[2036] | 28 | |
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[1856] | 29 | using namespace std; |
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[1853] | 30 | |
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| 31 | |
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[1858] | 32 | /** |
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[2551] | 33 | \brief create a new World |
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| 34 | |
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| 35 | This creates a new empty world! |
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[1858] | 36 | */ |
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[2636] | 37 | World::World (char* name) |
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[1855] | 38 | { |
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[3302] | 39 | this->setClassName ("World"); |
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[2636] | 40 | this->worldName = name; |
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| 41 | this->debugWorldNr = -1; |
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[2822] | 42 | this->entities = new tList<WorldEntity>(); |
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[1855] | 43 | } |
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| 44 | |
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[2636] | 45 | World::World (int worldID) |
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| 46 | { |
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| 47 | this->debugWorldNr = worldID; |
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| 48 | this->worldName = NULL; |
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[2822] | 49 | this->entities = new tList<WorldEntity>(); |
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[2636] | 50 | } |
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| 51 | |
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[1858] | 52 | /** |
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[2551] | 53 | \brief remove the World from memory |
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[3309] | 54 | |
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| 55 | delete everything explicitly, that isn't contained in the parenting tree! |
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| 56 | things contained in the tree are deleted automaticaly |
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[1858] | 57 | */ |
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[2190] | 58 | World::~World () |
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[1872] | 59 | { |
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[3220] | 60 | printf("World::~World() - deleting current world\n"); |
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[3226] | 61 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3220] | 62 | cn->unbind(this->localPlayer); |
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| 63 | cn->reset(); |
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| 64 | this->localCamera->destroy(); |
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| 65 | |
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[3309] | 66 | this->nullParent->destroy (); |
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| 67 | |
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| 68 | /* |
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[3220] | 69 | WorldEntity* entity = entities->enumerate(); |
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| 70 | while( entity != NULL ) |
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| 71 | { |
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| 72 | entity->destroy(); |
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| 73 | entity = entities->nextElement(); |
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| 74 | } |
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| 75 | this->entities->destroy(); |
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[3309] | 76 | */ |
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[3220] | 77 | |
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[3277] | 78 | /* FIX the parent list has to be cleared - not possible if we got the old list also*/ |
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| 79 | |
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[3309] | 80 | |
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| 81 | //delete this->entities; |
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| 82 | //delete this->localCamera; |
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[3220] | 83 | /* this->localPlayer hasn't to be deleted explicitly, it is |
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| 84 | contained in entities*/ |
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[1872] | 85 | } |
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[1858] | 86 | |
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[3311] | 87 | GLfloat ctrlpoints[4][3] = { |
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| 88 | {20.0, 10.0, 5.0}, {40.0, -10.0, 0.0}, |
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| 89 | {60.0, -10.0, 5.0}, {80.0, 10.0, 5.0}}; |
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[2636] | 90 | |
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[3311] | 91 | |
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[3222] | 92 | ErrorMessage World::init() |
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[2636] | 93 | { |
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| 94 | this->bPause = false; |
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[3226] | 95 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
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[3216] | 96 | cn->addToWorld(this); |
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| 97 | cn->enable(true); |
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[3265] | 98 | |
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[3311] | 99 | glMap1f (GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, &ctrlpoints[0][0]); |
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| 100 | glEnable (GL_MAP1_VERTEX_3); |
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| 101 | |
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| 102 | //theNurb = gluNewNurbsRenderer (); |
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| 103 | //gluNurbsProperty (theNurb, GLU_NURBS_MODE, GLU_NURBS_TESSELLATOR); |
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| 104 | //gluNurbsProperty (theNurb, GLU_NURBS_VERTEX, vertexCallback ); |
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[2636] | 105 | } |
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| 106 | |
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[3311] | 107 | |
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| 108 | |
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[3222] | 109 | ErrorMessage World::start() |
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[2636] | 110 | { |
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[3220] | 111 | printf("World::start() - starting current World: nr %i\n", this->debugWorldNr); |
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| 112 | this->bQuitOrxonox = false; |
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| 113 | this->bQuitCurrentGame = false; |
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[2636] | 114 | this->mainLoop(); |
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| 115 | } |
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| 116 | |
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[3222] | 117 | ErrorMessage World::stop() |
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[2636] | 118 | { |
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[3220] | 119 | printf("World::stop() - got stop signal\n"); |
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[2636] | 120 | this->bQuitCurrentGame = true; |
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| 121 | } |
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| 122 | |
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[3222] | 123 | ErrorMessage World::pause() |
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[2636] | 124 | { |
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| 125 | this->isPaused = true; |
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| 126 | } |
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| 127 | |
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[3222] | 128 | ErrorMessage World::resume() |
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[2636] | 129 | { |
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| 130 | this->isPaused = false; |
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| 131 | } |
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| 132 | |
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[3221] | 133 | void World::destroy() |
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| 134 | { |
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| 135 | |
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| 136 | } |
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| 137 | |
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[3311] | 138 | |
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| 139 | |
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| 140 | |
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[2636] | 141 | void World::load() |
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| 142 | { |
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| 143 | if(this->debugWorldNr != -1) |
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| 144 | { |
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| 145 | switch(this->debugWorldNr) |
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| 146 | { |
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[3225] | 147 | /* |
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| 148 | this loads the hard-coded debug world. this only for simplicity and will be |
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| 149 | removed by a reald world-loader, which interprets a world-file. |
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| 150 | if you want to add an own debug world, just add a case DEBUG_WORLD_[nr] and |
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| 151 | make whatever you want... |
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| 152 | */ |
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[2636] | 153 | case DEBUG_WORLD_0: |
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| 154 | { |
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[3327] | 155 | testCurve = new UPointCurve(); |
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| 156 | testCurve->addNode(Vector( 0, 0, 0)); |
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| 157 | testCurve->addNode(Vector(10, 0, 5)); |
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| 158 | testCurve->addNode(Vector(20, -5,-5)); |
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| 159 | testCurve->addNode(Vector(30, 5, 10)); |
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| 160 | testCurve->addNode(Vector(40, 0,-10)); |
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| 161 | testCurve->addNode(Vector(50, 0,-10)); |
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| 162 | |
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[3319] | 163 | |
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[3311] | 164 | this->nullParent = NullParent::getInstance (); |
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[3302] | 165 | this->nullParent->setName ("NullParent"); |
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[3277] | 166 | |
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[2636] | 167 | // create some path nodes |
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| 168 | this->pathnodes = new Vector[6]; |
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| 169 | this->pathnodes[0] = Vector(0, 0, 0); |
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[2792] | 170 | this->pathnodes[1] = Vector(1000, 0, 0); |
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| 171 | // this->pathnodes[2] = Vector(-100, 140, 0); |
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| 172 | // this->pathnodes[3] = Vector(0, 180, 0); |
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| 173 | // this->pathnodes[4] = Vector(100, 140, 0); |
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| 174 | // this->pathnodes[5] = Vector(100, 40, 0); |
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[2636] | 175 | |
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| 176 | // create the tracks |
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[2816] | 177 | this->tracklen = 2; |
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| 178 | this->track = new Track[2]; |
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[2636] | 179 | for( int i = 0; i < this->tracklen; i++) |
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| 180 | { |
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| 181 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
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| 182 | } |
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[3194] | 183 | // !\todo old track-system has to be removed |
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| 184 | |
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[3311] | 185 | //create helper for player |
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| 186 | HelperParent* hp = new HelperParent (); |
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| 187 | /* the player has to be added to this helper */ |
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| 188 | |
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[2636] | 189 | // create a player |
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[3311] | 190 | WorldEntity* myPlayer = new Player (); |
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[3302] | 191 | myPlayer->setName ("player"); |
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[3311] | 192 | this->spawn (myPlayer); |
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[2640] | 193 | this->localPlayer = myPlayer; |
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| 194 | |
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[2636] | 195 | // bind input |
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[3311] | 196 | Orxonox *orx = Orxonox::getInstance (); |
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[3226] | 197 | orx->getLocalInput()->bind (myPlayer); |
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[2636] | 198 | |
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| 199 | // bind camera |
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| 200 | this->localCamera = new Camera(this); |
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[3302] | 201 | this->localCamera->setName ("camera"); |
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| 202 | this->getCamera()->bind (myPlayer); |
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| 203 | this->localPlayer->addChild (this->localCamera); |
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[3277] | 204 | |
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[3308] | 205 | |
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[3309] | 206 | Vector* es = new Vector (50, 0, 5); |
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[3308] | 207 | Quaternion* qs = new Quaternion (); |
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[2816] | 208 | WorldEntity* env = new Environment(); |
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[3309] | 209 | env->setName ("env"); |
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[3308] | 210 | this->spawn(env, es, qs); |
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[2816] | 211 | |
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[3308] | 212 | |
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[2636] | 213 | break; |
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| 214 | } |
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| 215 | case DEBUG_WORLD_1: |
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| 216 | { |
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[3311] | 217 | this->nullParent = NullParent::getInstance (); |
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| 218 | this->nullParent->setName ("NullParent"); |
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[3277] | 219 | |
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[2636] | 220 | // create some path nodes |
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| 221 | this->pathnodes = new Vector[6]; |
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| 222 | this->pathnodes[0] = Vector(0, 0, 0); |
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| 223 | this->pathnodes[1] = Vector(20, 10, 10); |
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| 224 | this->pathnodes[2] = Vector(40, 0, 10); |
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| 225 | this->pathnodes[3] = Vector(60, 10, 0); |
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| 226 | this->pathnodes[4] = Vector(80, 20, 10); |
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| 227 | this->pathnodes[5] = Vector(30, 50, 0); |
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| 228 | |
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[3311] | 229 | |
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| 230 | |
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| 231 | |
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[2636] | 232 | // create the tracks |
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| 233 | this->tracklen = 6; |
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| 234 | this->track = new Track[6]; |
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| 235 | for( int i = 0; i < this->tracklen; i++) |
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| 236 | { |
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| 237 | this->track[i] = Track( i, (i+1)%this->tracklen, &this->pathnodes[i], &this->pathnodes[(i+1)%this->tracklen]); |
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| 238 | } |
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[3194] | 239 | |
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[2636] | 240 | // create a player |
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[2644] | 241 | WorldEntity* myPlayer = new Player(); |
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[3308] | 242 | myPlayer->setName ("player"); |
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[2644] | 243 | this->spawn(myPlayer); |
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[3194] | 244 | this->localPlayer = myPlayer; |
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[2636] | 245 | |
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| 246 | // bind input |
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| 247 | Orxonox *orx = Orxonox::getInstance(); |
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[3226] | 248 | orx->getLocalInput()->bind (myPlayer); |
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[2636] | 249 | |
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| 250 | // bind camera |
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[3308] | 251 | this->localCamera = new Camera (this); |
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| 252 | this->localCamera->setName ("camera"); |
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[2636] | 253 | this->getCamera()->bind (myPlayer); |
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[3308] | 254 | this->localPlayer->addChild (this->localCamera); |
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[2636] | 255 | break; |
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| 256 | } |
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| 257 | default: |
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| 258 | printf("World::load() - no world with ID %i found", this->debugWorldNr ); |
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| 259 | } |
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| 260 | } |
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| 261 | else if(this->worldName != NULL) |
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| 262 | { |
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| 263 | |
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| 264 | } |
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[2731] | 265 | |
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| 266 | // initialize debug coord system |
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| 267 | objectList = glGenLists(1); |
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| 268 | glNewList (objectList, GL_COMPILE); |
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| 269 | glLoadIdentity(); |
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[2792] | 270 | glColor3f(1.0,0,0); |
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[2817] | 271 | glBegin(GL_QUADS); |
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[3200] | 272 | |
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| 273 | int sizeX = 100; |
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[3323] | 274 | int sizeZ = 80; |
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[3200] | 275 | float length = 1000; |
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| 276 | float width = 200; |
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| 277 | float widthX = float (length /sizeX); |
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[3323] | 278 | float widthZ = float (width /sizeZ); |
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[3199] | 279 | |
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[3323] | 280 | float height [sizeX][sizeZ]; |
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| 281 | Vector normal_vectors[sizeX][sizeZ]; |
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[3199] | 282 | |
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[3200] | 283 | |
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| 284 | for ( int i = 0; i<sizeX-1; i+=1) |
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[3323] | 285 | for (int j = 0; j<sizeZ-1;j+=1) |
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[3200] | 286 | //height[i][j] = rand()/20046 + (j-25)*(j-25)/30; |
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[3199] | 287 | #ifdef __WIN32__ |
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[3200] | 288 | height[i][j]=(sin((float)j/3)*rand()*i/182400)*.5; |
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[3199] | 289 | #else |
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[3200] | 290 | height[i][j]=(sin((float)j/3)*rand()*(long)i/6282450500.0)*.5; |
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[3199] | 291 | #endif |
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[3200] | 292 | |
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[3323] | 293 | //Die Huegel ein wenig glaetten |
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[3199] | 294 | for (int h=1; h<2;h++) |
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[3200] | 295 | for (int i=1;i<sizeX-2 ;i+=1 ) |
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[3323] | 296 | for(int j=1;j<sizeZ-2;j+=1) |
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[3199] | 297 | height[i][j]=(height[i+1][j]+height[i][j+1]+height[i-1][j]+height[i][j-1])/4; |
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| 298 | |
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| 299 | //Berechnung von normalen Vektoren |
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[3200] | 300 | for(int i=1;i<sizeX-2;i+=1) |
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[3323] | 301 | for(int j=1;j<sizeZ-2 ;j+=1) |
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[2792] | 302 | { |
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[3323] | 303 | Vector v1 = Vector (widthX*(1), height[i][j], widthZ*(j) ); |
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| 304 | Vector v2 = Vector (widthX*(i-1), height[i-1][j], widthZ*(j)); |
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| 305 | Vector v3 = Vector (widthX*(i), height[i][j+1], widthZ*(j+1)); |
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| 306 | Vector v4 = Vector (widthX*(i+1), height[i+1][j], widthZ*(j)); |
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| 307 | Vector v5 = Vector (widthX*(i), height[i][j-1], widthZ*(j-1)); |
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[3199] | 308 | |
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[3200] | 309 | Vector c1 = v2 - v1; |
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| 310 | Vector c2 = v3 - v1; |
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| 311 | Vector c3= v4 - v1; |
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| 312 | Vector c4 = v5 - v1; |
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| 313 | Vector zero = Vector (0,0,0); |
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[3324] | 314 | normal_vectors[i][j]=c1.cross(v3-v5)+c2.cross(v4-v2)+c3.cross(v5-v3)+c4.cross(v2-v4); |
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[3199] | 315 | normal_vectors[i][j].normalize(); |
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[3200] | 316 | } |
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| 317 | |
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| 318 | int snowheight=3; |
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| 319 | for ( int i = 0; i<sizeX; i+=1) |
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[3323] | 320 | for (int j = 0; j<sizeZ;j+=1) |
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[3200] | 321 | { |
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[3323] | 322 | Vector v1 = Vector (widthX*(i), height[i][j]-20, widthZ*(j) -width/2); |
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| 323 | Vector v2 = Vector (widthX*(i+1), height[i+1][j]-20, widthZ*(j) -width/2); |
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| 324 | Vector v3 = Vector (widthX*(i+1), height[i+1][j+1]-20, widthZ*(j+1)-width/2); |
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| 325 | Vector v4 = Vector (widthX*(i), height[i][j+1]-20, widthZ*(j+1)-width/2); |
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[3200] | 326 | float a[3]; |
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| 327 | if(height[i][j]<snowheight){ |
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| 328 | a[0]=0; |
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| 329 | a[1]=1.0-height[i][j]/10-.3; |
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| 330 | a[2]=0; |
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| 331 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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[3199] | 332 | } |
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[3200] | 333 | else{ |
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[3199] | 334 | a[0]=1.0; |
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| 335 | a[1]=1.0; |
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| 336 | a[2]=1.0; |
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| 337 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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[2817] | 338 | |
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[3199] | 339 | } |
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[3200] | 340 | glNormal3f(normal_vectors[i][j].x, normal_vectors[i][j].y, normal_vectors[i][j].z); |
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| 341 | glVertex3f(v1.x, v1.y, v1.z); |
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| 342 | if(height[i+1][j]<snowheight){ |
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| 343 | a[0]=0; |
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| 344 | a[1] =1.0-height[i+1][j]/10-.3; |
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| 345 | a[2]=0; |
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| 346 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 347 | } |
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| 348 | else{ |
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| 349 | a[0]=1.0; |
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| 350 | a[1]=1.0; |
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| 351 | a[2]=1.0; |
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| 352 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 353 | |
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| 354 | } |
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| 355 | glNormal3f(normal_vectors[i+1][j].x, normal_vectors[i+1][j].y, normal_vectors[i+1][j].z); |
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| 356 | glVertex3f(v2.x, v2.y, v2.z); |
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| 357 | if(height[i+1][j+1]<snowheight){ |
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| 358 | a[0]=0; |
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| 359 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 360 | a[2]=0; |
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| 361 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 362 | } |
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| 363 | else{ |
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| 364 | a[0]=1.0; |
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| 365 | a[1]=1.0; |
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| 366 | a[2]=1.0; |
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| 367 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 368 | |
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| 369 | |
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| 370 | } |
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| 371 | glNormal3f(normal_vectors[i+1][j+1].x, normal_vectors[i+1][j+1].y, normal_vectors[i+1][j+1].z); |
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| 372 | glVertex3f(v3.x, v3.y, v3.z); |
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| 373 | if(height[i][j+1]<snowheight){ |
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| 374 | a[0]=0; |
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| 375 | a[1] =1.0-height[i+1][j+1]/10-.3; |
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| 376 | a[2]=0; |
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| 377 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 378 | } |
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| 379 | else{ |
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| 380 | a[0]=1.0; |
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| 381 | a[1]=1.0; |
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| 382 | a[2]=1.0; |
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| 383 | glMaterialfv(GL_FRONT,GL_DIFFUSE,a); |
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| 384 | } |
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| 385 | glNormal3f(normal_vectors[i][j+1].x, normal_vectors[i][j+1].y, normal_vectors[i][j+1].z); |
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| 386 | glVertex3f(v4.x, v4.y, v4.z); |
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| 387 | |
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| 388 | } |
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[3199] | 389 | glEnd(); |
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| 390 | /* |
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[2792] | 391 | glBegin(GL_LINES); |
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[2731] | 392 | for( float x = -128.0; x < 128.0; x += 25.0) |
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| 393 | { |
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| 394 | for( float y = -128.0; y < 128.0; y += 25.0) |
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| 395 | { |
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| 396 | glColor3f(1,0,0); |
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| 397 | glVertex3f(x,y,-128.0); |
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| 398 | glVertex3f(x,y,0.0); |
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| 399 | glColor3f(0.5,0,0); |
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| 400 | glVertex3f(x,y,0.0); |
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| 401 | glVertex3f(x,y,128.0); |
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| 402 | } |
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| 403 | } |
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| 404 | for( float y = -128.0; y < 128.0; y += 25.0) |
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| 405 | { |
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| 406 | for( float z = -128.0; z < 128.0; z += 25.0) |
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| 407 | { |
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| 408 | glColor3f(0,1,0); |
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| 409 | glVertex3f(-128.0,y,z); |
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| 410 | glVertex3f(0.0,y,z); |
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| 411 | glColor3f(0,0.5,0); |
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| 412 | glVertex3f(0.0,y,z); |
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| 413 | glVertex3f(128.0,y,z); |
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| 414 | } |
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| 415 | } |
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| 416 | for( float x = -128.0; x < 128.0; x += 25.0) |
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| 417 | { |
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| 418 | for( float z = -128.0; z < 128.0; z += 25.0) |
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| 419 | { |
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| 420 | glColor3f(0,0,1); |
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| 421 | glVertex3f(x,-128.0,z); |
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| 422 | glVertex3f(x,0.0,z); |
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| 423 | glColor3f(0,0,0.5); |
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| 424 | glVertex3f(x,0.0,z); |
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| 425 | glVertex3f(x,128.0,z); |
---|
| 426 | } |
---|
| 427 | |
---|
| 428 | } |
---|
[2792] | 429 | */ |
---|
[2731] | 430 | //draw track |
---|
[2792] | 431 | glBegin(GL_LINES); |
---|
[3311] | 432 | glColor3f(0.0, 1.0, 1.0); |
---|
[2731] | 433 | for( int i = 0; i < tracklen; i++) |
---|
| 434 | { |
---|
| 435 | glVertex3f(pathnodes[i].x,pathnodes[i].y,pathnodes[i].z); |
---|
| 436 | glVertex3f(pathnodes[(i+1)%tracklen].x,pathnodes[(i+1)%tracklen].y,pathnodes[(i+1)%tracklen].z); |
---|
| 437 | } |
---|
| 438 | glEnd(); |
---|
[3311] | 439 | |
---|
| 440 | glBegin(GL_LINE_STRIP); |
---|
| 441 | glColor3f(1.0, 5.0, 1.0); |
---|
| 442 | for( int i = 0; i <= 30; i++) |
---|
| 443 | { |
---|
| 444 | glEvalCoord1f ((GLfloat) i/30.0); |
---|
| 445 | } |
---|
| 446 | glEnd(); |
---|
| 447 | |
---|
[3319] | 448 | glBegin(GL_LINES); |
---|
[3327] | 449 | for(float i=0.0; i<1; i+=.001) |
---|
[3319] | 450 | { |
---|
[3327] | 451 | printf("%f %f %f\n",testCurve->calcPos(i).x,testCurve->calcPos(i).y,testCurve->calcPos(i).z); |
---|
[3319] | 452 | glVertex3f(testCurve->calcPos(i).x, testCurve->calcPos(i).y, testCurve->calcPos(i).z); |
---|
[3328] | 453 | glVertex3f(testCurve->calcPos(i).x+testCurve->calcDir(i).x, testCurve->calcPos(i).y+testCurve->calcDir(i).y, testCurve->calcPos(i).z+testCurve->calcDir(i).z); |
---|
[3319] | 454 | } |
---|
| 455 | glEnd(); |
---|
[2731] | 456 | glEndList(); |
---|
[2636] | 457 | } |
---|
| 458 | |
---|
| 459 | |
---|
| 460 | /** |
---|
[2551] | 461 | \brief checks for collisions |
---|
| 462 | |
---|
| 463 | This method runs through all WorldEntities known to the world and checks for collisions |
---|
| 464 | between them. In case of collisions the collide() method of the corresponding entities |
---|
| 465 | is called. |
---|
[1858] | 466 | */ |
---|
[2190] | 467 | void World::collide () |
---|
[1858] | 468 | { |
---|
[2816] | 469 | /* |
---|
| 470 | List *a, *b; |
---|
[2551] | 471 | WorldEntity *aobj, *bobj; |
---|
[2816] | 472 | |
---|
| 473 | a = entities; |
---|
[2551] | 474 | |
---|
| 475 | while( a != NULL) |
---|
| 476 | { |
---|
[2816] | 477 | aobj = a->nextElement(); |
---|
[2551] | 478 | if( aobj->bCollide && aobj->collisioncluster != NULL) |
---|
[2190] | 479 | { |
---|
[2816] | 480 | b = a->nextElement(); |
---|
[2551] | 481 | while( b != NULL ) |
---|
| 482 | { |
---|
[2816] | 483 | bobj = b->nextElement(); |
---|
[2551] | 484 | if( bobj->bCollide && bobj->collisioncluster != NULL ) |
---|
[2190] | 485 | { |
---|
[2551] | 486 | unsigned long ahitflg, bhitflg; |
---|
| 487 | if( check_collision ( &aobj->place, aobj->collisioncluster, |
---|
| 488 | &ahitflg, &bobj->place, bobj->collisioncluster, |
---|
| 489 | &bhitflg) ); |
---|
| 490 | { |
---|
| 491 | aobj->collide (bobj, ahitflg, bhitflg); |
---|
| 492 | bobj->collide (aobj, bhitflg, ahitflg); |
---|
| 493 | } |
---|
[2190] | 494 | } |
---|
[2816] | 495 | b = b->nextElement(); |
---|
[2551] | 496 | } |
---|
[2190] | 497 | } |
---|
[2816] | 498 | a = a->enumerate(); |
---|
[2551] | 499 | } |
---|
[2816] | 500 | */ |
---|
[1858] | 501 | } |
---|
| 502 | |
---|
| 503 | /** |
---|
[2551] | 504 | \brief runs through all entities calling their draw() methods |
---|
[1931] | 505 | */ |
---|
[2190] | 506 | void World::draw () |
---|
[2077] | 507 | { |
---|
[2551] | 508 | // draw entities |
---|
| 509 | WorldEntity* entity; |
---|
[2822] | 510 | entity = this->entities->enumerate(); |
---|
[2816] | 511 | while( entity != NULL ) |
---|
[2551] | 512 | { |
---|
[2822] | 513 | if( entity->bDraw ) entity->draw(); |
---|
| 514 | entity = this->entities->nextElement(); |
---|
[3307] | 515 | } |
---|
[2551] | 516 | |
---|
| 517 | // draw debug coord system |
---|
[2731] | 518 | glCallList (objectList); |
---|
[2551] | 519 | |
---|
[1931] | 520 | } |
---|
| 521 | |
---|
| 522 | /** |
---|
[2551] | 523 | \brief updates Placements and notifies entities when they left the |
---|
| 524 | world |
---|
| 525 | |
---|
| 526 | This runs trough all WorldEntities and maps Locations to Placements |
---|
| 527 | if they are bound, checks whether they left the level boundaries |
---|
| 528 | and calls appropriate functions. |
---|
[1883] | 529 | */ |
---|
[2190] | 530 | void World::update () |
---|
[1883] | 531 | { |
---|
[3302] | 532 | /* |
---|
[2816] | 533 | //List<WorldEntity> *l; |
---|
[2551] | 534 | WorldEntity* entity; |
---|
| 535 | Location* loc; |
---|
| 536 | Placement* plc; |
---|
| 537 | Uint32 t; |
---|
| 538 | |
---|
[2816] | 539 | // l = entities->enumerate(); |
---|
| 540 | entity = this->entities->enumerate(); |
---|
| 541 | while( entity != NULL ) |
---|
[2551] | 542 | { |
---|
[2816] | 543 | |
---|
[2551] | 544 | |
---|
| 545 | if( !entity->isFree() ) |
---|
| 546 | { |
---|
[3233] | 547 | loc = entity->getLocation(); |
---|
| 548 | plc = entity->getPlacement(); |
---|
[2551] | 549 | t = loc->part; |
---|
| 550 | |
---|
| 551 | if( t >= tracklen ) |
---|
| 552 | { |
---|
| 553 | printf("An entity is out of the game area\n"); |
---|
[3233] | 554 | entity->leftWorld (); |
---|
[2551] | 555 | } |
---|
| 556 | else |
---|
| 557 | { |
---|
[3233] | 558 | while( track[t].mapCoords( loc, plc) ) |
---|
[2190] | 559 | { |
---|
[3233] | 560 | track[t].postLeave (entity); |
---|
[2551] | 561 | if( loc->part >= tracklen ) |
---|
| 562 | { |
---|
| 563 | printf("An entity has left the game area\n"); |
---|
[3233] | 564 | entity->leftWorld (); |
---|
[2551] | 565 | break; |
---|
| 566 | } |
---|
[3233] | 567 | track[loc->part].postEnter (entity); |
---|
[2190] | 568 | } |
---|
[2551] | 569 | } |
---|
[2190] | 570 | } |
---|
[2551] | 571 | else |
---|
| 572 | { |
---|
| 573 | } |
---|
| 574 | |
---|
[2816] | 575 | entity = entities->nextElement(); |
---|
[2551] | 576 | } |
---|
[3302] | 577 | */ |
---|
[1883] | 578 | } |
---|
| 579 | |
---|
[2077] | 580 | /** |
---|
[2551] | 581 | \brief relays the passed time since the last frame to entities and Track parts |
---|
| 582 | \param deltaT: the time passed since the last frame in milliseconds |
---|
[2077] | 583 | */ |
---|
[3225] | 584 | void World::timeSlice (Uint32 deltaT) |
---|
[2077] | 585 | { |
---|
[2816] | 586 | //List<WorldEntity> *l; |
---|
[2551] | 587 | WorldEntity* entity; |
---|
[3175] | 588 | float seconds = deltaT / 1000.0; |
---|
[2551] | 589 | |
---|
[3302] | 590 | this->nullParent->update (seconds); |
---|
[3306] | 591 | //this->nullParent->processTick (seconds); |
---|
[3302] | 592 | |
---|
[2816] | 593 | entity = entities->enumerate(); |
---|
| 594 | while( entity != NULL) |
---|
[2551] | 595 | { |
---|
| 596 | entity->tick (seconds); |
---|
[2816] | 597 | entity = entities->nextElement(); |
---|
[2551] | 598 | } |
---|
[2816] | 599 | |
---|
[3209] | 600 | //for( int i = 0; i < tracklen; i++) track[i].tick (seconds); |
---|
[2077] | 601 | } |
---|
[1883] | 602 | |
---|
[2190] | 603 | /** |
---|
[2551] | 604 | \brief removes level data from memory |
---|
[1858] | 605 | */ |
---|
[2190] | 606 | void World::unload() |
---|
[1858] | 607 | { |
---|
[2551] | 608 | if( pathnodes) delete []pathnodes; |
---|
| 609 | if( track) delete []pathnodes; |
---|
[1883] | 610 | } |
---|
[1879] | 611 | |
---|
[2636] | 612 | |
---|
| 613 | |
---|
[2190] | 614 | /** |
---|
[2636] | 615 | \brief calls the correct mapping function to convert a given "look at"-Location to a |
---|
| 616 | Camera Placement |
---|
[1858] | 617 | */ |
---|
[3225] | 618 | void World::calcCameraPos (Location* loc, Placement* plc) |
---|
[1858] | 619 | { |
---|
[3233] | 620 | track[loc->part].mapCamera (loc, plc); |
---|
[2636] | 621 | } |
---|
| 622 | |
---|
| 623 | |
---|
| 624 | void World::setTrackLen(Uint32 len) |
---|
| 625 | { |
---|
| 626 | this->tracklen = len; |
---|
| 627 | } |
---|
| 628 | |
---|
| 629 | int World::getTrackLen() |
---|
| 630 | { |
---|
| 631 | return this->tracklen; |
---|
| 632 | } |
---|
| 633 | |
---|
[3225] | 634 | |
---|
| 635 | |
---|
| 636 | /** |
---|
| 637 | \brief function to put your own debug stuff into it. it can display informations about |
---|
| 638 | the current class/procedure |
---|
| 639 | */ |
---|
[2640] | 640 | void World::debug() |
---|
| 641 | { |
---|
[3269] | 642 | printf ("World::debug() - starting debug\n"); |
---|
[3311] | 643 | PNode* p1 = NullParent::getInstance (); |
---|
[3265] | 644 | PNode* p2 = new PNode (new Vector(2, 2, 2), p1); |
---|
| 645 | PNode* p3 = new PNode (new Vector(4, 4, 4), p1); |
---|
| 646 | PNode* p4 = new PNode (new Vector(6, 6, 6), p2); |
---|
| 647 | |
---|
| 648 | p1->debug (); |
---|
| 649 | p2->debug (); |
---|
| 650 | p3->debug (); |
---|
| 651 | p4->debug (); |
---|
| 652 | |
---|
| 653 | p1->shiftCoor (new Vector(-1, -1, -1)); |
---|
| 654 | |
---|
| 655 | printf("World::debug() - shift\n"); |
---|
| 656 | p1->debug (); |
---|
| 657 | p2->debug (); |
---|
| 658 | p3->debug (); |
---|
| 659 | p4->debug (); |
---|
| 660 | |
---|
| 661 | p1->update (1); |
---|
| 662 | |
---|
[3269] | 663 | printf ("World::debug() - update\n"); |
---|
[3265] | 664 | p1->debug (); |
---|
| 665 | p2->debug (); |
---|
| 666 | p3->debug (); |
---|
| 667 | p4->debug (); |
---|
| 668 | |
---|
[3269] | 669 | p2->shiftCoor (new Vector(-1, -1, -1)); |
---|
| 670 | p1->update (2); |
---|
[3265] | 671 | |
---|
[3269] | 672 | p1->debug (); |
---|
| 673 | p2->debug (); |
---|
| 674 | p3->debug (); |
---|
| 675 | p4->debug (); |
---|
| 676 | |
---|
| 677 | p2->setAbsCoor (new Vector(1,2,3)); |
---|
| 678 | |
---|
| 679 | |
---|
| 680 | p1->update (2); |
---|
| 681 | |
---|
| 682 | p1->debug (); |
---|
| 683 | p2->debug (); |
---|
| 684 | p3->debug (); |
---|
| 685 | p4->debug (); |
---|
[3277] | 686 | |
---|
| 687 | p1->destroy (); |
---|
| 688 | |
---|
| 689 | |
---|
[3265] | 690 | /* |
---|
[2640] | 691 | WorldEntity* entity; |
---|
| 692 | printf("counting all entities\n"); |
---|
[2816] | 693 | printf("World::debug() - enumerate()\n"); |
---|
| 694 | entity = entities->enumerate(); |
---|
| 695 | while( entity != NULL ) |
---|
[2640] | 696 | { |
---|
| 697 | if( entity->bDraw ) printf("got an entity\n"); |
---|
[2816] | 698 | entity = entities->nextElement(); |
---|
[2640] | 699 | } |
---|
[3265] | 700 | */ |
---|
[2640] | 701 | } |
---|
[2636] | 702 | |
---|
[2640] | 703 | |
---|
[3225] | 704 | /* |
---|
| 705 | \brief main loop of the world: executing all world relevant function |
---|
| 706 | |
---|
| 707 | in this loop we synchronize (if networked), handle input events, give the heart-beat to |
---|
| 708 | all other member-entities of the world (tick to player, enemies etc.), checking for |
---|
| 709 | collisions drawing everything to the screen. |
---|
| 710 | */ |
---|
[2636] | 711 | void World::mainLoop() |
---|
| 712 | { |
---|
[3302] | 713 | this->lastFrame = SDL_GetTicks (); |
---|
[3220] | 714 | printf("World::mainLoop() - Entering main loop\n"); |
---|
[3215] | 715 | while( !this->bQuitOrxonox && !this->bQuitCurrentGame) /* \todo implement pause */ |
---|
[2551] | 716 | { |
---|
[2636] | 717 | // Network |
---|
[3302] | 718 | this->synchronize (); |
---|
[2636] | 719 | // Process input |
---|
[3302] | 720 | this->handleInput (); |
---|
[3215] | 721 | if( this->bQuitCurrentGame || this->bQuitOrxonox) |
---|
| 722 | { |
---|
| 723 | printf("World::mainLoop() - leaving loop earlier...\n"); |
---|
| 724 | break; |
---|
| 725 | } |
---|
[2636] | 726 | // Process time |
---|
[3302] | 727 | this->timeSlice (); |
---|
[2636] | 728 | // Process collision |
---|
[3302] | 729 | this->collision (); |
---|
[2636] | 730 | // Draw |
---|
[3302] | 731 | this->display (); |
---|
[2816] | 732 | |
---|
[3302] | 733 | for( int i = 0; i < 10000000; i++) {} |
---|
[2551] | 734 | } |
---|
[3215] | 735 | printf("World::mainLoop() - Exiting the main loop\n"); |
---|
[1899] | 736 | } |
---|
| 737 | |
---|
[2190] | 738 | /** |
---|
[2636] | 739 | \brief synchronize local data with remote data |
---|
[1855] | 740 | */ |
---|
[2636] | 741 | void World::synchronize () |
---|
[1855] | 742 | { |
---|
[2636] | 743 | // Get remote input |
---|
| 744 | // Update synchronizables |
---|
[1855] | 745 | } |
---|
[2636] | 746 | |
---|
| 747 | /** |
---|
| 748 | \brief run all input processing |
---|
[3225] | 749 | |
---|
| 750 | the command node is the central input event dispatcher. the node uses the even-queue from |
---|
| 751 | sdl and has its own event-passing-queue. |
---|
[2636] | 752 | */ |
---|
[3225] | 753 | void World::handleInput () |
---|
[2636] | 754 | { |
---|
| 755 | // localinput |
---|
[3225] | 756 | CommandNode* cn = Orxonox::getInstance()->getLocalInput(); |
---|
[3216] | 757 | cn->process(); |
---|
[2636] | 758 | // remoteinput |
---|
| 759 | } |
---|
| 760 | |
---|
| 761 | /** |
---|
| 762 | \brief advance the timeline |
---|
[3225] | 763 | |
---|
| 764 | this calculates the time used to process one frame (with all input handling, drawing, etc) |
---|
| 765 | the time is mesured in ms and passed to all world-entities and other classes that need |
---|
| 766 | a heart-beat. |
---|
[2636] | 767 | */ |
---|
[3225] | 768 | void World::timeSlice () |
---|
[2636] | 769 | { |
---|
| 770 | Uint32 currentFrame = SDL_GetTicks(); |
---|
| 771 | if(!this->bPause) |
---|
| 772 | { |
---|
| 773 | Uint32 dt = currentFrame - this->lastFrame; |
---|
[2816] | 774 | |
---|
[2636] | 775 | if(dt > 0) |
---|
| 776 | { |
---|
| 777 | float fps = 1000/dt; |
---|
| 778 | printf("fps = %f\n", fps); |
---|
| 779 | } |
---|
| 780 | else |
---|
| 781 | { |
---|
[3225] | 782 | /* the frame-rate is limited to 100 frames per second, all other things are for |
---|
| 783 | nothing. |
---|
| 784 | */ |
---|
[3194] | 785 | printf("fps = 1000 - frame rate is adjusted\n"); |
---|
| 786 | SDL_Delay(10); |
---|
| 787 | dt = 10; |
---|
[2636] | 788 | } |
---|
[3225] | 789 | this->timeSlice (dt); |
---|
[2636] | 790 | this->update (); |
---|
[3225] | 791 | this->localCamera->timeSlice(dt); |
---|
[2636] | 792 | } |
---|
| 793 | this->lastFrame = currentFrame; |
---|
| 794 | } |
---|
| 795 | |
---|
[3216] | 796 | |
---|
[2636] | 797 | /** |
---|
| 798 | \brief compute collision detection |
---|
| 799 | */ |
---|
| 800 | void World::collision () |
---|
| 801 | { |
---|
| 802 | this->collide (); |
---|
| 803 | } |
---|
| 804 | |
---|
| 805 | |
---|
| 806 | /** |
---|
[3225] | 807 | \brief render the current frame |
---|
| 808 | |
---|
| 809 | clear all buffers and draw the world |
---|
[2636] | 810 | */ |
---|
| 811 | void World::display () |
---|
| 812 | { |
---|
| 813 | // clear buffer |
---|
| 814 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
---|
| 815 | // set camera |
---|
| 816 | this->localCamera->apply (); |
---|
| 817 | // draw world |
---|
| 818 | this->draw(); |
---|
| 819 | // draw HUD |
---|
| 820 | // flip buffers |
---|
| 821 | SDL_GL_SwapBuffers(); |
---|
| 822 | } |
---|
| 823 | |
---|
[3225] | 824 | /** |
---|
| 825 | \brief give back active camera |
---|
| 826 | |
---|
| 827 | this passes back the actualy active camera |
---|
| 828 | \todo ability to define more than one camera or camera-places |
---|
| 829 | */ |
---|
[2636] | 830 | Camera* World::getCamera() |
---|
| 831 | { |
---|
| 832 | return this->localCamera; |
---|
| 833 | } |
---|
[2644] | 834 | |
---|
| 835 | |
---|
[3225] | 836 | /** |
---|
| 837 | \brief add and spawn a new entity to this world |
---|
| 838 | \param entity to be added |
---|
| 839 | */ |
---|
[2644] | 840 | void World::spawn(WorldEntity* entity) |
---|
| 841 | { |
---|
[3306] | 842 | if( this->nullParent != NULL && entity->parent == NULL) |
---|
[3277] | 843 | this->nullParent->addChild (entity); |
---|
| 844 | |
---|
[3306] | 845 | this->entities->add (entity); |
---|
| 846 | |
---|
[3233] | 847 | entity->postSpawn (); |
---|
[2816] | 848 | } |
---|
| 849 | |
---|
| 850 | |
---|
[3225] | 851 | /** |
---|
| 852 | \brief add and spawn a new entity to this world |
---|
| 853 | \param entity to be added |
---|
| 854 | \param location where to add |
---|
| 855 | */ |
---|
[3306] | 856 | void World::spawn(WorldEntity* entity, Vector* absCoor, Quaternion* absDir) |
---|
[2816] | 857 | { |
---|
[3306] | 858 | entity->setAbsCoor (absCoor); |
---|
| 859 | entity->setAbsDir (absDir); |
---|
| 860 | |
---|
| 861 | if( this->nullParent != NULL && entity->parent == NULL) |
---|
[3277] | 862 | this->nullParent->addChild (entity); |
---|
| 863 | |
---|
[2816] | 864 | this->entities->add (entity); |
---|
[3306] | 865 | |
---|
[3233] | 866 | entity->postSpawn (); |
---|
[2644] | 867 | } |
---|
[2816] | 868 | |
---|
| 869 | |
---|
[3277] | 870 | |
---|
[3225] | 871 | /* |
---|
| 872 | \brief commands that the world must catch |
---|
| 873 | \returns false if not used by the world |
---|
| 874 | */ |
---|
[3216] | 875 | bool World::command(Command* cmd) |
---|
| 876 | { |
---|
| 877 | return false; |
---|
| 878 | } |
---|
[3265] | 879 | |
---|