source:
orxonox.OLD/trunk/src/lib/collision_detection/obb_tree.h
@
10030
Last change on this file since 10030 was 9869, checked in by bensch, 18 years ago | |
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File size: 1.5 KB |
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[4616] | 1 | /*! |
[5039] | 2 | * @file obb_tree.h |
[4836] | 3 | * Definition of an obb tree (object oriented Bounding Box) |
[4510] | 4 | |
5 | */ | |
6 | ||
[4511] | 7 | #ifndef _OBB_TREE_H |
8 | #define _OBB_TREE_H | |
[4510] | 9 | |
[4514] | 10 | #include "bv_tree.h" |
[6022] | 11 | #include "model.h" |
[4616] | 12 | #include "material.h" |
[4510] | 13 | |
[4616] | 14 | class Material; |
[4550] | 15 | class OBBTreeNode; |
[4700] | 16 | class PNode; |
[7711] | 17 | class WorldEntity; |
[4550] | 18 | |
[4511] | 19 | //! A class for representing an obb tree |
[7711] | 20 | class OBBTree : public BVTree |
21 | { | |
[9869] | 22 | ObjectListDeclaration(OBBTree); |
[4510] | 23 | |
[4616] | 24 | public: |
[7711] | 25 | OBBTree(int depth, const modelInfo* modInfo, WorldEntity* entity); |
[9235] | 26 | OBBTree(); |
[4616] | 27 | virtual ~OBBTree(); |
[4682] | 28 | void init(); |
[4510] | 29 | |
[7711] | 30 | virtual void spawnBVTree(const modelInfo& modelInf); |
[4616] | 31 | virtual void flushTree(); |
[4510] | 32 | |
[9235] | 33 | void createBox(Vector start, Vector end); |
34 | ||
[5026] | 35 | virtual void collideWith(WorldEntity* entity1, WorldEntity* entity2); |
[4635] | 36 | virtual void drawBV(int depth, int drawMode) const; |
[4528] | 37 | |
[7711] | 38 | /** returns the next if for the obb tree node @return integer id number of the next node */ |
39 | inline const int getID() { return ++this->id;} | |
40 | /** returns the root node of the bounding volume tree @return reference to the root node */ | |
41 | inline OBBTreeNode* getRootNode() const { return this->rootNode; } | |
42 | inline WorldEntity* getOwner() const { return this->owner; } | |
[4622] | 43 | |
[4616] | 44 | void debug(); |
[4546] | 45 | |
[4616] | 46 | private: |
47 | OBBTreeNode* rootNode; //!< reference to the root node of the tree | |
[7711] | 48 | int id; //!< the next id of a obb tree node |
49 | int depth; //!< the depth of the tree to generate | |
50 | WorldEntity* owner; //!< owner | |
[4510] | 51 | }; |
52 | ||
[4511] | 53 | #endif /* _OBB_TREE_H */ |
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