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source: orxonox.OLD/trunk/src/lib/collision_detection/obb_tree.h @ 5580

Last change on this file since 5580 was 5481, checked in by bensch, 19 years ago

orxonox/trunk: BV-nodes are now renddered more efficiently.

File size: 1.1 KB
RevLine 
[4616]1/*!
[5039]2 * @file obb_tree.h
[4836]3  *  Definition of an obb tree (object oriented Bounding Box)
[4510]4
5*/
6
[4511]7#ifndef _OBB_TREE_H
8#define _OBB_TREE_H
[4510]9
[4514]10#include "bv_tree.h"
[4551]11#include "abstract_model.h"
[4616]12#include "material.h"
[4510]13
[4616]14class Material;
[4550]15class OBBTreeNode;
[4700]16class PNode;
[4550]17
[4511]18//! A class for representing an obb tree
[4514]19class OBBTree : public BVTree {
[4510]20
[4616]21  public:
22    OBBTree();
[4682]23    OBBTree(int depth, sVec3D *verticesList, const int length);
[4616]24    virtual ~OBBTree();
[4682]25    void init();
[4510]26
[4616]27    virtual void spawnBVTree(int depth, sVec3D *verticesList, const int length);
28    virtual void flushTree();
[4510]29
[5028]30    virtual void collideWith(BVTree* tree, WorldEntity* nodeA, WorldEntity* nodeB);
[5026]31    virtual void collideWith(WorldEntity* entity1, WorldEntity* entity2);
[4528]32
[4635]33    virtual void drawBV(int depth, int drawMode) const;
[4528]34
[4638]35    int getID() { return ++this->id;}
[4696]36    inline OBBTreeNode* getRootNode() { return this->rootNode; }
[4622]37
[4616]38    void debug();
[4546]39
[4616]40  private:
41    OBBTreeNode*         rootNode;                        //!< reference to the root node of the tree
[4638]42    int                  id;
[4510]43};
44
[4511]45#endif /* _OBB_TREE_H */
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