Last change
on this file since 5977 was
5684,
checked in by patrick, 19 years ago
|
orxonox/trunk: extended the obb interface dramaticaly:D , in near future it will support the modelInfo structure and therefore will be based on triangles
|
File size:
1.2 KB
|
Rev | Line | |
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[4616] | 1 | /*! |
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[5039] | 2 | * @file obb_tree.h |
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[4836] | 3 | * Definition of an obb tree (object oriented Bounding Box) |
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[4510] | 4 | |
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| 5 | */ |
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| 6 | |
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[4511] | 7 | #ifndef _OBB_TREE_H |
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| 8 | #define _OBB_TREE_H |
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[4510] | 9 | |
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[4514] | 10 | #include "bv_tree.h" |
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[4551] | 11 | #include "abstract_model.h" |
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[4616] | 12 | #include "material.h" |
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[4510] | 13 | |
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[4616] | 14 | class Material; |
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[4550] | 15 | class OBBTreeNode; |
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[4700] | 16 | class PNode; |
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[4550] | 17 | |
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[4511] | 18 | //! A class for representing an obb tree |
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[4514] | 19 | class OBBTree : public BVTree { |
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[4510] | 20 | |
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[4616] | 21 | public: |
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| 22 | OBBTree(); |
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[4682] | 23 | OBBTree(int depth, sVec3D *verticesList, const int length); |
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[5684] | 24 | OBBTree(int depth, const modelInfo& modInfo); |
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[4616] | 25 | virtual ~OBBTree(); |
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[4682] | 26 | void init(); |
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[4510] | 27 | |
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[4616] | 28 | virtual void spawnBVTree(int depth, sVec3D *verticesList, const int length); |
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[5684] | 29 | virtual void spawnBVTree(int depth, const modelInfo& modInfo); |
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[4616] | 30 | virtual void flushTree(); |
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[4510] | 31 | |
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[5028] | 32 | virtual void collideWith(BVTree* tree, WorldEntity* nodeA, WorldEntity* nodeB); |
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[5026] | 33 | virtual void collideWith(WorldEntity* entity1, WorldEntity* entity2); |
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[4528] | 34 | |
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[4635] | 35 | virtual void drawBV(int depth, int drawMode) const; |
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[4528] | 36 | |
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[4638] | 37 | int getID() { return ++this->id;} |
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[4696] | 38 | inline OBBTreeNode* getRootNode() { return this->rootNode; } |
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[4622] | 39 | |
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[4616] | 40 | void debug(); |
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[4546] | 41 | |
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[4616] | 42 | private: |
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| 43 | OBBTreeNode* rootNode; //!< reference to the root node of the tree |
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[4638] | 44 | int id; |
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[4510] | 45 | }; |
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| 46 | |
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[4511] | 47 | #endif /* _OBB_TREE_H */ |
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