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Ignore:
Timestamp:
Feb 1, 2015, 10:21:51 PM (10 years ago)
Author:
landauf
Message:

merged towerdefenseHS14 (except some debug code)

Location:
code/branches/presentationHS14merge
Files:
3 edited
2 copied

Legend:

Unmodified
Added
Removed
  • code/branches/presentationHS14merge

  • code/branches/presentationHS14merge/data/levels/templates/tower.oxt

    r9348 r10248  
    11<Template name=tower>
    2   <Tower
     2  <TowerDefenseTower
    33
    44
     
    2020        </WaypointPatrolController>
    2121    </controller>
     22   
    2223
    2324
    2425    <attached>
    2526        <Model position="0,0,0" scale=45 mesh="Tower.mesh" />
     27       
     28       
    2629    </attached>
    2730
     
    3336  include("../includes/towerWeaponSettings.oxi")
    3437?>
    35   </Tower>
     38  </TowerDefenseTower>
    3639</Template>
    3740
     41
     42
     43<Template name=towerturret>
     44  <TowerDefenseTower
     45
     46
     47   explosionchunks        = 6
     48
     49   reloadrate          = 10
     50   reloadwaittime      = 5
     51
     52   collisionType     = "dynamic"
     53   team = 1
     54
     55
     56  >
     57  <attached>
     58
     59    <Model position="0,0,0" scale=45 mesh="Tower.mesh" />
     60
     61    <Turret reloadrate=10 reloadwaittime=5 collisionType="dynamic" position="0,0,10" direction="0,0,1" pitch="0" yaw="0" roll="0" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=1000 minAttackRadius=30>
     62
     63      <controller>
     64        <TurretController/>
     65      </controller>
     66      <?lua
     67        include("../includes/weaponSettingsTurret.oxi")
     68      ?>
     69    </Turret>
     70   
     71  </attached>
     72   
     73
     74
     75
     76    <!--collisionShapes>
     77
     78    </collisionShapes-->
     79
     80<?lua
     81  include("../includes/towerWeaponSettings.oxi")
     82?>
     83  </TowerDefenseTower>
     84</Template>
     85
     86
     87
     88<Template name=towerturret1>
     89  <TowerDefenseTower
     90
     91
     92   explosionchunks        = 6
     93
     94   reloadrate          = 10
     95   reloadwaittime      = 5
     96
     97   collisionType     = "dynamic"
     98   team = 1
     99
     100
     101  >
     102  <attached>
     103
     104
     105    <Turret reloadrate=10 reloadwaittime=5 collisionType="dynamic" position="0,0,10" direction="0,0,1" pitch="0" yaw="0" roll="0" angularDamping=0.999999 mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=1000 minAttackRadius=30>
     106
     107      <controller>
     108        <TurretController/>
     109      </controller>
     110      <?lua
     111        include("../includes/weaponSettingsTurret1.oxi")
     112      ?>
     113    </Turret>
     114   
     115  </attached>
     116   
     117
     118
     119
     120    <!--collisionShapes>
     121
     122    </collisionShapes-->
     123
     124<?lua
     125  include("../includes/towerWeaponSettings.oxi")
     126?>
     127  </TowerDefenseTower>
     128</Template>
  • code/branches/presentationHS14merge/data/levels/towerDefense.oxw

    r9348 r10248  
    2121  include("templates/spaceshipPirate.oxt")
    2222  include("templates/tower.oxt")
     23  include("templates/enemytowerdefense.oxt")
     24  include("templates/standardTurret.oxt")
    2325?>
    2426
    2527<!-- Specify the position of the camera -->
    2628<Template name=centerpointmarkcamera defaults=0>
    27   <Pawn>
     29  <Pawn team=1>
    2830    <camerapositions>
    2931      <CameraPosition position="0,0,1500"/>
     
    3436<!-- Loads a mesh to mark the center-->
    3537<Template name=centerpointmark>
    36   <Pawn camerapositiontemplate=centerpointmarkcamera>
     38  <Pawn team=1 camerapositiontemplate=centerpointmarkcamera>
    3739    <attached>
    3840      <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this -->
     
    7072
    7173    <!-- Spawns the camera, attached to a crate -->
    72     <SpawnPoint team=0 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
     74    <SpawnPoint team=1 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark />
    7375    <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
    7476
     
    7678    <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /-->
    7779
    78     <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 >
    79       <templates>
    80         <Template link=spaceshipassff />
    81       </templates>
    82       <controller>
    83         <WaypointController accuracy=60>
    84           <waypoints>
    85             <!-- 1,3 10,3 10,11, 13,11 -->
    86             <Model mesh="cube.mesh" scale=0 position="-700,-500, 150" />
    87             <Model mesh="cube.mesh" scale=0 position=" 200,-500, 150" />
    88             <Model mesh="cube.mesh" scale=0 position=" 200, 300, 150" />
    89             <Model mesh="cube.mesh" scale=0 position=" 500, 300, 150" />
    90             <Model mesh="cube.mesh" scale=0 position=" 500, 700, 150" />
    91           </waypoints>
    92         </WaypointController>
    93       </controller>
    94     </SpaceShip>
     80
    9581
    9682
    9783    <!--invisible entity to attach towers to, since playfield is static and towers are dynamic-->
    98     <StaticEntity position=0,0,0>
     84    <StaticEntity team =1 position=0,0,0>
    9985
    10086        <attached>
     
    132118    direction="0,0,0"
    133119    collisionType=dynamic
    134     mass=100000>
    135 
    136     </TowerDefenseCenterpoint>
     120    mass=100000
     121    team=1
     122    />
    137123
    138124  </Scene>
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