Changeset 10765 for code/branches/cpp11_v2/src/modules/towerdefense
- Timestamp:
- Nov 4, 2015, 10:25:42 PM (10 years ago)
- Location:
- code/branches/cpp11_v2/src/modules/towerdefense
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/cpp11_v2/src/modules/towerdefense/TowerDefense.cc
r10727 r10765 90 90 RegisterObject(TowerDefense); 91 91 92 selecter = NULL;93 this->player_ = NULL;92 selecter = nullptr; 93 this->player_ = nullptr; 94 94 this->setHUDTemplate("TowerDefenseHUD"); 95 95 this->waveNumber_ = 0; … … 117 117 void TowerDefense::start() 118 118 { 119 if (center_ != NULL) // There needs to be a TowerDefenseCenterpoint, i.e. the area the game takes place.120 { 121 if (selecter == NULL)119 if (center_ != nullptr) // There needs to be a TowerDefenseCenterpoint, i.e. the area the game takes place. 120 { 121 if (selecter == nullptr) 122 122 { 123 123 selecter = new TowerDefenseSelecter(this->center_->getContext()); … … 176 176 WaypointController* controller = (WaypointController*)(en1->getXMLController()); 177 177 178 if (controller != NULL&& waypoints_.size() > 1)178 if (controller != nullptr && waypoints_.size() > 1) 179 179 { 180 180 en1->setPosition(waypoints_.at(0)->getPosition() + offset_); … … 208 208 player_ = player; 209 209 210 if (selecter->getPlayer() == NULL)210 if (selecter->getPlayer() == nullptr) 211 211 { 212 212 player_->startControl(selecter); … … 219 219 Get the player. 220 220 @return 221 Returns a pointer to the player. If there is no player, NULLis returned.221 Returns a pointer to the player. If there is no player, nullptr is returned. 222 222 */ 223 223 PlayerInfo* TowerDefense::getPlayer(void) const … … 265 265 SUPER(TowerDefense, tick, dt); 266 266 267 if (hasStarted() == false || player_ == NULL)267 if (hasStarted() == false || player_ == nullptr) 268 268 { 269 269 return; … … 273 273 274 274 //build/upgrade tower at selecter position 275 if (selecter != NULL&& selecter->buildTower_ == true)275 if (selecter != nullptr && selecter->buildTower_ == true) 276 276 { 277 277 selecter->buildTower_ = false; … … 289 289 for (std::list<WeakPtr<TowerDefenseEnemy> >::iterator it = enemies_.begin(); it != enemies_.end(); ) 290 290 { 291 if (*it == NULL)291 if (*it == nullptr) 292 292 { 293 293 // the enemy was destroyed by a tower - remove it from the list … … 365 365 TDCoordinate* thisCoord = &startCoord; 366 366 TDCoordinate* nextCoord; 367 while ((nextCoord = getNextStreetCoord(thisCoord)) != NULL)367 while ((nextCoord = getNextStreetCoord(thisCoord)) != nullptr) 368 368 { 369 369 waypoints_.push_back(fields_[nextCoord->GetX()][nextCoord->GetY()]); … … 381 381 if (thisField->getType() != STREET && thisField->getType() != START) 382 382 { 383 return NULL;383 return nullptr; 384 384 } 385 385 … … 406 406 } 407 407 408 return NULL;408 return nullptr; 409 409 } 410 410 } -
code/branches/cpp11_v2/src/modules/towerdefense/TowerDefenseCenterpoint.cc
r10629 r10765 92 92 void TowerDefenseCenterpoint::checkGametype() 93 93 { 94 if (this->getGametype() != NULL&& this->getGametype()->isA(Class(TowerDefense)))94 if (this->getGametype() != nullptr && this->getGametype()->isA(Class(TowerDefense))) 95 95 { 96 96 // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point -
code/branches/cpp11_v2/src/modules/towerdefense/TowerDefenseEnemy.cc
r10629 r10765 47 47 WeakPtr<TowerDefense> TowerDefenseEnemy::getGame() 48 48 { 49 if (game == NULL)49 if (game == nullptr) 50 50 { 51 51 for (ObjectList<TowerDefense>::iterator it = ObjectList<TowerDefense>::begin(); it != ObjectList<TowerDefense>::end(); ++it) -
code/branches/cpp11_v2/src/modules/towerdefense/TowerDefenseField.cc
r10629 r10765 49 49 RegisterObject(TowerDefenseField); 50 50 51 tower_ = NULL;51 tower_ = nullptr; 52 52 type_ = FREE; 53 center_ = NULL;53 center_ = nullptr; 54 54 upgrade_ = 0; 55 55 setPosition(0,0,0); … … 119 119 bool TowerDefenseField::canUpgrade() 120 120 { 121 if (tower_ != NULL&& upgrade_ < 5)121 if (tower_ != nullptr && upgrade_ < 5) 122 122 { 123 123 return true; … … 129 129 void TowerDefenseField::setAngle(int newAngle) 130 130 { 131 if (modelGround_ != NULL)131 if (modelGround_ != nullptr) 132 132 { 133 133 switch (newAngle) … … 152 152 } 153 153 154 if (modelObject_ != NULL)154 if (modelObject_ != nullptr) 155 155 { 156 156 switch (newAngle) … … 185 185 { 186 186 modelGround_->setMeshSource("TD_F1.mesh"); 187 tower_ = NULL;187 tower_ = nullptr; 188 188 type_ = FREE; 189 189 setUpgrade(0); … … 194 194 { 195 195 modelGround_->setMeshSource("TD_S5.mesh"); 196 tower_ = NULL;196 tower_ = nullptr; 197 197 type_ = START; 198 198 setUpgrade(0); … … 204 204 { 205 205 modelGround_->setMeshSource("TD_S4.mesh"); 206 tower_ = NULL;206 tower_ = nullptr; 207 207 type_ = END; 208 208 setUpgrade(0); … … 213 213 { 214 214 modelGround_->setMeshSource("TD_S1.mesh"); 215 tower_ = NULL;215 tower_ = nullptr; 216 216 type_ = STREET; 217 217 setUpgrade(0); … … 222 222 { 223 223 modelGround_->setMeshSource("TD_S2.mesh"); 224 tower_ = NULL;224 tower_ = nullptr; 225 225 type_ = STREET; 226 226 setUpgrade(0); … … 231 231 { 232 232 modelGround_->setMeshSource("TD_S3.mesh"); 233 tower_ = NULL;233 tower_ = nullptr; 234 234 type_ = STREET; 235 235 setUpgrade(0); … … 241 241 modelGround_->setMeshSource("TD_F1.mesh"); 242 242 modelObject_->setMeshSource("TD_O1.mesh"); 243 tower_ = NULL;243 tower_ = nullptr; 244 244 type_ = OBSTACLE; 245 245 setUpgrade(0); … … 249 249 void TowerDefenseField::createTower(int upgrade) 250 250 { 251 if (tower_ == NULL)251 if (tower_ == nullptr) 252 252 { 253 253 modelGround_->setMeshSource("TD_F1.mesh"); … … 256 256 type_ = TOWER; 257 257 setUpgrade(upgrade); 258 if (upgrade_ > 0 && modelObject_ != NULL)258 if (upgrade_ > 0 && modelObject_ != nullptr) 259 259 { 260 260 switch (upgrade_) … … 287 287 void TowerDefenseField::destroyTower() 288 288 { 289 if (tower_ != NULL)289 if (tower_ != nullptr) 290 290 { 291 291 tower_->destroy(); 292 tower_ = NULL;292 tower_ = nullptr; 293 293 } 294 294 } -
code/branches/cpp11_v2/src/modules/towerdefense/TowerDefenseTower.cc
r10727 r10765 25 25 { 26 26 RegisterObject(TowerDefenseTower); 27 game_ = NULL;27 game_ =nullptr; 28 28 this->setCollisionType(WorldEntity::None); 29 29 upgrade = 1;
Note: See TracChangeset
for help on using the changeset viewer.