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Ignore:
Timestamp:
Nov 4, 2015, 10:25:42 PM (10 years ago)
Author:
landauf
Message:

replace 'NULL' by 'nullptr'

Location:
code/branches/cpp11_v2/src/modules/towerdefense
Files:
5 edited

Legend:

Unmodified
Added
Removed
  • code/branches/cpp11_v2/src/modules/towerdefense/TowerDefense.cc

    r10727 r10765  
    9090        RegisterObject(TowerDefense);
    9191
    92         selecter = NULL;
    93         this->player_ = NULL;       
     92        selecter = nullptr;
     93        this->player_ = nullptr;
    9494        this->setHUDTemplate("TowerDefenseHUD");
    9595        this->waveNumber_ = 0;
     
    117117    void TowerDefense::start()
    118118    {       
    119         if (center_ != NULL) // There needs to be a TowerDefenseCenterpoint, i.e. the area the game takes place.
    120         {
    121             if (selecter == NULL)
     119        if (center_ != nullptr) // There needs to be a TowerDefenseCenterpoint, i.e. the area the game takes place.
     120        {
     121            if (selecter == nullptr)
    122122            {
    123123                selecter = new TowerDefenseSelecter(this->center_->getContext());               
     
    176176        WaypointController* controller = (WaypointController*)(en1->getXMLController());
    177177
    178         if (controller != NULL && waypoints_.size() > 1)
     178        if (controller != nullptr && waypoints_.size() > 1)
    179179        {
    180180            en1->setPosition(waypoints_.at(0)->getPosition() + offset_);
     
    208208        player_ = player;
    209209
    210         if (selecter->getPlayer() == NULL)
     210        if (selecter->getPlayer() == nullptr)
    211211        {
    212212            player_->startControl(selecter);
     
    219219        Get the player.
    220220    @return
    221         Returns a pointer to the player. If there is no player, NULL is returned.
     221        Returns a pointer to the player. If there is no player, nullptr is returned.
    222222    */
    223223    PlayerInfo* TowerDefense::getPlayer(void) const
     
    265265        SUPER(TowerDefense, tick, dt);
    266266
    267         if (hasStarted() == false || player_ == NULL)
     267        if (hasStarted() == false || player_ == nullptr)
    268268        {
    269269            return;
     
    273273
    274274        //build/upgrade tower at selecter position
    275         if (selecter != NULL && selecter->buildTower_ == true)
     275        if (selecter != nullptr && selecter->buildTower_ == true)
    276276        {
    277277            selecter->buildTower_ = false;
     
    289289        for (std::list<WeakPtr<TowerDefenseEnemy> >::iterator it = enemies_.begin(); it != enemies_.end(); )
    290290        {
    291             if (*it == NULL)
     291            if (*it == nullptr)
    292292            {
    293293                // the enemy was destroyed by a tower - remove it from the list
     
    365365        TDCoordinate* thisCoord = &startCoord;
    366366        TDCoordinate* nextCoord;
    367         while ((nextCoord = getNextStreetCoord(thisCoord)) != NULL)
     367        while ((nextCoord = getNextStreetCoord(thisCoord)) != nullptr)
    368368        {
    369369            waypoints_.push_back(fields_[nextCoord->GetX()][nextCoord->GetY()]);           
     
    381381        if (thisField->getType() != STREET && thisField->getType() != START)
    382382        {
    383             return NULL;
     383            return nullptr;
    384384        }
    385385
     
    406406        }
    407407
    408         return NULL;
     408        return nullptr;
    409409    }
    410410}
  • code/branches/cpp11_v2/src/modules/towerdefense/TowerDefenseCenterpoint.cc

    r10629 r10765  
    9292    void TowerDefenseCenterpoint::checkGametype()
    9393    {
    94         if (this->getGametype() != NULL && this->getGametype()->isA(Class(TowerDefense)))
     94        if (this->getGametype() != nullptr && this->getGametype()->isA(Class(TowerDefense)))
    9595        {
    9696            // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point
  • code/branches/cpp11_v2/src/modules/towerdefense/TowerDefenseEnemy.cc

    r10629 r10765  
    4747    WeakPtr<TowerDefense> TowerDefenseEnemy::getGame()
    4848    {
    49         if (game == NULL)
     49        if (game == nullptr)
    5050        {
    5151            for (ObjectList<TowerDefense>::iterator it = ObjectList<TowerDefense>::begin(); it != ObjectList<TowerDefense>::end(); ++it)
  • code/branches/cpp11_v2/src/modules/towerdefense/TowerDefenseField.cc

    r10629 r10765  
    4949        RegisterObject(TowerDefenseField);
    5050
    51         tower_ = NULL;
     51        tower_ = nullptr;
    5252        type_ = FREE;
    53         center_ = NULL;
     53        center_ = nullptr;
    5454        upgrade_ = 0;
    5555        setPosition(0,0,0);                           
     
    119119    bool TowerDefenseField::canUpgrade()
    120120    {
    121         if (tower_ != NULL && upgrade_ < 5)
     121        if (tower_ != nullptr && upgrade_ < 5)
    122122        {
    123123            return true;
     
    129129    void TowerDefenseField::setAngle(int newAngle)
    130130    {
    131         if (modelGround_ != NULL)
     131        if (modelGround_ != nullptr)
    132132        {
    133133            switch (newAngle)
     
    152152        }
    153153
    154         if (modelObject_ != NULL)
     154        if (modelObject_ != nullptr)
    155155        {
    156156            switch (newAngle)
     
    185185    {           
    186186        modelGround_->setMeshSource("TD_F1.mesh");
    187         tower_ = NULL;
     187        tower_ = nullptr;
    188188        type_ = FREE;
    189189        setUpgrade(0);
     
    194194    {     
    195195        modelGround_->setMeshSource("TD_S5.mesh");
    196         tower_ = NULL;
     196        tower_ = nullptr;
    197197        type_ = START;
    198198        setUpgrade(0);
     
    204204    {     
    205205        modelGround_->setMeshSource("TD_S4.mesh");
    206         tower_ = NULL;
     206        tower_ = nullptr;
    207207        type_ = END;
    208208        setUpgrade(0);
     
    213213    {     
    214214        modelGround_->setMeshSource("TD_S1.mesh");
    215         tower_ = NULL;
     215        tower_ = nullptr;
    216216        type_ = STREET;
    217217        setUpgrade(0);
     
    222222    {     
    223223        modelGround_->setMeshSource("TD_S2.mesh");
    224         tower_ = NULL;
     224        tower_ = nullptr;
    225225        type_ = STREET;
    226226        setUpgrade(0);
     
    231231    {   
    232232        modelGround_->setMeshSource("TD_S3.mesh");
    233         tower_ = NULL;
     233        tower_ = nullptr;
    234234        type_ = STREET;
    235235        setUpgrade(0);
     
    241241        modelGround_->setMeshSource("TD_F1.mesh");
    242242        modelObject_->setMeshSource("TD_O1.mesh");
    243         tower_ = NULL;
     243        tower_ = nullptr;
    244244        type_ = OBSTACLE;
    245245        setUpgrade(0);
     
    249249    void TowerDefenseField::createTower(int upgrade)
    250250    {       
    251         if (tower_ == NULL)
     251        if (tower_ == nullptr)
    252252        {
    253253            modelGround_->setMeshSource("TD_F1.mesh");
     
    256256            type_ = TOWER;
    257257            setUpgrade(upgrade);
    258             if (upgrade_ > 0 && modelObject_ != NULL)
     258            if (upgrade_ > 0 && modelObject_ != nullptr)
    259259            {
    260260                switch (upgrade_)
     
    287287    void TowerDefenseField::destroyTower()
    288288    {
    289         if (tower_ != NULL)
     289        if (tower_ != nullptr)
    290290        {
    291291            tower_->destroy();
    292             tower_ = NULL;
     292            tower_ = nullptr;
    293293        }
    294294    }
  • code/branches/cpp11_v2/src/modules/towerdefense/TowerDefenseTower.cc

    r10727 r10765  
    2525    {
    2626        RegisterObject(TowerDefenseTower);
    27         game_ =NULL;
     27        game_ =nullptr;
    2828        this->setCollisionType(WorldEntity::None);
    2929        upgrade = 1;
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