- Timestamp:
- Nov 16, 2015, 2:44:09 PM (9 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/explosionChunksHS15/data/levels/HeavyCruiser.oxw
r9943 r10807 553 553 554 554 <Pawn team=1 health=1000 initialhealth=1000 maxhealth=1000 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=10000 name=HeavyCruiser_body radarname = "HeavyCruiser" > 555 <explosion > 556 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 557 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 558 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 559 </explosion> 555 560 <attached> 556 561 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_body.mesh" scale="40" /> … … 718 723 719 724 <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" > 725 726 <explosion > 727 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 728 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 729 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 730 </explosion> 720 731 721 732 <attached> … … 758 769 759 770 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmLfront radarname = "HIDDEN" > 771 772 <explosion > 773 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 774 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 775 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 776 </explosion> 777 760 778 <attached> 761 779 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmLfront.mesh" scale="40" /> … … 772 790 773 791 <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmR radarname = "HIDDEN" > 792 <explosion > 793 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 794 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 795 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 796 </explosion> 774 797 <attached> 775 798 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmR.mesh" scale="40" /> … … 811 834 812 835 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=sidearmRfront radarname = "HIDDEN" > 836 <explosion > 837 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 838 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 839 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 840 </explosion> 813 841 <attached> 814 842 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmRfront.mesh" scale="40" /> … … 825 853 826 854 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_frontL radarname = "HIDDEN" > 855 <explosion > 856 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 857 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 858 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 859 </explosion> 827 860 <attached> 828 861 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_frontL.mesh" scale="40" /> … … 836 869 837 870 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_frontR radarname = "HIDDEN" > 871 <explosion > 872 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 873 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 874 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 875 </explosion> 838 876 <attached> 839 877 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_frontR.mesh" scale="40" /> … … 847 885 848 886 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_partL radarname = "HIDDEN" > 887 <explosion > 888 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 889 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 890 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 891 </explosion> 849 892 <attached> 850 893 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_partL.mesh" scale="40" /> … … 858 901 859 902 <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_partR radarname = "HIDDEN" > 903 <explosion > 904 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 905 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 906 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 907 </explosion> 860 908 <attached> 861 909 <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_partR.mesh" scale="40" />
Note: See TracChangeset
for help on using the changeset viewer.