Changeset 11320 for code/branches/BigShip_HS16/data/levels/templates
- Timestamp:
- Dec 5, 2016, 4:07:35 PM (8 years ago)
- File:
-
- 1 edited
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code/branches/BigShip_HS16/data/levels/templates/endurancetest_template.oxt
r11311 r11320 15 15 16 16 rotationaxis = "1,0,0" 17 explosionchunks = 1218 19 rotationrate = " 0"17 18 19 rotationrate = "5" 20 20 > 21 21 … … 24 24 <parts> 25 25 26 <ShipPart name = "tunnelsystem" initialhealth=" 20" maxhealth="20" damageabsorption="0.9" explosionposition="0,0,0">27 <destructionevents> 28 <PartDestructionEvent targetType="ship" operation="destroy" /> 29 < PartDestructionEvent targetType="part" targetName ="mistery1" operation="destroy" />26 <ShipPart name = "tunnelsystem" initialhealth="500" maxhealth="500" damageabsorption="0.5" explosionposition="0,0,0"> 27 <destructionevents> 28 <PartDestructionEvent targetType="ship" operation="destroy" /> 29 <!--PartDestructionEvent targetType="part" targetName ="mistery1" operation="destroy" /> 30 30 <PartDestructionEvent targetType="part" targetName ="mistery2" operation="destroy" /> 31 31 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip1" operation="destroy" /> 32 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip2" operation="destroy" / >33 34 35 36 </destructionevents> 37 </ShipPart> 38 39 <ShipPart name = "mistery1" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">40 <destructionevents> 41 <PartDestructionEvent targetType="ship" operation="destroy" /> 42 </destructionevents> 43 </ShipPart> 44 45 <ShipPart name = "mistery2" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">46 <destructionevents> 47 <PartDestructionEvent targetType="ship" operation="destroy" /> 48 </destructionevents> 49 </ShipPart> 50 51 52 <ShipPart name = "EnduranceSmallShip1" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">53 <destructionevents> 54 <PartDestructionEvent targetType="ship" operation="destroy" /> 55 </destructionevents> 56 </ShipPart> 57 58 <ShipPart name = "EnduranceSmallShip2" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">59 <destructionevents> 60 <PartDestructionEvent targetType="ship" operation="destroy" /> 61 </destructionevents> 62 </ShipPart> 63 64 65 <ShipPart name = "ct12" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">66 <destructionevents> 67 <PartDestructionEvent targetType="ship" operation="destroy" /> 68 </destructionevents> 69 </ShipPart> 70 71 <ShipPart name = "ct11" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">72 <destructionevents> 73 <PartDestructionEvent targetType="ship" operation="destroy" /> 74 </destructionevents> 75 </ShipPart> 76 77 <ShipPart name = "ct10" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">78 <destructionevents> 79 <PartDestructionEvent targetType="ship" operation="destroy" /> 80 </destructionevents> 81 </ShipPart> 82 83 <ShipPart name = "ct9" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">84 <destructionevents> 85 <PartDestructionEvent targetType="ship" operation="destroy" /> 86 </destructionevents> 87 </ShipPart> 88 89 <ShipPart name = "ct8" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">90 <destructionevents> 91 <PartDestructionEvent targetType="ship" operation="destroy" /> 92 </destructionevents> 93 </ShipPart> 94 95 <ShipPart name = "ct7" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">96 <destructionevents> 97 <PartDestructionEvent targetType="ship" operation="destroy" /> 98 </destructionevents> 99 </ShipPart> 100 101 <ShipPart name = "ct6" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">102 <destructionevents> 103 <PartDestructionEvent targetType="ship" operation="destroy" /> 104 </destructionevents> 105 </ShipPart> 106 107 <ShipPart name = "ct5" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">108 <destructionevents> 109 <PartDestructionEvent targetType="ship" operation="destroy" /> 110 </destructionevents> 111 </ShipPart> 112 113 <ShipPart name = "ct4" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">114 <destructionevents> 115 <PartDestructionEvent targetType="ship" operation="destroy" /> 116 </destructionevents> 117 </ShipPart> 118 119 <ShipPart name = "ct3" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">120 <destructionevents> 121 <PartDestructionEvent targetType="ship" operation="destroy" /> 122 </destructionevents> 123 </ShipPart> 124 125 <ShipPart name = "ct2" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">126 <destructionevents> 127 <PartDestructionEvent targetType="ship" operation="destroy" /> 128 </destructionevents> 129 </ShipPart> 130 131 <ShipPart name = "ct1" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">132 <destructionevents> 133 <PartDestructionEvent targetType="ship" operation="destroy" /> 134 </destructionevents> 135 </ShipPart> 136 137 <ShipPart name = "part1" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">32 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip2" operation="destroy" /--> 33 34 35 36 </destructionevents> 37 </ShipPart> 38 39 <ShipPart name = "mistery1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 40 <destructionevents> 41 <PartDestructionEvent targetType="ship" operation="destroy" /> 42 </destructionevents> 43 </ShipPart> 44 45 <ShipPart name = "mistery2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 46 <destructionevents> 47 <PartDestructionEvent targetType="ship" operation="destroy" /> 48 </destructionevents> 49 </ShipPart> 50 51 52 <ShipPart name = "EnduranceSmallShip1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 53 <destructionevents> 54 <PartDestructionEvent targetType="ship" operation="destroy" /> 55 </destructionevents> 56 </ShipPart> 57 58 <ShipPart name = "EnduranceSmallShip2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 59 <destructionevents> 60 <PartDestructionEvent targetType="ship" operation="destroy" /> 61 </destructionevents> 62 </ShipPart> 63 64 65 <ShipPart name = "ct12" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 66 <destructionevents> 67 <PartDestructionEvent targetType="ship" operation="destroy" /> 68 </destructionevents> 69 </ShipPart> 70 71 <ShipPart name = "ct11" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 72 <destructionevents> 73 <PartDestructionEvent targetType="ship" operation="destroy" /> 74 </destructionevents> 75 </ShipPart> 76 77 <ShipPart name = "ct10" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 78 <destructionevents> 79 <PartDestructionEvent targetType="ship" operation="destroy" /> 80 </destructionevents> 81 </ShipPart> 82 83 <ShipPart name = "ct9" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 84 <destructionevents> 85 <PartDestructionEvent targetType="ship" operation="destroy" /> 86 </destructionevents> 87 </ShipPart> 88 89 <ShipPart name = "ct8" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 90 <destructionevents> 91 <PartDestructionEvent targetType="ship" operation="destroy" /> 92 </destructionevents> 93 </ShipPart> 94 95 <ShipPart name = "ct7" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 96 <destructionevents> 97 <PartDestructionEvent targetType="ship" operation="destroy" /> 98 </destructionevents> 99 </ShipPart> 100 101 <ShipPart name = "ct6" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 102 <destructionevents> 103 <PartDestructionEvent targetType="ship" operation="destroy" /> 104 </destructionevents> 105 </ShipPart> 106 107 <ShipPart name = "ct5" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 108 <destructionevents> 109 <PartDestructionEvent targetType="ship" operation="destroy" /> 110 </destructionevents> 111 </ShipPart> 112 113 <ShipPart name = "ct4" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 114 <destructionevents> 115 <PartDestructionEvent targetType="ship" operation="destroy" /> 116 </destructionevents> 117 </ShipPart> 118 119 <ShipPart name = "ct3" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 120 <destructionevents> 121 <PartDestructionEvent targetType="ship" operation="destroy" /> 122 </destructionevents> 123 </ShipPart> 124 125 <ShipPart name = "ct2" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 126 <destructionevents> 127 <PartDestructionEvent targetType="ship" operation="destroy" /> 128 </destructionevents> 129 </ShipPart> 130 131 <ShipPart name = "ct1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 132 <destructionevents> 133 <PartDestructionEvent targetType="ship" operation="destroy" /> 134 </destructionevents> 135 </ShipPart> 136 137 <ShipPart name = "part1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 138 138 <destructionevents> 139 139 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 151 151 </ShipPart> 152 152 153 <ShipPart name = "part3" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">153 <ShipPart name = "part3" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 154 154 <destructionevents> 155 155 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 159 159 </ShipPart> 160 160 161 <ShipPart name = "part4" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">161 <ShipPart name = "part4" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 162 162 <destructionevents> 163 163 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 167 167 </ShipPart> 168 168 169 <ShipPart name = "part5" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">169 <ShipPart name = "part5" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 170 170 <destructionevents> 171 171 <PartDestructionEvent targetType="ship" operation="destroy" /> 172 172 <PartDestructionEvent targetType="part" targetName ="ct8" operation="destroy" /> 173 173 <PartDestructionEvent targetType="part" targetName ="ct7" operation="destroy" /> 174 <PartDestructionEvent targetType="part" targetName ="mistery1" operation="destroy" /> 175 <PartDestructionEvent targetType="part" targetName ="mistery2" operation="destroy" /> 176 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip1" operation="destroy" /> 177 <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip2" operation="destroy" /> 178 <PartDestructionEvent targetType="part" targetName ="tunnelsystem" operation="destroy" /> 179 180 181 </destructionevents> 182 </ShipPart> 183 184 <ShipPart name = "part6" initialhealth="10" maxhealth="10" damageabsorption="0.9" explosionposition="0,0,0"> 174 175 176 177 </destructionevents> 178 </ShipPart> 179 180 <ShipPart name = "part6" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 185 181 <destructionevents> 186 182 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 190 186 </ShipPart> 191 187 192 <ShipPart name = "part7" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">188 <ShipPart name = "part7" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 193 189 <destructionevents> 194 190 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 198 194 </ShipPart> 199 195 200 <ShipPart name = "part8" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">196 <ShipPart name = "part8" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 201 197 <destructionevents> 202 198 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 206 202 </ShipPart> 207 203 208 <ShipPart name = "part9" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">204 <ShipPart name = "part9" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 209 205 <destructionevents> 210 206 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 214 210 </ShipPart> 215 211 216 <ShipPart name = "part10" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">212 <ShipPart name = "part10" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 217 213 <destructionevents> 218 214 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 222 218 </ShipPart> 223 219 224 <ShipPart name = "part11" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">220 <ShipPart name = "part11" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 225 221 <destructionevents> 226 222 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 230 226 </ShipPart> 231 227 232 <ShipPart name = "part12" initialhealth="10" maxhealth="10" damageabsorption="0. 9" explosionposition="0,0,0">228 <ShipPart name = "part12" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0"> 233 229 <destructionevents> 234 230 <PartDestructionEvent targetType="ship" operation="destroy" /> … … 242 238 243 239 <explosion > 244 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 240 241 242 <ExplosionPart scale = 10 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 245 243 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 246 244 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 245 <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 246 <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 247 <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 248 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 249 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 250 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 251 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 252 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 253 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 254 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 255 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 256 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 257 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 258 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 259 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 260 261 262 263 264 <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 265 <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 266 <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 267 <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 268 <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 269 <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 270 <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 271 <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 272 <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 273 <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 274 <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 275 <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 276 <ExplosionPart offset="20,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 277 <ExplosionPart offset="30,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 278 <ExplosionPart offset="20,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 279 <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 280 <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 281 <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 247 282 </explosion> 248 283 249 284 250 285 <attached> 286 287 <Model mesh="Endurance_Tunnelsystem.mesh" scale="66" lookat="0,0,0" pitch="-30" yaw="0" roll="90" /> 288 289 251 290 <!-- coordinates (0,0,0) element 0--> 252 291 253 292 <!-- Small-Ship 1/2 --> 254 293 … … 335 374 <collisionShapes> 336 375 337 <BoxCollisionShape position ="0,0, 45" halfExtents="25,32,8" />338 <BoxCollisionShape position ="0, 30,45" halfExtents="25,8,8" />376 <BoxCollisionShape position ="0,0,-28" halfExtents="25,32,8" /> 377 <BoxCollisionShape position ="0,-30,-28" halfExtents="25,8,8" /> 339 378 340 379 </collisionShapes> … … 351 390 <collisionShapes> 352 391 353 <BoxCollisionShape position ="0,0,45" halfExtents="25,32,8" />354 <BoxCollisionShape position ="0, 30,45" halfExtents="25,8,8" />392 <BoxCollisionShape position ="0,0,-28" halfExtents="25,32,8" /> 393 <BoxCollisionShape position ="0,-30,-28" halfExtents="25,8,8" /> 355 394 356 395 </collisionShapes> … … 364 403 <attached> 365 404 <Model mesh="Endurance_MainEngine.mesh" scale="5" /> 366 <Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/>405 367 406 368 407 <ParticleEmitter scale=5 position= "0,-5,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 /> … … 511 550 <Model mesh="Endurance_Habitat.mesh" scale="5" /> 512 551 513 <Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/>514 552 </attached> 515 553
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