Changeset 11410 for code/branches
- Timestamp:
- May 1, 2017, 12:57:26 PM (8 years ago)
- Location:
- code/branches/SuperOrxoBros_FS17/data/levels
- Files:
-
- 1 added
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
r11409 r11410 139 139 <!-- BLOCK 1 in der LUFT - alle analog wie diesen :) --> 140 140 <!-- Sobald ein QBlock von unten gehittet wird, wechselt die Visibility von allen attached Models. Hier wuerde also Cube1.1 invisible und Cube2.12 visible. Die Collisionshape wird ja sowieso beibehalten. --> 141 <SOBQBlock collisionType="static" type="Mushroom" position="170,0,20"> <!-- L1.1 pitch=90-->141 <SOBQBlock collisionType="static" type="Mushroom" position="170,0,20"> <!-- L1.1 --> 142 142 <attached> 143 143 <Model mesh="QCube.mesh" scale=10 pitch=90 /> … … 158 158 </SOBQBlock> 159 159 160 <Model mesh="Cube1.1.mesh" position="210,0,20" scale=10 /> <!-- L1.3 -->160 <Model mesh="Cube1.1.mesh" position="210,0,20" scale=10 /> <!-- L1.3 --> 161 161 162 162 … … 171 171 </SOBQBlock> 172 172 173 <Model mesh="Cube1.1.mesh" position="230,0,20" scale=10/> <!-- L1.5 -->173 <Model mesh="Cube1.1.mesh" position="230,0,20" scale=10/> <!-- L1.5 --> 174 174 175 175 <SOBQBlock collisionType="static" type="Mushroom" position="240,0,20"><!-- ? Block --> … … 196 196 </attached> 197 197 <collisionShapes> 198 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> <!-- 3 -->198 <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 199 199 </collisionShapes> 200 200 </SOBQBlock> … … 220 220 <collisionShapes><!-- ?/S Block has his own collisionShape(1,3,5,6) --> 221 221 222 <BoxCollisionShape position="210,0,20" halfExtents="5,5,5" /><!-- 1.3 --> 223 <BoxCollisionShape position="230,0,20" halfExtents="5,5,5" /><!-- 1.5 --> 224 <BoxCollisionShape position="250,0,20" halfExtents="5,5,5" /><!-- 1.7 --> 222 <BoxCollisionShape position="210,0,20" halfExtents="5,5,5" /> <!-- 1.3 --> 223 <BoxCollisionShape position="230,0,20" halfExtents="5,5,5" /> <!-- 1.5 --> 224 <BoxCollisionShape position="250,0,20" halfExtents="5,5,5" /> <!-- 1.7 --> 225 <CylinderCollisionShape position="295,0,0" radius="10" height="60" pitch=90 /> 225 226 226 227 … … 385 386 <Model mesh="Dreieck.mesh" position="1370,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- L3.18 --> 386 387 <Model mesh="Dreieck.mesh" position="1400,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> <!-- L3.19 --> 387 <Model mesh="Dreieck +1.mesh" position="1510,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- L3.20 -->388 <Model mesh="Dreieck_links+1.mesh" position="1510,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- L3.20 --> 388 389 389 390 … … 405 406 406 407 407 <BoxCollisionShape position="1355,0,-10" halfExtents="20,5,5" /> <!-- 3.18 .....1080-->408 <BoxCollisionShape position="1355,0,-10" halfExtents="20,5,5" /> <!-- 3.18 --> 408 409 <BoxCollisionShape position="1360,0,0" halfExtents="15,5,5" /> 409 410 <BoxCollisionShape position="1365,0,10" halfExtents="10,5,5" /> … … 470 471 <Model mesh="Cube1.1.mesh" position="1720,0,20" scale=10/> <!-- L4.6 --> 471 472 <Model mesh="Rohr.mesh" position="1805,5,-35" scale=10 pitch=90 /> <!-- L4.7 --> 472 473 474 475 <Model mesh="Schloss.mesh" position="2050,40,60" scale=12 pitch=90/> 476 <!--<Model mesh="Fahne.mesh" position="1900,0,20" scale=10 pitch=90/> 477 <Model mesh="Fahnenstange.mesh" position="1970,0,0" scale=10/> 478 <Model mesh="Fundament.mesh" position="1970,5,-10" scale=10 yaw=180/>--> 473 <Model mesh="Dreieck-gross.mesh" position="1850,0,-10" scale=10 pitch=90 /> <!-- L4.8 --> 474 475 476 477 478 <Model mesh="Schloss.mesh" position="2050,40,60" scale=12 pitch=90/> <!-- L4.12 --> 479 <Model mesh="Fahne.mesh" position="1985,0,90" scale=10 pitch=90/> <!-- L4.11 --> 480 <Model mesh="Fahnenstange.mesh" position="1990,0,95" pitch=90 scale=3/> <!-- L4.10 --> 481 <Model mesh="Fundament.mesh" position="1990,0,-10" scale=10 yaw=180/> <!-- L4.9 --> 482 479 483 480 484 … … 492 496 <BoxCollisionShape position="1700,0,20" halfExtents="5,5,5" /> <!-- 4.3 --> 493 497 <BoxCollisionShape position="1720,0,20" halfExtents="5,5,5" /> <!-- 4.5 --> 498 499 <BoxCollisionShape position="1860,0,-10" halfExtents="45,5,5" /> <!-- 4.8 --> 500 <BoxCollisionShape position="1865,0,0" halfExtents="40,5,5" /> 501 <BoxCollisionShape position="1870,0,10" halfExtents="35,5,5" /> 502 <BoxCollisionShape position="1875,0,20" halfExtents="30,5,5" /> 503 <BoxCollisionShape position="1880,0,30" halfExtents="25,5,5" /> 504 <BoxCollisionShape position="1885,0,40" halfExtents="20,5,5" /> 505 <BoxCollisionShape position="1890,0,50" halfExtents="15,5,5" /> 506 <BoxCollisionShape position="1895,0,60" halfExtents="10,5,5" /> 507 508 494 509 495 510 … … 514 529 <Model mesh="Cube2.12.mesh" position="2040,0,-30" scale=10 Pitch=90/> 515 530 531 532 533 <Model mesh="Cube1.3.mesh" position="1990,10,-20" scale=10 Pitch=90/> 534 <Model mesh="Cube1.3.mesh" position="1990,20,-20" scale=10 Pitch=90/> 535 <Model mesh="Cube1.3.mesh" position="1990,30,-20" scale=10 Pitch=90/> 536 <Model mesh="Cube1.3.mesh" position="1990,40,-20" scale=10 Pitch=90/> 537 <Model mesh="Cube1.3.mesh" position="1960,10,-20" scale=10 Pitch=90/> 538 <Model mesh="Cube1.1.mesh" position="1980,20,-20" scale=10 Pitch=90/> 539 <Model mesh="Cube1.1.mesh" position="1970,20,-20" scale=10 Pitch=90/> 540 <Model mesh="Cube1.1.mesh" position="1980,30,-20" scale=10 Pitch=90/> 541 542 <Model mesh="Cube1.1.mesh" position="2000,50,-20" scale=10 Pitch=90/> 543 <Model mesh="Cube1.1.mesh" position="2010,50,-20" scale=10 Pitch=90/> 544 <Model mesh="Cube1.1.mesh" position="2010,60,-20" scale=10 Pitch=90/> 545 546 547 <Model mesh="Cube1.6.mesh" position="2020,10,-20" scale=10 Pitch=90/> 548 <Model mesh="Cube1.6.mesh" position="2020,20,-20" scale=10 Pitch=90/> 549 <Model mesh="Cube1.6.mesh" position="2020,30,-20" scale=10 Pitch=90/> 550 <Model mesh="Cube1.6.mesh" position="2020,40,-20" scale=10 Pitch=90/> 551 <Model mesh="Cube1.6.mesh" position="2020,50,-20" scale=10 Pitch=90/> 552 <Model mesh="Cube1.6.mesh" position="2020,60,-20" scale=10 Pitch=90/> 553 <Model mesh="Cube1.6.mesh" position="2020,70,-20" scale=10 Pitch=90/> 554 555 516 556 <StaticEntity collisionType="static"> 517 557 <collisionShapes>
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