Changeset 11675
- Timestamp:
- Dec 15, 2017, 12:07:58 PM (7 years ago)
- Location:
- code/branches/CampaignMap_HS17
- Files:
-
- 2 added
- 4 deleted
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/CampaignMap_HS17/data/levels/NC_StoryModeLevel.oxw
r11663 r11675 30 30 <SpawnPoint position="000.000, 000.000, 000.000" spawnclass=StoryModePawn orientation="0, 0, 0, 1" pawndesign=StoryModeEscort /> 31 31 32 < StoryModePlanetlevelName="Level 1" position="0,0,-500" direction="1,0,0">32 <NameableStaticEntity levelName="Level 1" position="0,0,-500" direction="1,0,0"> 33 33 <attached> 34 34 <Model position="0,0,0" mesh="ETH.mesh" scale=80 /> 35 35 </attached> 36 </ StoryModePlanet>36 </NameableStaticEntity> 37 37 38 < StoryModePlanetlevelName="Level 2" position="500,0,-1000" direction="0,0,0">38 <NameableStaticEntity levelName="Level 2" position="500,0,-1000" direction="0,0,0"> 39 39 <attached> 40 40 <Model position="0,0,0" mesh="planets/moon.mesh" scale=50 /> 41 41 </attached> 42 </ StoryModePlanet>42 </NameableStaticEntity> 43 43 44 < StoryModePlanetlevelName="Level 3" position="-500,0,-1000" direction="0,1,0">44 <NameableStaticEntity levelName="Level 3" position="-500,0,-1000" direction="0,1,0"> 45 45 <attached> 46 46 <Model position="0,0,0" mesh="can.mesh" scale=50 /> 47 47 </attached> 48 </ StoryModePlanet>48 </NameableStaticEntity> 49 49 50 < StoryModePlanetlevelName="Level 4" position="1000,0,-1500" direction="0,0,0">50 <NameableStaticEntity levelName="Level 4" position="1000,0,-1500" direction="0,0,0"> 51 51 <attached> 52 52 <Model position="0,0,0" mesh="cube.mesh" scale=50 /> 53 53 </attached> 54 </ StoryModePlanet>54 </NameableStaticEntity> 55 55 56 < StoryModePlanetlevelName="Level 5" position="-1000,0,-1500" direction="0,0,0">56 <NameableStaticEntity levelName="Level 5" position="-1000,0,-1500" direction="0,0,0"> 57 57 <attached> 58 58 <Model position="0,0,0" mesh="Pilz.mesh" scale=50 /> 59 59 </attached> 60 </ StoryModePlanet>60 </NameableStaticEntity> 61 61 62 62 -
code/branches/CampaignMap_HS17/data/levels/emptyLevel.oxw
r11584 r11675 10 10 include("HUDTemplates3.oxo") 11 11 include("templates/lodInformation.oxt") 12 include("StoryModeHUD2") 13 include("StoryMode.oxt") 12 include("templates/HeavyCruiser.oxt") 14 13 ?> 15 14 … … 19 18 ?> 20 19 21 <Level gametype = StoryMode>20 <Level> 22 21 <templates> 23 22 <Template link=lodtemplate_default /> … … 30 29 > 31 30 32 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 33 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 31 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 32 <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 33 34 <ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="1000" maxhealth="1000" initialhealth="1000"> 35 <templates> 36 <Template link=endurance /> 37 </templates> 38 </ModularSpaceShip> 39 34 40 </Scene> 35 41 </Level> -
code/branches/CampaignMap_HS17/src/modules/overlays/hud/StoryModeHUD.cc
r11663 r11675 56 56 #include "controllers/NewHumanController.h" 57 57 58 #include "worldentities/ StoryModePlanet.h"58 #include "worldentities/NameableStaticEntity.h" 59 59 60 60 namespace orxonox … … 96 96 97 97 int i = 0; 98 for( StoryModePlanet* planet : ObjectList<StoryModePlanet>()){98 for(NameableStaticEntity* planet : ObjectList<NameableStaticEntity>()){ 99 99 100 100 … … 174 174 175 175 int i = 0; 176 for( StoryModePlanet* planet : ObjectList<StoryModePlanet>()){176 for(NameableStaticEntity* planet : ObjectList<NameableStaticEntity>()){ 177 177 178 178 // Transform to screen coordinates -
code/branches/CampaignMap_HS17/src/orxonox/worldentities/CMakeLists.txt
r11545 r11675 13 13 ExplosionPart.cc 14 14 Actionpoint.cc 15 StoryModePlanet.cc15 NameableStaticEntity.cc 16 16 ) 17 17
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