Changeset 1901 for code/branches/network/TODO
- Timestamp:
- Oct 12, 2008, 12:15:30 PM (16 years ago)
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- 1 edited
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code/branches/network/TODO
r1834 r1901 2 2 !!! check that enet does not cause a packet traffic jam when a reliable packet gets missed !!! 3 3 [implemented] new gamestate concept 4 check Projectiles 5 check that we dont have to much registervar because of virtual function calls4 5 !!! ensure that objects get synched, when newly created, even if not their tick 6 6 7 7 setvariable mode 8 8 objectmode 9 friend classes 10 priorities 11 static (sync once) 12 triggerSync 9 priorities (put into gamestatehandler) 10 manage delete object handling (only send deletes of acked objects) 11 static (sync once) & triggerSync 12 13 REMARKS: 14 try to allocate sort the bytestream before copy (putt all 0's in one place)
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